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Christos

Moar DLA

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In my continuing effort to bring DLA to as many platfoms I own, here's an rb+ version. Honestly it's about as interesting as watching paint dry, but I am really fond of this algorithm so here it is:

'
' Your code goes here
' Have fun!
'
rlist=(RAPTOR_LIST *)strptr(RAPTOR_sprite_table)
basic_r_indx=1
basic_r_size=1
RLOCATE 0,202
RPRINT "          RAPTOR BASIC+ - REBOOT        "
basic_r_size=0
basic_r_indx=0
RLOCATE 0,218
RPRINT "        Derived from BCX BASIC v6       "
'set variables and arrays
dim screen[320,200] as short
dim x%,y%,counter%,d%,xo%,yo%,dnew%,sticky%,i%,j%,d2%,helperd!, distance!
dim dice!
for i%=0 to 319
	for j%=0 to 199
		screen[i%,j%]=0
	next j%
next i%
for i%=1 to 120
	vsync
next i%
cls
'logic
screen[160,100]=1
colour 10
'rlocate 160,100
'rprint("8")
plot(160,100)
xo%=0
yo%=0
x%=0
y%=0
d%=0
d2%=0
counter%=0
do
'let particle
	d%= 5 + int(counter%/12)
	xo% = 160+int(d%*cos(rnd*360))
	yo% = 100+int(d%*sin(rnd*360))
	x%=xo%
	y%=yo%

	sticky%=0

	while sticky% <> 1

		dice! = rnd

		if dice!<= 0.25 then
			x%=x%+1
			y%=y%


		elseif dice! >0.25 and dice!<= 0.5 then
			x%=x%-1
			y%=y%

		elseif dice! >0.5 and dice! <= 0.75 then
			y%=y% +1
			x%=x%
	
		elseif dice! >0.75 and dice! <=1 then
			y%=y% -1
			x%=x%

		end if
	if x%>319 or x%<1 or y%>199 or y%<1 then
		exit while
	end if
	'check for sticky
		if screen[x%+1,y%] or screen[x%,y%+1] or screen[x%,y%-1] or screen[x%-1,y%] =1 then
			sticky%=1
			screen[x%,y%]=1
			counter% =counter% +1
		        plot(x%,y%)
			print "particles:    ", counter%
		end if

	wend
loop

dla.abs

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