Jump to content
Goochman

New Atari Console that Ataribox?

Recommended Posts

If this gets your imagination fired up ...

 

 

The cooperation will bring together Atari’s brand and creative power with SIGFOX’s unique value proposition: connecting the physical world to the Internet through a simple, reliable, low-cost, energy-efficient solution. Currently operating in 18 countries and registering over 7 million devices in its network, SIGFOX is on its way to establishing one global, seamless network that provides ubiquitous connectivity for billions of objects.

The collaboration will cover a wide range of new Atari products, from the very simple to the highly sophisticated, providing customers with an easy way to know at any time where the devices are and what their status is. The initial product line will include categories such as home, pets, lifestyle and safety. By connecting to SIGFOX’s global network, the products will benefit from its competitive advantages: a very long battery life and a simple solution that does not require local Internet connectivity and pairing. As soon as the battery is inserted in the object, it is immediately connected to the network.

 

You'll love this. https://www.geocaching.com/play

Like Pokemon Go but without the battery suckage
  • Like 2

Share this post


Link to post
Share on other sites

 

If this gets your imagination fired up ...

 

 

 

You'll love this. https://www.geocaching.com/play

Like Pokemon Go but without the battery suckage

 

 

Geocaching is a great thing to do as it gets you outside, takes you to some interesting places, and gets you on a fun hike!

  • Like 1

Share this post


Link to post
Share on other sites

 

Geocaching is a great thing to do as it gets you outside, takes you to some interesting places, and gets you on a fun hike!

I think Geocaching needs to be patched to work in Google Earth VR, so we can go outside without danger. :P

Share this post


Link to post
Share on other sites

 

If you guys had done your nerd duty and bought a Wii U like you were supposed to, we would have been playing it since 2013.

 

https://www.polygon.com/2016/1/29/10872550/nintendo-shutting-down-wii-street-u-in-march

 

Sorry after the SNES, I am done with buying games from "that" company. Sticking with the big three (Atari, Intellivision, and Colecovision). That's enough to keep me occupied... :)

  • Like 2

Share this post


Link to post
Share on other sites

Just the support of the higher end TVs. Once you get used to something better (HD vs regular grainy TV) you won't want to go back! :)

720p is plenty and allows integer scaling of 240p consoles, something that 1080p doesn't. however most VCS games use less than 240 lines, so 5x vertical, 6x horizontal 1080p scaling on the Retron77 would be perfect for HDTVs.

 

However I seriously doubt the 77 uses perfect integer scaling (like various FPGA consoles) since Stella probably just renders it at some resolution, then bilinear scales it to whatever resolution the HDTV supports. This actually creates artifacting at a subpixel level. If the scalar uses inferior algorithm such as nearest neighbor, then this will create severe artifact issues with uneven pixel widths/heights. This is especially noticeable with scanline effects enabled.

 

Scanlines were beautiful and crisp on my 720 AVS (HDMI NES clone by RetroUSB) but horrible on the RetroFreak, which despite being 720p did not use integer scaling for the vertical pixel height. The scanlines were just a fake overlay and didn't even line up with the pixels because the Retron5/Rfreak used 224 pixel height and stretched it to 720p.

 

So I am one f the 720p purists and there are others, but it has to be done correctly, and perfect integer scaled pixels are beautiful. Most "emulator boxes" fail with this regard... :razz:

 

EDIT: crap, this is he Ataribox thread (one of them) not the Retron77... :dunce:

  • Like 1

Share this post


Link to post
Share on other sites

 

Someone here linked that same press release as posted on Sigfox's website earlier, either in this thread or another. I gotta admit, I don't remember it being so detailed though. The parts about using IoT to expand the interactive environment and bring a new dimension to gaming really get my imagination going.

Is that a leak? What kind of "battery" connects to some unknown preexisting network without internet access? This document, leaked or not, opens more questions than it answers.

 

At least I know one thing's for sure: "Ataribox" is probably not the kind of device that will interest modern gamers, much less retro ones... :ponder:

 

As an aside, it's getting hard following 4 simultaneous threads on the subject at once. They should all have been merged some time ago IMO.

Share this post


Link to post
Share on other sites

This is interesting news from Europe: French headquartered Atari S.A. has confirmed in an official press release that the Ataribox will be launched thru a Crowdfunding campaign to minimize the financial risk. See (sorry, Fench only):

https://www.zonebourse.com/ATARI-2168735/actualite/Atari-Le-Groupe-Atari-reaffirme-sa-strategie-de-croissance-rentable-a-l-issue-du-salon-des-jeux-vi-24638926/

  • Like 2

Share this post


Link to post
Share on other sites

So they're gonna make you, the customer, bear the financial risk while they sit fat and pretty.

