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José Pereira

Stwitchblade C64

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Hi.

I want to have a look into this game and it seems is in bitmap mode and the only hardware sprites maybe or not in the points shown when we kill an enemy.

But to get this I need like always did for others to run CCS64 emulator to save a freeze file that then I'll load into a P.C. program to extract the C64 gfxs and sprites. Problem is that after my last Windows XP re-installation I get this emulator not working.

So I wanna ask for any of you that would kindly run the game file into CCS64 emulator and post here the freeze file and/or a .png of the gfxs and possible existing sprites.

At least the freeze file because with it the extractor program runs fine on my computer.

Thanks.

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Humm... Now the thing I wanted to know but can't because the program only extracts gfxs when they're in charmode and this one is mostly in bitmap (the playing area) is what bit-pairs correspond to.

If it was A8 sure black would be (00) but here I'm not so sure because C64 can have own border register and software sprites tends to be easier to code if not using bit-pair (00). If guys use black, light gray and pink then this would be (01)/(10)/(11), not exactly in this order. Is it?

Gfxs with other colours are just changing of the colours registers using C64 bitmap multicolour possibility that I don't really have any problem but for the main 4 that are black, light gray, pink and gray wich one correspond to wich bit-pair?

If not much trouble could any of you get me the answer to this last question, please?

It would be a great help. Thanks.

:thumbsup:

Edited by José Pereira

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Can you just try it with different color combinations and discover what is what ?

ps. It doesn't really matter much what bit combo they are. Coders can convert gfx from one color combo to any other. As long as it is all possible of course :)

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If it was A8 sure black would be (00) but here I'm not so sure because C64 can have own border register and software sprites tends to be easier to code if not using bit-pair (00). If guys use black, light gray and pink then this would be (01)/(10)/(11), not exactly in this order. Is it?

Prodding around the first couple of screens it looks to be medium grey on %01, dark red on %10 and %11 is black (background colour doesn't appear to be in use during the play area, that might change later) but there are elements in some of those screens using different values; one screen to the left of the start, the grey bricks are using light grey for %01 and dark grey for %10).

 

For reference: attributes are coming from $cc00 and the bitmap starts at $e000.

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