Gip-Gip Posted April 26, 2017 Author Share Posted April 26, 2017 I have some bad news: VePseu is in some serious need of size optimization. I'll continue to work on the project but keep in mind my finals are coming up so I'll be doing schoolwork for quite a while. It would be Greatly appreciated if anyone contributes to the code base, in any way they can. The in-development (unstable) branch can be found here. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 26, 2017 Share Posted April 26, 2017 That's RL interfering, we all know and understand that. Just make sure, that the code is in a state that you can come back afterwards (or a bit later). Quote Link to comment Share on other sites More sharing options...
Gip-Gip Posted May 5, 2017 Author Share Posted May 5, 2017 I've released VePseu II.III.MMXVII Rev. 0 to push some huge optimizations to the master branch. I still need to optimize it further before the addition of features. 2 Quote Link to comment Share on other sites More sharing options...
CrazyChris Posted May 5, 2017 Share Posted May 5, 2017 I've released VePseu II.III.MMXVII Rev. 0 to push some huge optimizations to the master branch. I still need to optimize it further before the addition of features. After running this demo I had to check if I was still in the 2600 forum. 1 Quote Link to comment Share on other sites More sharing options...
Gip-Gip Posted May 31, 2017 Author Share Posted May 31, 2017 Just to let you guys know I am taking a small-to-medium sized break from VePseu as I develop wem/yt for the TI-99. Half because optimizing it tedious, half because my TI is effectively useless without either spending $100+ worth of equipment or developing my own software. Once I get wem/yt in some form of working condition I'll get back to VePseu, but until then it would be a great time to fork and improve VePseu's source; everything is stable and I won't be making changes for a month-or-two. Quote Link to comment Share on other sites More sharing options...
MemberAtarian Posted April 19, 2018 Share Posted April 19, 2018 Just found this topic and I can't wait to check it on my computer. And it fits in 4K, amazing. 1 Quote Link to comment Share on other sites More sharing options...
Gip-Gip Posted April 21, 2018 Author Share Posted April 21, 2018 It's getting to the time of year where my schedule starts to clear up and I'm able to work on projects I've previously postponed, such as VePseu Right now I'm just documenting and optimizing, much like before, but I also have a game idea I will be attempting to implement: * Stuck in a labyrinth with limited ammo and plenty of bad guys * Bad guys take a second to notice you, and are easily lost in a chase,but can punch you to death in 1 hit so it's best to stay clear * You have to strategically kill the baddies to get more ammo and escape, more ammo you have left the better score you get * 4 "huge" levels (around 32x32 at most) spread across 4 banks This'll be after I'm able to get the engine size down to at least 1.5k, which'll probably happen within the next month or so. I still have other real life things to, so it may be a longer wait. Can't wait to start devving again Quote Link to comment Share on other sites More sharing options...
Gip-Gip Posted April 22, 2018 Author Share Posted April 22, 2018 Just added walking sounds. Quite a small change in code but all and all I feel it makes a huge difference "gameplay" wise. 1 Quote Link to comment Share on other sites More sharing options...
JeremiahK Posted April 23, 2018 Share Posted April 23, 2018 Nice work! Can't wait to take a look at this when I'm at my computer! Quote Link to comment Share on other sites More sharing options...
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