  • Like 1

Share this post


Link to post
Share on other sites

Crowdfunding...

 

So, at best, Ouya 2.0, and at worst, Atari Chameleon?

 

I mean, I want to be hyped, but damn Atari, you're making it hard to be hyped. Still curious about that value add Bill mentioned, at least.

  • Like 1

Share this post


Link to post
Share on other sites

I'm not really surprised by the crowd funding element as Atari probably isn't sitting on a pile of cash and they probably need a way to gage interest.

  • Like 1

Share this post


Link to post
Share on other sites

So they're gonna make you, the customer, bear the financial risk while they sit fat and pretty.

 

 

Pretty sure Atari is neither fat nor pretty at this point.

  • Like 3

Share this post


Link to post
Share on other sites

Has anyone pulled a recent list of Atari's software ownership? They have been producing games have they not? I would tend to think their plans would be on a cheap platform with their game IP's which then might not be also produced for Sony,Nintendo,Microsoft,etc. Thoughts?

 

Atari publishes a list of all the IP they currently own on their investors website every year. It was last updated Summer of last year and probably will be again within a few months or so.

 

http://www.atari-investisseurs.fr/videos/?lang=en

Share this post


Link to post
Share on other sites

This is interesting news from Europe: French headquartered Atari S.A. has confirmed in an official press release that the Ataribox will be launched thru a Crowdfunding campaign to minimize the financial risk. See (sorry, Fench only):

https://www.zonebourse.com/ATARI-2168735/actualite/Atari-Le-Groupe-Atari-reaffirme-sa-strategie-de-croissance-rentable-a-l-issue-du-salon-des-jeux-vi-24638926/

Oh jeez. That's no way to bring back anything. Booo.

 

Machine translation:

 

22/06/2017 | 7:50 p.m.

Atari Group reaffirms its strategy of profitable growth at the end of the June 2013 video game show E3

  • 5 business lines: video games, licenses, online casino, multimedia production and connected objects, allowing optimization of complementarities between different sectors
  • Flexible organization, favoring partnerships

Paris, June 22, 2017 - Atari SA, a global interactive entertainment group, reaffirms its growth strategy at the end of the Los Angeles video game show E3.

"Our growth strategy is based on a priority development of 5 activities: video games, online casino, multimedia, connected objects and licensing activities," said Frédéric Chesnais, Chairman and Chief Executive Officer and first shareholder of Atari . "We are making progress in each of these areas, which are complementary. Each of them gives us the necessary visibility and creates a craze for the other product lines ".

STRATEGIC AXES

Each activity targets a specific audience, using dedicated support, through appropriate distribution and promotional networks, and contributes globally to the growth of the Atari brand's audience and the development of other activities.

In addition, by limiting the number of activities and optimizing complementarities and partnerships, the Group favors profitability.

  • Video games: capitalizing on existing franchises to develop new content and simulation games

This historical activity of Atari revolves around the exploitation of the portfolio of more than 200 Atari games and simulation games:

  • Operation of Atari Vault on PCs and consoles;
  • Continued development of additional content for successful franchises, including RollerCoaster Tycoon Touch (mobile); In this regard, the Group will soon announce an agreement with a major toy group to create new content within RollerCoaster Tycoon Touch;
  • Development of original simulation games using the RollerCoaster Tycoon Touch game engine , thus capitalizing on the investments already made.

  • Casino: Continuing partnerships

The Group is pursuing its strategy of selective partnerships, the ultimate goal being to create a portfolio of players in this field of games. The Atari Group favors brand licensing agreements, with partners contributing their technical platforms or marketing expertise.

  • Connected Objects: Development of a new hardware product

On May 30, 2017, at the publication of its annual turnover, the Atari group announced the "... Preparation of a public relations campaign and crowdfunding to test the viability of a new product Hardware for video games ".

The Group has since broadcast a video unveiling a first design of this new product, whose functionalities and technical characteristics will be announced according to the progress of the works. https://www.ataribox.com

The Group believes that it is able to develop an attractive product, using the brand awareness of the Atari brand in hardware .

To limit risk taking, this product will initially be launched as part of a crowdfunding campaign .

The Group also works on other connected objects, integrating innovative audio functions, or the Internet of objects (Sigfox).

  • Multimedia production: Conclusion of an agreement with the Discovery Communications Group and continued operation Transmedia of the catalog

The Atari Group has just concluded a broadcast agreement with Discovery Communications Group for a new television game "Atari: Codebreaker". A separate press release is attached.

This agreement in the field of television complements the first developments, in the form of a license, in the field of cinema. The Atari Group thus represents a first step in this field, whose long-term objective is to exploit the portfolio of more than 200 Atari games on a transmedia axis .

