classicgamer_27330 Posted May 23, 2017 Share Posted May 23, 2017 Wal Jump Ninja 41 I'd create Crystal Castles II with new castles new items etc Quote Link to comment Share on other sites More sharing options...
AtariWarlord Posted May 23, 2017 Share Posted May 23, 2017 Wall Jump Ninja 39 Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted May 24, 2017 Share Posted May 24, 2017 Wall Jump Ninja - 61 Quote Link to comment Share on other sites More sharing options...
darthkur Posted May 24, 2017 Share Posted May 24, 2017 Wall Jump Ninja - Room 60 Lead - 2,488 Oystron - 3,200 Can't believe I was completely unfamiliar with Wall Jump Ninja and Jump. If they would have come out in the 80's they'd have been huge sellers. Bonus: Oddly enough a lot of games I dreamed about having on the 2600 have been released in recent years. Other than having a much better port of Crazy Climber with dual stick control I would really like to be able to finish the excellent homebrew Man Goes Down because it, sadly, doesn't look like it's ever going to get done. Quote Link to comment Share on other sites More sharing options...
DarQ Massacres Posted May 24, 2017 Share Posted May 24, 2017 OH MY GOD! Oystron - 6,860 Lead - 1,449 WJN - 66 I was honestly so surprised by my lead score, it was by far my least favorite going into this and will now not be as low as I expected! Quote Link to comment Share on other sites More sharing options...
TheHoboInYourRoom Posted May 24, 2017 Share Posted May 24, 2017 Oystron - 1480 I'm gonna need to work on this one. Lead - 2617 Wall Jump Ninja - 56 Bonus: I actually have done some work toward making a homebrew VCS game. I want it to be an electronic warfare-themed game where opposing players try to jam and destroy each other's numbers stations. The action will take place along one or two (depending on game variation) one-dimensional representations of a radio link, and players will have to dodge and maneuver around the random binary symbols of encrypted messages. Getting from one end of the screen to the other will advance the progress of your jamming, but your opponent can counteract this, so the gameplay in two-player variations is sort of a mix between Freeway and tug-of-war. Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted May 24, 2017 Share Posted May 24, 2017 Wall Jump Ninja - 62 Oystron - 15,390 Quote Link to comment Share on other sites More sharing options...
DarQ Massacres Posted May 24, 2017 Share Posted May 24, 2017 WJN is dead I believe I scored a 69 on it and I feel the opening to reach 70 is just slightly too small for the character to get past. I hit it dead center and couldn't get through, so, I think 69 is the highest score you can get with it. Also, a new Lead score of - 2,299 1 Quote Link to comment Share on other sites More sharing options...
karokoenig Posted May 24, 2017 Share Posted May 24, 2017 (edited) Wall Jump Ninja: 40 47. Edited May 24, 2017 by karokoenig Quote Link to comment Share on other sites More sharing options...
darthkur Posted May 24, 2017 Share Posted May 24, 2017 (edited) Wall Jump Ninja - Room 65 Lead - 2,542 Oystron - 14,030 Edited May 24, 2017 by darthkur Quote Link to comment Share on other sites More sharing options...
snakeboy Posted May 25, 2017 Share Posted May 25, 2017 Oystron: 9450 Quote Link to comment Share on other sites More sharing options...
karokoenig Posted May 25, 2017 Share Posted May 25, 2017 Some more participation points for me. Oystron looks like a fun game. Lead - I don't know. There is something extremely aggravating about keyboard controls in this game. At least for me. No fun at all. Oystron: 1,200 Lead: 300 Quote Link to comment Share on other sites More sharing options...
