dely Posted January 2, 2017 Share Posted January 2, 2017 Besides, the New Years Disk 5 comes as a DD/180k disk with just one program (which you have to load manually). Here is a packed XEX of it, just 8kybtes short... Please stop modifying anything unless you are asked Your modification removes starting effect of intro. Please delete this file, thank you. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 2, 2017 Share Posted January 2, 2017 Stephen which fx are you referring to? Quote Link to comment Share on other sites More sharing options...
matosimi Posted January 2, 2017 Share Posted January 2, 2017 haven't checked the code, but it is most probably done with wide pmg column overlay. Technique that is used in Thetris or in my Skyscraper. Quote Link to comment Share on other sites More sharing options...
MaPa Posted January 2, 2017 Share Posted January 2, 2017 No.. it's GTIA mode 16 shades and midline color changes IMHO. You can't overlay PMG in this mode, only 5th player. 1 Quote Link to comment Share on other sites More sharing options...
tebe Posted January 2, 2017 Share Posted January 2, 2017 (edited) No.. it's GTIA mode 16 shades and midline color changes IMHO. You can't overlay PMG in this mode, only 5th player. you win pionowa_tecza.zip Edited January 2, 2017 by tebe 2 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted January 2, 2017 Share Posted January 2, 2017 Had a look at everything, thanks all Just wished all programs would reboot on reset; my poor 130XE Soko Maniac - tricky beat the first screen and the 2nd one had me stumped! Dozer Attack - sort of Centipedeish! Minature Golf - great fun :thumbsup: and has 2 player mode too - Atarimania has the Instructions for this 2600 game Snowplow - if anyone wants to create an extra level let me know - the game supports 6 I think. [Editor info in Analog Issue #65] Have fun always nice to get a greeting "therealbountybobo" Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted January 2, 2017 Share Posted January 2, 2017 Please stop modifying anything unless you are asked Your modification removes starting effect of intro. Please delete this file, thank you. Removed as requested... :-( Quote Link to comment Share on other sites More sharing options...
+Stephen Posted January 2, 2017 Share Posted January 2, 2017 No.. it's GTIA mode 16 shades and midline color changes IMHO. You can't overlay PMG in this mode, only 5th player. you win Figured once I started poking around with Altira How are these midline changes stable? I guess to prevent a million questions from me, I could just ask - will you release the sourcecode perhaps? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 2, 2017 Share Posted January 2, 2017 You know how many cycles a line CPU have... Now thanks to Antic... simple STA WSYNC... Now you are sync with rasterbeam... Lda #color1 Sta d01a Nop ; wait 2 cycles = 4 color clocks (?) Nop Nop Lda #color2 Sta d01a ... And you had separate 2 colors per line 2 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 2, 2017 Share Posted January 2, 2017 Sorry for English.... just typing on smart phone Quote Link to comment Share on other sites More sharing options...
tebe Posted January 2, 2017 Share Posted January 2, 2017 (edited) multi twist source code (different movement) mtwist.zip Edited January 2, 2017 by tebe 2 Quote Link to comment Share on other sites More sharing options...
dely Posted January 2, 2017 Share Posted January 2, 2017 Removed as requested... :-( Thank you! Including single density ATR. BTW. Hidden feature found? Anyone? nyd2k17s.atr Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted January 2, 2017 Share Posted January 2, 2017 Hehe, checked for the "missing effect" again and noticed it has to do with colours (or better lack of colours). I added a basic-off switch + a black-screen routine to the 8k file. Remove the black-screen routine ($0400-041E, Init $0400) and the effect is there again... Explanation of what happened? The start of the intro removes any colours (clears the screen) by adding black "bars" on the screen, but since I added a black-screen-routine to the 8k file one could not see this effect... (it was black on black and therefore invisible)... 1 Quote Link to comment Share on other sites More sharing options...
