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I'll grant you that, it is a handicap.

 

 

I still don't care, though. Next time I almost avoid a death I'll.... continue to not care. It's a game. It won't drastically alter the course of my life.

 

That's up to you. Some people like to do as well as possible at the games they play. That's why, e.g., "Darbian", the kid that holds practically every Mario game speed running record there is, uses a CRT.

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Well, a bit :D but I do see where he's coming from and certainly hardware guys do sometimes call it hardware emulation. Which makes it harder to explain the benefits and limitations of each approach.

The difference between hardware and software emulation is huge.

 

It's like the difference between climbing inside a flight simulator (software) and flying an actual air plane (hardware).

 

It's just the plane you are flying is newly manufactured instead of a barely running 50-year-old jalopey with outdated or non-existent navigation equipment.

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You know what's a handicap?, needing extra space for a 200lb+ leaded glass dinosaur of limited screen size with vomit inducing interlaced flicker.

 

Nah, I'll stick with my Framemeister on the main entertainment center. Oh, and I can consistently register less than 1 frame of lag with the manual lag test whenever I mess with it. Which means my timing is fine for the setup. Won't be blaming any deaths on my LCD.

Edited by keepdreamin
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Digital TVs are a handicap for everyone, and the slower your reflexes are, the worse it will be for you. The average human response time to visual stimulus is 250 ms.

According to Kirby's Adventure shooting minigame, using a CRT, my average response is 130ms. Sometimes more, but my lowest outlier was 110ms. It's about the same now, at 35 years old, as it was when I was 22. Kirby's Adventure on Wii-U gamepad, which has a known display lag of one frame or 16.7ms, I get 140-160. FTR, the response time in Kirby is measured in .01 (1/100) increments despite frames being equal to .067 (1//60), so there are rounding errors.

 

The added 16ms of lag on the Gamepad is enough that I often miss on the final King Dedede boss playing on the Gamepad, whereas I rarely miss him on an NES + CRT. Reaction speed can vary slightly depending on alertness, and a mild dose of caffiene boosts performance slightly (whereas 2+ drinks of alcohol greatly reduces reaction time). Drug use aside, there is very little one can do to improve their reaction time.

 

Software emulation adds a minimum one frame of video lag due to the mandatory presense of a frame buffer. Triple buffering to prevent tearing adds additional lag, and so does hardware scaling in the output device. Best case scenario, you are looking at 50ms lag using software emulation, typically more.

 

Best case for an FPGA device using "hardware emulation" like AVS is 16ms, possibly less using an ultra-low latency display that updates immediately when the screen is finished drawing. My ASUS gaming monitor is one of these, which despite the smallish 23" screen, is an excellent display for gaming, much moreso than the average big screen HDTV.

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That's up to you. Some people like to do as well as possible at the games they play. That's why, e.g., "Darbian", the kid that holds practically every Mario game speed running record there is, uses a CRT.

Eh, I play games to have fun and relax. If that means I'm not the greatest, I will survive.

 

 

Sent from my iPhone using Tapatalk

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Eh, I play games to have fun and relax. If that means I'm not the greatest, I will survive.

 

 

Sent from my iPhone using Tapatalk

 

so, I guess that means you aren't up to date with the key players in the speed-running community? :lolblue:

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so, I guess that means you aren't up to date with the key players in the speed-running community? :lolblue:

Haha yeah, I can honestly say I haven't the foggiest clue!

 

 

Sent from my iPhone using Tapatalk

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You know what's a handicap?, needing extra space for a 200lb+ leaded glass dinosaur of limited screen size with vomit inducing interlaced flicker.

 

 

 

That isn't a gameplaying handicap. Also, most CRTs don't weigh anywhere near 200 lbs. The largest ones ever made might (e.g., 40" or so), but my 32" CRT is probably more like 100 lbs. I carried it up the long flight of steps to my house by myself. "Interlaced" isn't a property of a CRT, it is a property of the video source. Classic consoles didn't send an interlaced signal, they sent a progressive one (~240p). If you find them "vomit inducing" then there's something medically wrong with you, because practically everyone in the world used them for about 75 years without issue, and usually with interlaced signals no less (over-the-air analog TV broadcasts and video sources such as VHS and DVD were all interlaced).

 

Nah, I'll stick with my Framemeister on the main entertainment center. Oh, and I can consistently register less than 1 frame of lag with the manual lag test whenever I mess with it. Which means my timing is fine for the setup. Won't be blaming any deaths on my LCD.

 

Any amount of display lag which can be measured in milliseconds can cause a death which otherwise would have been avoided.

 

Eh, I play games to have fun and relax. If that means I'm not the greatest, I will survive.

 

 

Sent from my iPhone using Tapatalk

 

 

 

so, I guess that means you aren't up to date with the key players in the speed-running community? :lolblue:

 

 

Haha yeah, I can honestly say I haven't the foggiest clue!

 

 

Sent from my iPhone using Tapatalk

 

 

 

Just typing that line brought up a little bile. :woozy:

 

This little celebration of mediocrity is funny.

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This little celebration of mediocrity is funny.

 

It doesn't really matter if you're right or wrong, the world has moved on. I for one am happy with modern TVs and the promise of even better improvements going forward.

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FWIW: I might be aware of any lag above 20-34ms.

 

Additionally all people have about a 25ms awareness time, the time before you fully understand just what happened.

 

One of my LCD rigs gives me 11ms from button press to missile launch. And that is with emulation. Of course it works in the digital domain entirely and the signal is native to the LCD resolution. Measured with the DSLR + LED light method.

 

Cognitive awareness time of 250ms, not 25ms.

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It doesn't really matter if you're right or wrong, the world has moved on. I for one am happy with modern TVs and the promise of even better improvements going forward.

 

"The world has moved on" from decades-old video game consoles too. What of it?

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The NES Mini is not decades old.

 

Who said it was? The "real Nintendo" referred to in the title of this thread is in fact decades old, and this entire website is based on decades-old consoles, particularly those made by Atari.

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According to Kirby's Adventure shooting minigame, using a CRT, my average response is 130ms. Sometimes more, but my lowest outlier was 110ms. It's about the same now, at 35 years old, as it was when I was 22.

 

http://www.humanbenchmark.com/tests/reactiontime/statistics

 

The fastest known human reaction time is .101 seconds, so while it's within the realm of possibility that your fastest reaction time is .110 seconds, that would be something I'd have to see to believe. The average reaction time on that site is .277 seconds, with a sample size of nearly 39 million.

 

This note on their website is funny:

 

It's interesting to see that the recorded reaction times have actually gotten slightly slower over the years, which is almost certainly due to changes in input / display technology.

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It's just the plane you are flying is newly manufactured instead of a barely running 50-year-old jalopey with outdated or non-existent navigation equipment.

Agreed, the problem is in some cases they didn't bother fitting the new plane with seats and there's a wooden chair bolted down in the cockpit. :)

 

The AVS looks great, but I think it could be made cheaper. I'm happy with my MiST and now Zx-Uno, but neither takes carts.

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http://www.humanbenchmark.com/tests/reactiontime/statistics

 

The fastest known human reaction time is .101 seconds, so while it's within the realm of possibility that your fastest reaction time is .110 seconds, that would be something I'd have to see to believe. The average reaction time on that site is .277 seconds, with a sample size of nearly 39 million.

 

This note on their website is funny:

 

 

When anticipation and groove are factored in the reaction times tend to matter less, and time resolution of controller motions matters more. Basically how precise can you control the controller. Here you can feel differences as little 10-15 ms when you're in rhythmic gyration.

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