atari-dna #1 Posted January 21, 2017 When playing this cartridge (and attempting to create patterns for various stages--unsuccessfully no less) I have discovered what should only be considered a programming bug. I'm not sure it's well documented, so I'm posting my observation. On the 5th key, when eating an energizer, the ghosts immediately blink white/blue and there should be very little blue time at all. However, they remain blinking blue--UNTIL YOU EAT THEM. It's virtually endless. This holds true for each energizer. It's a points bonanza, too. Normal vulnerability resumes upon the 6th key and I can't comment much beyond that-- can't get many more levels beyond... Anyone else encounter this weird phenomenon? Quote Share this post Link to post Share on other sites
Gabriel #2 Posted January 21, 2017 I've seen it mentioned before. I think it resumes again a few keys later. I'm not good enough at the game to have first hand knowledge of it, though. Quote Share this post Link to post Share on other sites
PacManPlus #3 Posted January 21, 2017 http://atariage.com/forums/topic/67940-5200-pac-man-bug-fixed/ 2 Quote Share this post Link to post Share on other sites
atari-dna #4 Posted January 22, 2017 http://atariage.com/forums/topic/67940-5200-pac-man-bug-fixed/ I see it's been handled Quote Share this post Link to post Share on other sites