DarQ Massacres Posted May 25, 2017 Share Posted May 25, 2017 wtf. I was so wrong about wall jump ninja. I played it some more t osee if I could get past 69, and I got to 72, so I kept going to get higher and higher, but I honestly think I am now done. I got to 76 and I think that just about killed me. 5 Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted May 25, 2017 Share Posted May 25, 2017 Lead - 1,305 Quote Link to comment Share on other sites More sharing options...
oyamafamily Posted May 26, 2017 Share Posted May 26, 2017 (edited) WALL JUMP NINJA 66 (I'm DONE with this score - 60 is my target score) @DarQ Massacres - impressive score on Wall Jump Ninja. Could you provide your best tips to get better on this 2600 homebrew? Sometimes we need tips for less experienced players on certain games. Edited May 26, 2017 by oyamafamily Quote Link to comment Share on other sites More sharing options...
TheHoboInYourRoom Posted May 26, 2017 Share Posted May 26, 2017 Oystron - 5900 Fun game, very unforgiving. I might be done with Lead for this week. It's just too stressful without continues. Quote Link to comment Share on other sites More sharing options...
RaccoonyDave Posted May 26, 2017 Share Posted May 26, 2017 can someone explain oystron to me? I can't understand how people get higher scores in it, I play for 20-30 mins and get 2000 points, I don't know how to use bombs and don't understand when the bar fills and the lights flash why I almost always die by the star dude. Any help will be greatly appreciated I think this is one of those game that's more about flashing lights than score or making sense. Glad to see you're still participating by the way. I'll post my score in a jiffy but I believe you beat me in every game this time. I'll have to work harder to make sure you don't catch up. Quote Link to comment Share on other sites More sharing options...
RaccoonyDave Posted May 26, 2017 Share Posted May 26, 2017 Alright, I didn't have much time recently but I want some points! And some of you might notice that I'm now using a new device that doesn't get along too well with CRT to take pictures.Lead: 1005Oystron: 2190Wall jump Ninja:50Bonus: A while ago I figured I'd learn to code for the 2600 to make a game, alas not having any programming background I gave up pretty fast. Here's the entirety of the game design if by chance any bored programmer is looking for a challenge.Bombastic Bash BLOcksEssentially a Smash Bros clone/downport. Up tp 4 players using two sets of paddle controller.Each player has a block that can be immobile (paddle centered), walk left and right (paddleslightly to the side), run (paddle turned fully to the sides) and jump (button).Jumping on another block adds one damege to that block. Two blocks touching by their sides get pushed in opposite directions. The more damages they have the furthest they get pushed. A block dies by touching a killing zone (spikes, bottomless pits, possibly getting squished by moving platform, etc.) on the play field. As both block get ejected when they touch, it's important that your own attack don't end up killing you. Game design on the arena could make or break this game, if such a game is possible. Quote Link to comment Share on other sites More sharing options...
Lauren Tyler Posted May 26, 2017 Share Posted May 26, 2017 A couple more scores. Lead: 1,678 Wall Ninja Jump: 62 Quote Link to comment Share on other sites More sharing options...
nads Posted May 26, 2017 Share Posted May 26, 2017 I'm all done for this round Lead : 1131 Oystron : 12,600 Wall Jump Ninja : 63 Quote Link to comment Share on other sites More sharing options...
Atarian7 Posted May 26, 2017 Share Posted May 26, 2017 In "Wall Jump Ninja", what does it do for you if you get all the letters? I can get the N-I-N-J but always miss the A. Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted May 26, 2017 Share Posted May 26, 2017 I jumps you ahead several rooms. 1 Quote Link to comment Share on other sites More sharing options...
DarQ Massacres Posted May 26, 2017 Share Posted May 26, 2017 Lead - 3,220 officially done with lead and WJN, any scores I post not will be for oystron Quote Link to comment Share on other sites More sharing options...
Atarian7 Posted May 27, 2017 Share Posted May 27, 2017 Finally got the A two times. I should have waited both times until I got further in the game. Quote Link to comment Share on other sites More sharing options...
oyamafamily Posted May 27, 2017 Share Posted May 27, 2017 OYSTRON GAME 1-A/B 19,750 Video and picture sent to S.BAZ Quote Link to comment Share on other sites More sharing options...
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