dadecoza #1 Posted December 13, 2016 Hi Guys! I'm a bit of a n00b and require a little help. if collision(playfield, missile0) then pfpixel x y off : missile0y = 0 : score = score + 10 I want to hide the pfpixel where the missile hit how do I calculate x and y if I only have the coordinates of the missile? or are there a nice elegant solution? Thanks! Quote Share this post Link to post Share on other sites
dadecoza #2 Posted December 13, 2016 Found one of Random Terrains examples ... http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#sprite_missile_example x = (missile0x-18)/4 : y = (missile0y)/8 if collision(playfield,missile0) then pfpixel x y off : missile0y = 0 : score = score + 10 I should have figured that out by myself. Quote Share this post Link to post Share on other sites