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No Touchy! (Atari 2600)


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#1 The Maxx OFFLINE  

The Maxx

    Star Raider

  • 89 posts

Posted Wed Mar 22, 2017 7:44 PM

No Touchy! (bB)
 
notouchy screens.png
 
Controls:

fire to begin/play/restart

Credits:

batari, jwierer, iesposta, Random Terrain, RevEng, bogax, jnssilva, snjsilva

Gameplay video:
 
https://youtu.be/GGtRo2wP28c
 
ROM:
 
Attached File  notouchy beta .004.bin   32KB   375 downloads
 
Other games to check out:

Mine Dig: http://atariage.com/...dig-atari-2600/
Kuru Kuru Tsuchinoko: http://atariage.com/...oko-atari-2600/
Danny: http://atariage.com/...nny-atari-2600/
Hunt the Wumpus: http://atariage.com/...pus-atari-2600/
 
Or, you can try some of my ancient & crappy graphics hacks:

http://atariage.com/...ttach_id=496050  Balloon Fight (Joust)
http://atariage.com/...ttach_id=496049  Q*Boing (Boing)
http://atariage.com/...ttach_id=496048  Deadly Dogs (Tron: Deadly Discs)
http://atariage.com/...ttach_id=496047  Alienated (Space Invaders)
http://atariage.com/...ttach_id=496046  Hang-On  (Enduro)
 
 

Edited by The Maxx, Sun Mar 26, 2017 10:04 PM.


#2 Arenafoot OFFLINE  

Arenafoot

    Stargunner

  • 1,344 posts
  • videogamestores.net
  • Location:Watson, LA

Posted Fri Mar 24, 2017 11:11 PM

No Touchy! (bB)
 
attachicon.gifnotouchy screens.png
 
Controls:

fire to begin/play/restart

Credits:

batari, jwierer, iesposta, Random Terrain, RevEng, bogax, jnssilva, snjsilva

Gameplay video:
 

 
ROM:
 
attachicon.gifnotouchy beta .004.bin

 

Your beta .004 version is much better gameplay than beta .003, good job! I like how the colors resemble Wall Jump Ninja too!



#3 Shawn OFFLINE  

Shawn

    As Above

  • 18,772 posts
  • So Below

Posted Sat Mar 25, 2017 6:28 PM

Neat concept.



#4 Silvio Mogno OFFLINE  

Silvio Mogno

    Star Raider

  • 90 posts
  • Location:Italy, how long for?

Posted Thu Mar 30, 2017 5:19 AM

Pretty graphics and very addictive game! :thumbsup:  

 

And nice intro screen too!  :thumbsup:



#5 MemberAtarian OFFLINE  

MemberAtarian

    Moonsweeper

  • 260 posts

Posted Wed Sep 12, 2018 2:42 AM

Again, it's a really cool game. :)



#6 KevKelley OFFLINE  

KevKelley

    Chopper Commander

  • 150 posts
  • Lots of hobbies, little time, loads of fun.
  • Location:Orlando

Posted Wed Sep 12, 2018 1:51 PM

Has this game been put on a cartridge?

#7 cimmerian ONLINE  

cimmerian

    Dragonstomper

  • 547 posts
  • Location:Vancouver Canada

Posted Wed Oct 10, 2018 3:34 PM

Heya The Maxx, we'll be featuring No Touchy! LIVE on today's ZeroPage Homebrew stream on Twitch at 6PM PT/9PM ET! I know this is quite an old thread but I hope you can make it to watch the stream as we're also featuring your other game Danny! :-)

Twitch Stream: https://www.twitch.t...ropagehomebrew/

Other Games Today:

- Danny (WIP) by The Maxx

- Escape It by accousticguitar
- The Gizzle Wap and the Strange Red Tree (WIP) by Jeff Smith

 

EDIT: Here's the archive of the livestream!


Edited by cimmerian, Thu Oct 11, 2018 10:17 PM.


#8 Dionoid OFFLINE  

Dionoid

    Chopper Commander

  • 127 posts
  • Location:Leiden, Netherlands

Posted Fri Oct 12, 2018 11:32 AM

Really fun game to play!

 

A suggestion (not sure if it's possible): To prevent the P1 flickering, you could put in the Missiles/Ball objects for drawing the eggs.



#9 cimmerian ONLINE  

cimmerian

    Dragonstomper

  • 547 posts
  • Location:Vancouver Canada

Posted Fri Oct 12, 2018 12:10 PM

Missiles: That might be possible with missiles but they share the same colour as P0 or P1 so when the bird got close there wouldn't be enough time to change the colour back to the bird or egg.

 

Ball: I think if the egg was always far enough away from the sides of the walls there would be enough time to change the colour of the Ball (shares the same colour as the PF).

Another issue is that with both the ball or missile you're limited to the sizes of 1, 2, 4 & 8 which might be difficult to draw a nicely shaped egg from those widths. Maybe a 2, 4, 4, 4, 2 egg might look okay? Right now the egg looks like it's 2, 4, 4, 6, 6, 6, 4, 2.

 

Really fun game to play!

 

A suggestion (not sure if it's possible): To prevent the P1 flickering, you could put in the Missiles/Ball objects for drawing the eggs.



#10 Dionoid OFFLINE  

Dionoid

    Chopper Commander

  • 127 posts
  • Location:Leiden, Netherlands

Posted Fri Oct 12, 2018 2:44 PM

Missiles: That might be possible with missiles but they share the same colour as P0 or P1 so when the bird got close there wouldn't be enough time to change the colour back to the bird or egg.

 

Ball: I think if the egg was always far enough away from the sides of the walls there would be enough time to change the colour of the Ball (shares the same colour as the PF).

Another issue is that with both the ball or missile you're limited to the sizes of 1, 2, 4 & 8 which might be difficult to draw a nicely shaped egg from those widths. Maybe a 2, 4, 4, 4, 2 egg might look okay? Right now the egg looks like it's 2, 4, 4, 6, 6, 6, 4, 2.

 

 

Excellent reasoning! I overlooked that fact that missiles share the same color as their player object.

 

In theory it could work with the Ball object, even a size of 6 is possible by doing a cycle-exact hack (i.e. setting the Ball to a size of 8 and then while the TIA is drawing disable the BALL object at the right time).

But that's not a feasible solution anymore if you would like to move the egg during the game.

 

Anyway, on second thought, the flashing of the egg didn't affect the game-play for me; it even helped me locating the egg while I was avoiding the spikes.



#11 dancero OFFLINE  

dancero

    Combat Commando

  • 1 posts

Posted Sat Feb 16, 2019 10:32 AM

Please, final version of this. It's awesome



#12 Arenafoot OFFLINE  

Arenafoot

    Stargunner

  • 1,344 posts
  • videogamestores.net
  • Location:Watson, LA

Posted Sun Feb 17, 2019 1:40 AM

No Touchy! (bB)

 

 

Please, final version of this. It's awesome

I second that!!!



#13 HatNJ OFFLINE  

HatNJ

    Stargunner

  • 1,508 posts
  • When Im on Im on when Im off Im WAY off
  • Location:Cape May, NJ

Posted Sun Feb 17, 2019 1:49 AM

shame he hasn't been on here in almost 2 years looked like it had potential






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