Lost Dragon #51 Posted February 2, 2017 Yep, Archer's comments appeared in early issue of Zzap64, this at a time when A8 was getting a fair degree of love in the magazine...few coders publically speaking out in favour of the hardware (including Jeff Minter), Zzap64 themselves using the A8 version of Bounty Bob Strikes Back for review (and making clear it was the A8 version), Jazza riginal saying how he'd played Behind Jaggi Lines on A8, then pointing out in the C64 review of Elktraglide, it was a lot more murky, colours wise, compared to the A8 version. Nice to see unbiased coverage back then (Jazza also defended the Amstrad CPC in the letters page at 1 time), before magazines went all Ladz Magz..in approach 32 bit era with Sony Gaystation..N60poor etc type comments. Quote Share this post Link to post Share on other sites
José Pereira #52 Posted February 2, 2017 (edited) Always thought that Gauntlet one more colour in Antic4 charmode would make the difference in at least the enemys be different coloured and distinctable from the walls. When Lost Dragon revival that Atari User magazine where they said the charsets were done on A8 I'm wondering if the playing area gfxs and monsters has 128chars and it could be. Does anyone ever inspected it? Monsters move in char steps and have 4 direction and are how many? And objects, bonus, exit, walls,... aren't all that much, I think. It would be great if anyone could change it to charmode. Anyone? P.s.- In the colours of the playing area wich dark, medium and light are PF0/PF1/PF2? Can someone see? Thanks. Edited February 2, 2017 by José Pereira Quote Share this post Link to post Share on other sites
emkay #53 Posted February 2, 2017 Not sure , if people know this game already... It's also not meant to be a negative statement, but it shows what the Atari can do "out of the book" . The game looks very lovely done, but there are those "ability borders" 2 Quote Share this post Link to post Share on other sites
kiwilove #54 Posted February 2, 2017 There were a few games in which the C-64 vs Atari 800 comparison in which the game is almost identical. Spelunker comes to mind - but the Atari version has the larger playfield on screen, due to overscan being in use - and this is not seen on a Let's Compare video - which doesn't use original hardware? but emulators? Certain games you expect in ports - not to be radically different - such as Karateka and Lode Runner. Miner 2049'er does not look any good in it's C-64 version - probably due to it's muddy colour palette - and has an irritating walking sound present throughout. Whereas the table is turned in Montezuma's Revenge - in which the graphics are the same but it has gained a movie like soundtrack. Two bad examples stand out for C-64 conversion - that of Blue Max and Xevious --- in which the scale has been enlarged to no advantage - and it looks like a novice programmer was at work and not succeeding with it. The Atari 800 Xevious suffered too - with it being a less than successful conversion also. McLean did the C-64 conversion of Dropzone and is said to have pushed that hardware to it's limit in his Zapp64 interview. Even Atari with it's team of programmers - can be classed as being A or B grade in quality - going by the conversions done? A being as close as to the coin-op as possible - whereas others are less than satisfactory - but you know that as coin-ops gained more chips for sprites/etc - the less likely a quality home conversion could be done of them - maybe someone can quote the coin-op history timeline when this became so apparent? The only ST game I thought was an amazing coin-op conversion - would be the Star Wars game. Naturally because it's hardware could emulate this game so precisely. Harvey Quote Share this post Link to post Share on other sites
Jetboot Jack #55 Posted February 3, 2017 (edited) Not sure , if people know this game already... It's also not meant to be a negative statement, but it shows what the Atari can do "out of the book" . The game looks very lovely done, but there are those "ability borders" That game looks rather poor really - I get there are lots of colors on screen and there are lots of different graphic modes in use, but it really is avoid the player missile red pillar and shoot the player missile enemy, since and repeat - nothing actually interesting to be honest, at least not compared to the likes of Elektraglide, Last Star Fighter, Dimension X or Stealth... sTeVE Edited February 3, 2017 by Jetboot Jack Quote Share this post Link to post Share on other sites
zzip #56 Posted February 3, 2017 The only ST game I thought was an amazing coin-op conversion - would be the Star Wars game. Naturally because it's hardware could emulate this game so precisely. Harvey I thought ST's "Joust" was arcade-perfect (or very close) Quote Share this post Link to post Share on other sites
MrFish #57 Posted February 3, 2017 I thought ST's "Joust" was arcade-perfect (or very close) Not in the sound category, and Williams games were known for their sound effects. The 8-bit/5200 version did a better job on that. Quote Share this post Link to post Share on other sites
Mclaneinc #58 Posted February 4, 2017 Just listened to it on MAME and even with the not 100% sound emulation its still really noticeable in the guttural bass and tone.. Quote Share this post Link to post Share on other sites
Matej #59 Posted February 15, 2017 Another game I miss is DUNE2 or STARCRAFT/WARCRAFT... Another inspirartion: 2 Quote Share this post Link to post Share on other sites
BillLoguidice #60 Posted March 16, 2017 Another game I miss is DUNE2 or STARCRAFT/WARCRAFT... Myself and others have argued that Cytron Masters is one of the progenitors of the genre, although it's true that it's not a fully realized vision of RTS games to come. 1 Quote Share this post Link to post Share on other sites
Bryan #61 Posted March 16, 2017 Myself and others have argued that Cytron Masters is one of the progenitors of the genre, although it's true that it's not a fully realized vision of RTS games to come. Cytron Masters is a greatly underappreciated game. It gets quite intense. Quote Share this post Link to post Share on other sites