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CollectorVision Phoenix Game Console


retroillucid

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Nes is 8 bit so falls in the range of this hardware while megadrive is 16bit so it does not . Although 8 bit the NES has a bazillion mappers to deal with so don’t know how that impacts the FPGA hardware emulation but will be interesting to see

 

One of the great decisions the team has taken here is the open source approach to the cores. So assuming the Phoenix is mildly successful we should eventually see a lot of cores released.

 

Personally I Would have loved if the FPGA hardware supported the next tier (so 16 bit system could be added) but I totally understand the philosophy and of course the economics behind their decision to go with what they did.

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It would have to have an nes cartridge port, but the beauty of fpga is that it does not have to deal with mappers. Unlike software emulation, fpga does not have to emulate the cartridge hardware, it deals directly with the cartridge.

 

The system limit is not so much how many bits but how many logic gates and memory units. So it might not be able to do a complex 16-bit system like snes but could handle the 16-bit Intellivision.

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Hmmm the problem with this is that the Phoenix is sold as both running the real thing as well as off the sd card for Roms. So although a hardware adapter to read nes carts can work, how do you deal with Roms on the sd card if you end up with mapper issues?

 

Its true that there is nothing written that promises anything other than the ability to load colecovision Roms off the sd card but...

 

Intellivision: i keep forgetting technically its a 16bit system but yeah I doubt its beyond the Phoenix Abilities. I think what people are wondering is where does the Phoenix fit in with snes/genesis-megadrive/neogeo? To some extent I think the pc-engine/tg16 is either 8bit or 16bit depending on how you look at it but I would guess its beyond the abilities of Phoenix

Edited by Loafer
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So far as what level of technology a specific FPGA can reproduce goes - you aren't getting a clear answer because it's not a clear problem. Until someone has actually written the core in question, you can't really say beyond an incredibly vague generalization how many gates its going to need... and that's the main datapoint you need to know if it's going to fit into the FPGA.

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Ok, since these are all pretty popular systems that I'm sure folks would like to be able to run, and there have been multiple emulators out there for all of them for quite a while, can an educated estimate be made about feasibility for supporting:

 

Atari 7800

Sega Master System / Game Gear

NES / Famicom (It sounds like the estimation is a definite maybe on this one)

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Someone familiar with each systems's fpga core code would have to take a look at what's inside the phoenix and see it it fits.

 

I suppose you could look at other fpga systems that a core is known to work with and compare. Not sure if there is a working, open source fpga atari 7800 core out there.

Edited by mr_me
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Will the limited edition Adam version have it's own special Adam stickers or are the stickers the same for both? Will we be able to see both versions with their stickers soon?

 

Also, will we see a picture of the SNES controller that's being offered? I have 3 official ones as well as many various generic ones so I probably don't need to order one unless it's unique.

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Will the limited edition Adam version have it's own special Adam stickers or are the stickers the same for both? Will we be able to see both versions with their stickers soon?

 

Also, will we see a picture of the SNES controller that's being offered? I have 3 official ones as well as many various generic ones so I probably don't need to order one unless it's unique.

 

Yes, the ADAM version stickers will match the ones on the ADAM Computer

The stickers on the Black unit will match the ones on the ColecoVision console

We should have them printed soon enough for you to see

 

SNES Controller are just generic ones (clones)

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Atari 2600 core will be included...arcade and ADAM cores being worked on.

 

Hey, you have the same kind of money I do -- wifepissingofftwohundredclams.

 

So are threre any working cores yet? I may have missed it. Long thread. Need to see working cores for this stuff before I shell out the wifepissingofftwohundredclams for this thing.

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I have a recommendation for the arcade cores. Would it be possible to add an option to make a save state for the high score boards? It would be great to make a save state when you finish, and then load that state when you start your next session to save all of your best scores.

Since fpga precisely emulates original hardware, it's unlikely. Not sure if it's even possible but if it is it would be lots of work.
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Since fpga precisely emulates original hardware, it's unlikely. Not sure if it's even possible but if it is it would be lots of work.

I understand what the FPGA does, but what I'm asking is to make a snapshot of the RAM. On the Mister there are some cores that allow the save state of cartridge saves. Also on several everdrives there are save states as well.

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