+skr Posted January 2, 2017 Share Posted January 2, 2017 My little screen is very poor and simple, but I´ll give you the source anyway. Feel free to change it and make something cool out of it, maybe a contribution for the 10Liners Logo contest (why not do it with BASIC?). 10 DIM A$(21),B$(21),C$(21):GRAPHICS 3:POKE 752,1:X=10:Y=5:POSITION X,Y 20 ? #6;"AAADDDBBDDDCCCDBDDAAA":POSITION X,Y+1:? #6;"ADDADBDDBDCDDDDBDADDD":POSITION X,Y+2:? #6;"ADADDBDDBDDCCDDBDADDD" 30 POSITION X,Y+3:? #6;"ADDADBBBBDDDDCDBDADDD":POSITION X,Y+4:? #6;"AAADDBDDBDCCCDDBDDAAA" 40 ? #6;"":A$="AAAAAAAAAAAAAAAAAAAAAAAA":B$="BBBBBBBBBBBBBBBBBBBBB":C$="CCCCCCCCCCCCCCCCCCCCC" 50 POSITION X,Y+6:? #6;A$:POSITION X,Y+7:? #6;B$:POSITION X,Y+8:? #6;C$ #6;"":POSITION X,Y+10:? #6;C$:POSITION X,Y+11:? #6;B$:POSITION X,Y+12:? #6;A$ 60 ? " *** 10LINERS 2017 ***":? " GKANOLD@GMAIL.COM" 70 FOR I=0 TO 255:FOR J=0 TO 16:SETCOLOR 0,I,J:SETCOLOR 1,I+96,J+4:SETCOLOR 2,T+128,J+8 80 FOR T=0 TO 9:NEXT T:NEXT J:NEXT I 99 GOTO 70 5 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted January 2, 2017 Share Posted January 2, 2017 (edited) Hi PPS, Is any their any luck getting all the later works/submissions on the disk... maybe this is a 2 or three disk set this year! Edited January 2, 2017 by _The Doctor__ 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted January 2, 2017 Share Posted January 2, 2017 (edited) Hi PPS, Is any their any luck getting all the later works/submissions on the disk... maybe this is a 2 or three disk set this year! Adding late submissions could be nice btw. Unbelievable , what that NYD offers , just for the cause. Very nice. But, two parts impress me a little more. One is the Camelight Intro. Looks great and sounds even better. It's incredible what you can do with a full supported Tracker and Digis. the second is the tune in Get Lucky. Even not using special POKEY tricks, it keeps the "original" tune in a great way... Edited January 2, 2017 by emkay Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 2, 2017 Share Posted January 2, 2017 Mario... esp for you full demo fx plus digi tune plus pokey 2 Quote Link to comment Share on other sites More sharing options...
matosimi Posted January 2, 2017 Share Posted January 2, 2017 some background info on Soko Maniac: LINK 3 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted January 2, 2017 Share Posted January 2, 2017 You know how many cycles a line CPU have... Now thanks to Antic... simple STA WSYNC... Now you are sync with rasterbeam... Lda #color1 Sta d01a Nop ; wait 2 cycles = 4 color clocks (?) Nop Nop Lda #color2 Sta d01a ... And you had separate 2 colors per line OK - I thought that midline changes weren't deterministic due to DMA. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted January 2, 2017 Share Posted January 2, 2017 multi twist source code (different movement) Awesome - thank you. I'll be studying this tonight, and wishing I didn't have to return to work tomorrow. 2 Quote Link to comment Share on other sites More sharing options...
MaPa Posted January 3, 2017 Share Posted January 3, 2017 OK - I thought that midline changes weren't deterministic due to DMA. DMA occurs at exact places, so it stays deterministic. 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted January 3, 2017 Share Posted January 3, 2017 DMA occurs at exact places, so it stays deterministic. Right. As long as you keep the same Graphics mode, PM DMA (and avoid the 1st Character-Mode line DMA)... always the same, on all visual scanlines. 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 3, 2017 Share Posted January 3, 2017 DMA is not like on Amiga where all features used can alter DMA penalties... C64 BTW is same like amiga... so you need to take into account if bad line, how many sprites per scan line etc... 1 Quote Link to comment Share on other sites More sharing options...
Sikor Posted January 3, 2017 Share Posted January 3, 2017 Great stuff. Thx, guys 1 Quote Link to comment Share on other sites More sharing options...
pps Posted January 5, 2017 Author Share Posted January 5, 2017 (edited) As promised, I adjusted my NYD 2017 intro to work better for NTSC users. Find attached a version, that checks, if your system is PAL or NTSC and then adjusts colors and sound speed. nyd2017_intro.zip pouet: http://www.pouet.net/prod.php?which=68696 Edited January 5, 2017 by pps 6 Quote Link to comment Share on other sites More sharing options...
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