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dadecoza

missile0 and playfield interaction

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Hi Guys!

 

I'm a bit of a n00b and require a little help.

 

if collision(playfield, missile0) then pfpixel x y off : missile0y = 0 : score = score + 10

 

I want to hide the pfpixel where the missile hit how do I calculate x and y if I only have the coordinates of the missile?

 

or are there a nice elegant solution?

 

Thanks!

 

 

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