bjbest60 Posted January 19, 2017 Share Posted January 19, 2017 Hello everyone, I'm relatively new to bB, but am developing a DPC+ game. Upon compiling, my free RAM is 0, and any additional work with variables is halted because of this. My code is messy, but contains a procedurally generated playfield and nine sprites. I haven't yet used all the variables a-z. (I'm up to about q right now.) Are there general practices that would help free up RAM, such as fewer variables, fewer sprites, etc.? I'm just not sure what I can free up in the standard RAM (and perhaps push into the stack?). Thanks very much for any advice! Quote Link to comment Share on other sites More sharing options...
bjbest60 Posted January 19, 2017 Author Share Posted January 19, 2017 I'd utterly misidentified the issue. The error arose from "Unable to open '2600basic_variable_redefs.h'", which was due to bad code on my end. Sorry for the post. Thanks. 1 Quote Link to comment Share on other sites More sharing options...
Lillapojkenpåön Posted January 24, 2017 Share Posted January 24, 2017 my free RAM is also 0, was that not the issue? My game has started to freeze randomly and sometimes resets to the titlescreen, I have no idea what's going on, but when I press the tilde key the word ram appears many times? Quote Link to comment Share on other sites More sharing options...
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