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New version (0.9.5):

 

Graphics Editor
- Very basic implementation of drawing graphics shapes (line, rectangle, circle, triangle, filled rectangle)
- Added new toolbar for additional features
- Bug fix: correct handling of graphics mode 8 screens on loading and saving process
- Bug fix: correct loading of multi-color player files (*.mpl)
post-7301-0-96760200-1555142635_thumb.png
Character set editor
- New tool: copy drawing character to selected character set cell
- Changed and added icons in toolbar (Flip horizontally, Flip vertically, Rotate, Copy character...)
- Bug fix: eliminated switching of inverse video characters (found by Kaz)
- Bug fix: eliminated deleting of character beneath cursor on load and default character set operation
post-7301-0-12984400-1555142647.png
Atascii editor (changed to Text mode 0 editor)
- Source code generator:
- added new examples for automatic generation of statements for data values and screen loaders
About graphics additions... Currently these are very basic operations to help you to draw some basic shapes. Unfortunately, there is no Undo/Redo function currently, which waits for next version. When the shape is selected, the drawing process seems a little bit sketchy, but it doesn't influence final results. I am sorry about that.
Character set editor - new function for copying drawing character to other cells works this way:
1. When this function is selected, currently drawn character can be copied to other cells freely
2. Use your mouse and click (left button) on selected cells where you want the new character to be
3. To end the process, press 'Esc' key to come back to normal mode
Kaz, I hope this is what you wanted to use. Also, yourself as graphics artist maestro, please tell me if new icons for Flip horizontally, Flip vertically, Rotate look ok, because I didn't like the old ones.
Greetings
Gury
Edited by Gury
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Posted (edited)

New version (0.9.6)

 

- Character set editor
- Character view (original and modified set) for all supported text modes
- Character set selection boxes for Antic modes 4, 5, 6 and 7
- Antic mode 4/5 editor
- Buf fix: proper handling of color registers
- Source code generator:
- added new examples for automatic generation of byte array values and screen loaders
Text mode 1 & 2 editor
- Bug fix: correct handling of color registers
- Source code generator:
- added new examples for automatic generation of byte array values and screen loaders
and more... (see About / Release notes)
post-7301-0-11358000-1557523177_thumb.png
post-7301-0-12934700-1557523189_thumb.png
Edited by Gury
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New version 0.9.7

 

Most updates and fixes were done in Player/missile editor. Some highlights of new version:

 

  - support for loading and saving missile data (file format includes height, color and byte array data representation)
  - representation of selected missile in all possible sizes

  - enhanced formats for saving and loading players and multi-color player files:
    - byte array data representation instead of binary (the size of file is automatically quite smaller from older data format)
    - player height information (currently fixed to 30-pixel height)
    - player color information

  - Source code generator:
     - full support for selecting the size of each missile (this one was pain in the ass finding out all 255 combinations of selecting different sizes for each missile)
     - selection of player/missile color
     - player/missile coordinate values are now interchangeable between editor and generator (remembering current values)
     - checkboxes for setting a player and missile default position
     - (Mad Pascal): universal skeleton code on using P/M graphics (without any external P/M units)

  - Bug fixes:
     - proper loading and saving of multi-color player (*.mpl) files (bug in loading data from old format found by Philsan from AtariAge forum)
     - proper usage of color registers 2 & 3 when loading data files

 

  - Text editor
     - A warning message after closing source code generator, so the user can decide to copy new code contents in source code editor (suggestion by Philsan from AtariAge forum)
     - Buf fix:
       - saving new/unnamed filenames by using standard naming convention of incrementing number by one (removing annoying consequent 1's in filenames reaching number 19)

  - Animation player editor
    - Bug fix (source code generator): switched selection of Action! and Mad Pascal example source code listings

 

Definitely this program needs some documentation which will be prepared in some later version.

 

madstudio01.thumb.png.686f3bff198c7d3953f433d7e63098c6.png

 

madstudio02.thumb.png.0fbfd890de24a357171fdc99d59ab567.png

 

Regards

 

madstudio.zip

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On 11/5/2016 at 8:12 AM, Gury said:

Hello there,

 

I introduce you PC utility program Mad Studio for Windows environment featuring:

 

- Source code editor plus compile feature for Mad Pascal (it is really mediocre editor right now)

- graphics editor

- player/missile editor

- character set editor

- Atascii editor (graphics 0)

- Source code generator

- Color palette loader

 

post-7301-0-21985000-1478350825_thumb.png post-7301-0-60116400-1478350835_thumb.png post-7301-0-82236400-1478350862_thumb.png post-7301-0-64193800-1478350892_thumb.png

 

I am utterly envious of this. I wish there was something similar for Mac. 

 

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I think I'll be using this font editor instead of Envision from now on. Looks great. :)

 

Minor suggestion: Antic mode 3 preview as well? I realise this mode is hardly ever used, but it would be really useful to see the lowercase descenders 'in situ' while editing.

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I will add support for Antic mode 3 in next major release.

Definitely one of the less used modes on Atari.

 

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14 minutes ago, Gury said:

Definitely one of the less used modes on Atari.

100 per cent true. Almost forgotten, in fact. Perhaps support in MAD studio will make it fashionable again. :)

 

Thanks!

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5 hours ago, 800xl_1984 said:

 

I am utterly envious of this. I wish there was something similar for Mac. 

 

Not a native solution, but I use it on my Mac with wine. Downloaded "Winebottler" and created a pseudo-native Mac-App. Works good, only the paths are confusing, but one gets used to it quickly.

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