Goochman #101 Posted November 19, 2020 (edited) BITD I wrote or started a number of games that used redfined character sets(Ultima like) - I started a ship and Island game that had a Cloud element. As I was playing around I noticed I could get yellow when the pixels were a certain way and also a greenish hue. This was on my 800 which had blue/brown. Unfort due to a disk bug I lost a weeks worth of effort and got po'd and didnt finish what would've been my best attempt to date, however I was able to produce white, blue, brown, yellow and green using artifacting. Yellow and green needed the pixels "just right" I found a picture of an early build. You can see the green in the trees a bit but with emulation the yellow didnt come out in the lightening bolt. Edited November 19, 2020 by Goochman 2 Quote Share this post Link to post Share on other sites
_The Doctor__ #102 Posted January 20 There were 3 distinct artifacts, only 2 normally used, and artifact near another color or overlay-ed/overlapped with another color allowed for more monitor/eye trickery yielding more colors and shades. Having this discussion with Brian led to the uav supporting them, which he indeed did discover the third artifact while examining a game. You might say the blending is producing artifacts of the artifacting 1 Quote Share this post Link to post Share on other sites
Simon Carter #103 Posted January 20 Think Origin games had a thing for using artifacting. In addition to the Ultima, games I remember Auto Duel (sure I saw US screenshots in colour for this one) and Ogre using a similar technique. Quote Share this post Link to post Share on other sites