+CyranoJ #1 Posted May 8, 2017 Hi guys, could someone assist Jeffrey out with this one? I haven't got time to respond, and it looks like he needs a bit of help: Thanks everyone, keep up the good work with your rB+ projects! Quote Share this post Link to post Share on other sites
omf #2 Posted May 8, 2017 (edited) dim a as UINT 'score shit is added to 'a' do 'game loop goes here rlocate 10,10 rprintint a vsync loop this is VERY basic stuff, covered in rb+ documentation, the dodger example and probably 95% of every other example you look at the only thing that may not be covered is UINT which translates to 'dim a as long' in vb terms seriously, if you cant do this stuff with text then you should stop now. Edited May 8, 2017 by omf Quote Share this post Link to post Share on other sites
WAVE 1 GAMES #3 Posted May 11, 2017 (edited) Never mind I got it to work! Edited May 11, 2017 by Jeffrey_Bones Quote Share this post Link to post Share on other sites
WAVE 1 GAMES #4 Posted May 11, 2017 https://www.youtube.com/watch?v=lSxZLV2wVZc&feature=youtu.be Quote Share this post Link to post Share on other sites
omf #5 Posted May 11, 2017 dont forget to set the hit pointer to nothing again in the objects Quote Share this post Link to post Share on other sites
+CyranoJ #6 Posted May 11, 2017 If score=score+20, how did you manage to score 30? Quote Share this post Link to post Share on other sites
WAVE 1 GAMES #7 Posted May 11, 2017 If score=score+20, how did you manage to score 30? Hit the pizza first for +10 and then the burger for +20. Thats good because I was worried about it adding the numbers correctly the way I had it. I didnt realize you had to call rprint in the subroutine where the score actually counts and then I wasnt sure if every score action had to rprint (thank God thats not the case) Quote Share this post Link to post Share on other sites