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What games would you like to see hacked to work on the Atari Portable?

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Any chance of a Battlezone hack? When more than one target is in the area, the radar doesn't work correctly and will only show one enemy in the area.

 

Has always been this way with the AtGames emulator.

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Journey Escape - the Starfield background is glitchy. Shouldn't be too hard to just remove it altogether & simply have an all black background. Might interfere with the game timing though, have to add a bunch of NOPs to replace the part of the code that draws the stars or the rest of the kernel might go into a tizzy.

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I have really fond memories of reviewing the game Thrust by Xype. If this could be patched to work with the Atari Flashback Portable then I would be extremely delighted.

 

Many thanks,

 

Shaun.

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My list

 

Game Title = Problem

 

Congo Bongo = Cutoff Screen

Gigolo/Cathouse Blues = Can't move Character?

Bachelor/Bachelorette Party = Can't move Paddle

Thwocker = Doesn't Work

Pitfall II = Doesn't Work

Cosmic Ark = Annoying rainbow of colors line across screen during play

Pole Position = Scaling issues when turning

G.I. Joe = Paddle doesn't work and shaky screen

Superman = Shaky Screen

Tooth Protectors = Emulation issues on Title Screen

Ice Hockey = Emulation Issues, part of Player One's hockey stick is missing.

Defender II = Hills in background seem to be affected by a graphical glitch.

Edited by CO9207
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Cosmic Ark

 

Not sure about this one as I haven't seen it mentioned but Pitfall II would be great if possible.

 

Adventures of Tron. Title screen is garbled up which is a shame as otherwise it plays ok.

Totally agree on Pitfall II - that would be awesome :)

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Pitfall II will have to wait for an improved future Flashback Portable running Stella someday down the road, I suspect.

 

Hopefully it has a much better d-pad when that day comes around.

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I'm trying to get some games to run on the Flashback 8. As they are based on the same emulator (I think anyways) will fixes in this thread work for the 8 as well? or are these strictly lack of a second joystick fixes?

 

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No, the high-definition Flashback 8 Gold uses a proprietary AtGames emulator (presumably an enhanced port of their old emulator that they've used since starting with the Flashback 3, which still powers the standard definition iterations of the Flashback 8 & 9 along with the handhelds).

 

The high-definition Flashback 9 is powered by an older build of the popular Stella emulator for the Atari 2600 and is completely different from what was in the Flashback 8 Gold.

Edited by Atariboy
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