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VladR

Road Rash pre-alpha on Jaguar at 30 fps

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And he didn't go for it?!

That's weird...

 

Why is it weird? Or did I miss the irony? I understand this behavior in a way. It is a different thing if you can say "I made it all on my own!" in the end or not.

Though no one can really take this claim nowadays.

Even when we made BJL, we had some help, though the WWW just started ... ah ... sweet memories ... ;-)

 

Edit: Typos/Clarification.

Edited by 42bs

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Stop it with the bickering.

 

..Al

You need to post a gif pic of a dad waving his arm at the back seat of a station wagon from the front seat getting the kids to stop fighting.

 

Dont make me stop this car! :)

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Hey VR-Vlad if you're still around, here's a DOS jewel I ran into yesterday... Something like this looks very feasible for the Jaguar thus this seems right up your alley.

 

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Hey VR-Vlad if you're still around, here's a DOS jewel I ran into yesterday... Something like this looks very feasible for the Jaguar thus this seems right up your alley.

 

It's so strange seeing non perspective corrected texture maps these days :) Oh so noticeable, especially since I just hooked up my original Playstation a few weeks back.

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It's so strange seeing non perspective corrected texture maps these days :) Oh so noticeable, especially since I just hooked up my original Playstation a few weeks back.

 

Don't know...? The texture maps looks pretty corrected to me... It almost look "Mode 7" like with the only real 3D are the low poly buildings. Reminds me of Atari Karts and Super Burnout with some real 3D elements in the mix. Roadrash for the 3DO had something like this going on for its game engine only they had real looking landscapes to form hills and valleys and such. This DOS game comes pretty darn close to doing that.

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Don't know...? The texture maps looks pretty corrected to me... It almost look "Mode 7" like with the only real 3D are the low poly buildings.

The textures on the fence are very telling. Looke at the texture on the horizontal connecting piece on the fence.

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The buildings do seem to turn as the player turns. Don't know if that was done with polygons or if they had some way to distort the sprites. However they did it, it looks good.

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Well nevermind that I said anything then.

 

 

Mouth | foot

 

Shame!

 

 

 

After watching that again, is anything even actually polygonal? It all looks like sprites.

 

The buildings change perspective in a 3D way, but it wouldn't surprise me if they were sprites too--just distorted (as pacman000 suggested).

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The textures on the fence are very telling. Looke at the texture on the horizontal connecting piece on the fence.

 

That much is clear, but look at how the ground is being rendered... I looks almost like a mode-7 kind of effect; it reminds me of Atari Kart or Val d'Isere Skiiing and Snowboarding where the game has hills and slopes with some 3D element to it with the low polygon buildings in the mix. The game looks great like the old "Buggy Boy" arcade game.

 

https://youtu.be/awsYwI3cpxA?t=321

 

https://youtu.be/zIDbYcgoHNw?t=94

Edited by philipj

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Yeah the game looks really good. If the Jag could have had something like this in its first two years it would realky have helped its library.

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The buildings do look like polys, though I'm sure our resident expert who can RE code from a YouTube video will tell us exactly how that was done. The rest looks like 2D sprites like Sega's Super Scaler technology.

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The buildings do look like polys, though I'm sure our resident expert who can RE code from a YouTube video will tell us exactly how that was done. The rest looks like 2D sprites like Sega's Super Scaler technology.

 

YES. You are correct. The buildings are the only true polygons everything else is a 2D sprite. This actually looks a LOT like GTA2 with its 3d buildings and 2D sprites.

 

A good example of this on Jag hardware would be livewire.

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YES. You are correct. The buildings are the only true polygons everything else is a 2D sprite. This actually looks a LOT like GTA2 with its 3d buildings and 2D sprites.

 

A good example of this on Jag hardware would be livewire.

 

Well, as long as an expert has judged that.

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Hey VR-Vlad if you're still around, here's a DOS jewel I ran into yesterday... Something like this looks very feasible for the Jaguar thus this seems right up your alley.

 

https://youtu.be/Qtuk5Mdy8JU

Thats a neat looking racer. I love the SNES look. That must have been at the tail end of sprite based racing games.

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Don't want to throw this off topic, but I was thinking about the SNES a few days ago and how people considered the "Mode 7" effect to be a game changer when the "Atari Lynx" had a blitter to do all of it's effects. I think if Nintendo had taken a page out of the Atari Lynx book and included some kind of math co-processor with the graphics chip they already had, it would've been changed the game even more even if it was some old cheap 4-bit bit-slicer running really fast, that would've been some extra resource on the table and you know Nintendo would've used it to the fullest. Just imagine what "Mario Kart" would've looked like; they would've had the advantage of the masses to see on such a large scale the SNES probably would've lasted longer than it did because it would've had enough chops to survive maybe another year or two when the next gen stuff like the PS1 came out. They already had the Mode 7 for Affine Transformation of graphics; a co-processor would've made a world of difference in such an environment, someone would've used for real 3D in some way instead of the pseudo stuff. At least Atari had the balls to release to release the Jag even though prematurely.

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