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Hunt The Wumpus (Atari 2600)


The Maxx

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Hunt The Wumpus (bB)

 

post-48779-0-80172600-1488691621_thumb.png

 

Controls:

Reset switch - Reset the game
Fire - Begin game | Prepare Bow
Joystick - Move hunter | Shoot arrow

Credits:

batari, jwierer, iesposta, Random Terrain, RevEng, bogax, jnssilva, snjsilva, (probably a dozen more that I can't think of right now - I'm tired)

Gameplay video:

 

https://youtu.be/YbM3wSAezh0

 

ROM:

 

wumpus beta 03h.bin

 

Other games to check out:

Mine Dig: http://atariage.com/forums/topic/260288-mine-dig-atari-2600/
Kuru Kuru Tsuchinoko: http://atariage.com/forums/topic/260492-kuru-kuru-tsuchinoko-atari-2600/
Danny: http://atariage.com/forums/topic/261378-danny-atari-2600/

No Touchy: http://atariage.com/forums/topic/263607-no-touchy-atari-2600/

 

Or, you can try some of my ancient & crappy graphics hacks:

http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=496050 Balloon Fight (Joust)
http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=496049 Q*Boing (Boing)
http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=496048 Deadly Dogs (Tron: Deadly Discs)
http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=496047 Alienated (Space Invaders)
http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=496046 Hang-On (Enduro)

Edited by The Maxx
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Ah, cool! :) I went and checked the manual and you are absolutely correct!

 

I have some leftover variables; I don't think this would be at all difficult to implement. Maybe on the title screen, I could have the score display yellow for the number of wins, change to red for the number of times eaten, and then to green for the number of pits fallen into.

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Very cool! Love the animations in it. :thumbsup:

 

A couple of previous attempts have been made, but none ever made it to cart:

 

http://atariage.com/forums/index.php?automodule=blog&blogid=138&showentry=1809

 

http://atariage.com/forums/topic/75224-wumpus-hunt-2600/

 

Also related to the Wumpus: http://atariage.com/forums/topic/253969-i-found-the-wumpus/

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A couple of previous attempts have been made, but none ever made it to cart:

 

http://atariage.com/forums/index.php?automodule=blog&blogid=138&showentry=1809

 

The tunneling would be great for an Advanced Dungeons & Dragons clone. I'd like to do something like that, but I have no idea how to go about it. :)

 

https://en.wikipedia.org/wiki/Advanced_Dungeons_%26_Dragons:_Cloudy_Mountain

 

I'm going way off track now, but if anyone likes Advanced Dungeons & Dragons as much as I do, there was a very similar game for the Famicom called Dragon Buster II.

 

<3

 

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wumpus beta 03f

 

The "blindfold" mode works on real hardware now. Scoring is also implemented.

 

There is a known bug where sometimes a stray pixel shows up on a map. I don't know why and I have no idea where to start to try to remedy this. It doesn't affect gameplay. It just makes me swear... a lot, but the neighbors have only called the police twice.

 

Note: The "blindfold" mode is set using the color/b&w switch because I discovered that the difficulty switch is broken on my VCS... :C /me swears some more and flips the birdy at the Atari.

Edited by The Maxx
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Fixing strays is important. Otherwise, you'd soon have a whole lot of little pixels running all over your neighborhood - knocking over trash cans, pooping in your yard, getting eaten by raccoons. Then you'd have to put out traps to catch them, and nobody wants to have to do that.

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:D

 

I just swapped that last binary with beta 03h. It has all the previous changes, a couple of graphical glitches are fixed, and a tweak to the title screen.

 

I need to remake about 5 maps. If anyone is interested, I could upload the map editing tool I made and you could submit a map?

Edited by The Maxx
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I have to say again that this game is awesome!

 

 

If I may, just one thing: on the TI version, when the bat gets you, he places you in a different cell of the same maze. In this version you are placed in a completely different maze. Was that intentional?

 

Thank you for this!

Bob

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Yes, it was intentional. In this version, the maps are quite a bit smaller. So I thought switching maps would better disorient the player. I might be able to throw in an option to stay on a single map, but I'd probably use the second difficulty switch... because, as I said above, my stinking Atari is broken. Also, if I recall correctly, I was never very happy when the bat dropped me in a pit or handed me over to the Wumpus. Haha.

Edited by The Maxx
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Finally got around to checking this out, nicely done! The cut scenes are a nice touch :thumbsup:

 

 

I might be able to throw in an option to stay on a single map, but I'd probably use the second difficulty switch... because, as I said above, my stinking Atari is broken.

 

Have an aversion to game variations? I cover that in Step 9 of Collect.

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Fixing strays is important. Otherwise, you'd soon have a whole lot of little pixels running all over your neighborhood - knocking over trash cans, pooping in your yard, getting eaten by raccoons. Then you'd have to put out traps to catch them, and nobody wants to have to do that.

 

I'm seeing a hit video game and a movie franchise here...

Edited by D Train
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I have to say again that this game is awesome!

 

 

If I may, just one thing: on the TI version, when the bat gets you, he places you in a different cell of the same maze. In this version you are placed in a completely different maze. Was that intentional?

 

Thank you for this!

Bob

Hi Bob

come on my friend.....do it for the 7800 :)

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