Retrospect Posted January 20, 2017 Share Posted January 20, 2017 (edited) Eric in monsterland , EA5 and Fiad files here Monsterland.zip Monsterland EA5.zip Needs 32K and Extended Basic or Editor Assembler Edited April 24, 2017 by Retrospect 8 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted January 21, 2017 Share Posted January 21, 2017 Oh my ! I love this game ! really playable and very nice graphics !! On real machine and with Joystick i found hard to run and jump, but maybe i have to change kind of joystick Nice Work !! Really !! 2 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted January 21, 2017 Author Share Posted January 21, 2017 Oh my ! I love this game ! really playable and very nice graphics !! On real machine and with Joystick i found hard to run and jump, but maybe i have to change kind of joystick Nice Work !! Really !! Thanks Ciro Yep - movements on the stick are generally not nice unless 3rd party sticks involved. Eric can do: walk back / forwards <left/right> Jump back/forwards <up left / upright> Jump straight up <up> Crouch / duck <down> Note that on the dragon and chasm screen (yes there's a castle again!) you only have 1 chance per life to jump at the dragon, missing dragon means you slip and fall! 1 Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted January 21, 2017 Share Posted January 21, 2017 Wow, very impressive! The water animation and graphics are awesome, and the sprite controls are very well done! 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted January 21, 2017 Share Posted January 21, 2017 Very slick. Issue, fall and die, continue to fall and die ... 1 Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted January 21, 2017 Share Posted January 21, 2017 Yeah, the edges on the castle pits is pretty precise! 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted January 21, 2017 Author Share Posted January 21, 2017 Thanks for trying it guys. Here's beta rev.2 Updates: Player now re-spawns at start of every screen Lives are shown at the top of the screen Next update: Music / Effects. MONSTER2.zip 4 Quote Link to comment Share on other sites More sharing options...
fabrice montupet Posted January 21, 2017 Share Posted January 21, 2017 Thank you! 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted January 21, 2017 Author Share Posted January 21, 2017 (edited) You're welcome, Fabrice. I've noticed a bug on the final screen. I'll put up a new revision soon, Eric appears at the bottom instead of the top, making it impossible to catch the flying dragon. Edited January 21, 2017 by Retrospect Quote Link to comment Share on other sites More sharing options...
Retrospect Posted January 22, 2017 Author Share Posted January 22, 2017 MONSTER3.zip Here's revision 3. Eric now makes a sound whilst walking, and when he dies a brief death tune plays. There's a short delay still to be put in after he dies but nothing major there. Eric now appears properly on the final screen (dragon 'n' chasm) Does anyone know if there's a CALL PEEK i can do to somehow get a variable from a clock timer at all? and if so is there a way to re-set it at each screen? Just thinking of a time-based score without having to use a black sprite that goes from left to right (cos that adds more bytes and will slow it all down too much!) Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted January 22, 2017 Share Posted January 22, 2017 The VDP Interrupt Timer is at >8379, but it is only 1 byte wide for 256 1/60-second ticks before it wraps around. I am not sure how useful that would be. The Screen Timeout Timer at >83D6 is 2 bytes wide, but resets to 0 every time a key is tapped. [Edit: It ticks by 2] Those are the only timers I am aware are built in. ...lee Quote Link to comment Share on other sites More sharing options...
Retrospect Posted January 22, 2017 Author Share Posted January 22, 2017 The VDP Interrupt Timer is at >8379, but it is only 1 byte wide for 256 1/60-second ticks before it wraps around. I am not sure how useful that would be. The Screen Timeout Timer at >83D6 is 2 bytes wide, but resets to 0 every time a key is tapped. [Edit: It ticks by 2] Those are the only timers I am aware are built in. ...lee ok , thanks lee Quote Link to comment Share on other sites More sharing options...
Retrospect Posted January 22, 2017 Author Share Posted January 22, 2017 Revision 4 , game download here, and at top of thread. Gameplay video Game MONSTER4.zip 9 Quote Link to comment Share on other sites More sharing options...
fabrice montupet Posted January 22, 2017 Share Posted January 22, 2017 Yeah!! :-) I think that the Erik's walking noise isn't realistic, I could even say that it is unnecessary.Since this repetitive noise does not slow down the game, it would be fun to replace it by a little music. It's just my own opinion. 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted January 22, 2017 Author Share Posted January 22, 2017 Yeah!! :-) I think that the Erik's walking noise isn't realistic, I could even say that it is unnecessary. Since this repetitive noise does not slow down the game, it would be fun to replace it by a little music. It's just my own opinion. Hi Fabrice. I noted that the walking noise was a little loud, I've kept it in but made it quieter. As for music, that'll be included as soon as I can get my head around how to do it. And even that could become repetitive itself. 2 Quote Link to comment Share on other sites More sharing options...
fabrice montupet Posted January 22, 2017 Share Posted January 22, 2017 Effectively, by lowering the volume of this noise, it will better. In all cases, I trust you on the next improvements :-) 2 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted January 22, 2017 Share Posted January 22, 2017 Very nice. 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted January 22, 2017 Author Share Posted January 22, 2017 Very nice. cheers sometimes. Another update will be along before too long. Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted January 22, 2017 Share Posted January 22, 2017 Great work and amazing graphics! I am thoroughly impressed. I do agree with Fabrice that the walking noise is unnecessary and could become annoying over time. 1 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted January 22, 2017 Share Posted January 22, 2017 You're churning out updates and improvements at an impressive pace! I really like this game. 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted January 23, 2017 Author Share Posted January 23, 2017 Revision 5 MONSTER5.zip 4 Quote Link to comment Share on other sites More sharing options...
am1933 Posted January 24, 2017 Share Posted January 24, 2017 Revision 5 MONSTER5.zip I would say this is good enough for a cartridge release, it is already better than some of the original cartridge based software. 2 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted January 25, 2017 Author Share Posted January 25, 2017 I would say this is good enough for a cartridge release, it is already better than some of the original cartridge based software. Thankyou Am1933 There's just a bit of difficulty to increase on certain screens just yet. Ciro managed to get past the 2nd to last screen and I still haven't gotten past that yet haha Quote Link to comment Share on other sites More sharing options...
Retrospect Posted February 2, 2017 Author Share Posted February 2, 2017 MONSTER6.zip Rev.6 extra arrow added to 2nd to last screen to increase difficulty. 1 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted February 2, 2017 Share Posted February 2, 2017 Retrospect, i have to say that the 2nd to last screen was already hard to pass already maybe some previous sceens you can adjust difficulty.i am arriving to the 2nd to last screen with only one life, and so i lost all them maybe not is too much hard that screen I would say this is good enough for a cartridge release, it is already better than some of the original cartridge based software. I agree, label is Ready 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.