  • Licensing Activities

Other products and services (comic books, books, board games, general merchandising ) are developed in the form of licenses, it being understood that the Group can always directly integrate one of these activities, Company of the Atari Group. These activities are only generating royalties.

OUTLOOK

On June 28, 2017, the Atari Group will announce its 2017-2018 outlook when presenting the 2016-2017 financial statements.

At this stage, the Group confirms that it expects a significant increase in profits for the financial year 2016-2017.

The Group's strategic objectives remain focused on relaunching the Atari brand in the field of games and multimedia, with the priorities of maintaining a high level of product quality and taking advantage of the Atari brand and the portfolio of intellectual property through Licensing activities and strategic partnerships for new activities. At the financial level, the Group's profitable growth is the permanent objective.

About Atari

Atari, made up of Atari SA and its subsidiaries, is a global group of interactive entertainment and multiplatform licenses. A true innovator of video games founded in 1972, Atari owns and / or manages a portfolio of more than 200 games and franchises, including world-renowned brands such as Asteroids®, Centipede®, Missile Command®, Pong®. From this important intellectual property portfolio Atari draws attractive online games (via a web browser, on Facebook and for download) for smartphones, tablets, and other connected devices. Atari also develops and distributes interactive entertainment for gaming consoles from Microsoft and Sony. Atari also leverages its brand and franchises with licensing agreements via other media, derivatives and publishing. More'

contacts

Atari - Philippe Mularski, Chief Financial Officer

Tel +33 1 83 64 61 57 - [email protected]

Calyptus - Marie Calleux

Tel + 33 1 53 65 68 68 - [email protected]

 

 

This makes it sound like the Sigfox partnership for Internet of Things is a separate endeavor.

 

Yet another clue that Atari belongs in the 1970s, as if we needed any more proof.

 

giphy.gif

  • Like 2

Share this post


Link to post
Share on other sites

This is interesting news from Europe: French headquartered Atari S.A. has confirmed in an official press release that the Ataribox will be launched thru a Crowdfunding campaign to minimize the financial risk. See (sorry, Fench only):

https://www.zonebourse.com/ATARI-2168735/actualite/Atari-Le-Groupe-Atari-reaffirme-sa-strategie-de-croissance-rentable-a-l-issue-du-salon-des-jeux-vi-24638926/

 

 

Edited by toiletunes
  • Like 3

Share this post


Link to post
Share on other sites

Crowdfunding??

 

Maybe video games are no longer their strong point.

 

Might I recommend they just sell stickers and T-Shirts?

 

It's a more popular idea.

  • Like 2

Share this post


Link to post
Share on other sites

i just can't imagine it as anything but an arm box running some kind of linux with a custom ui and digital storefront.

 

I can imagine it as a Windows 10 box also, with the exact same features (custom - gamepad controllable - UI and digital store front(s) to e.g. GOG, Humble Bundle, Steam, etc.). Perhaps with some pre-installed Atari emulators, too. Might IMHO work if it is far below the price range of the Big Three, e.g. in the 150$ range.

Share this post


Link to post
Share on other sites

This is interesting news from Europe: French headquartered Atari S.A. has confirmed in an official press release that the Ataribox will be launched thru a Crowdfunding campaign to minimize the financial risk. See (sorry, Fench only):

https://www.zonebourse.com/ATARI-2168735/actualite/Atari-Le-Groupe-Atari-reaffirme-sa-strategie-de-croissance-rentable-a-l-issue-du-salon-des-jeux-vi-24638926/

 

 

 

- deleted for redundancy -

Source: Google Chrome Translate.

 

IMO, the online translator has really improved since it's inception. No "Engrish" or gross grammatical errors.

 

Oh jeez. That's no way to bring back anything. Booo.

 

Machine translation:

 

 

This makes it sound like the Sigfox partnership for Internet of Things is a separate endeavor.

 

Yet another clue that Atari belongs in the 1970s, as if we needed any more proof.

 

giphy.gif

Dangit... :roll:

 

Honestly this "Internet of things" box, I, and possibly most other retro Atari fans, have zero interest in. I honestly hope this Kickstarter fails to secure funding, otherwise I have the feeling backers will be sorely disappointed in the final product / outcome.

Share this post


Link to post
Share on other sites

i only figured arm/linux cause this thing could live or die on its price point. i ain't no marketeer or nothin, but trying to leverage the power of an established corporate name and running a crowdfunding campaign seem to be two things that would conflict with eachother. i guess it minimizes risk but it does have a cost of confidence in the brand

  • Like 2

Share this post


Link to post
Share on other sites

 

I can imagine it as a Windows 10 box also, with the exact same features (custom - gamepad controllable - UI and digital store front(s) to e.g. GOG, Humble Bundle, Steam, etc.). Perhaps with some pre-installed Atari emulators, too. Might IMHO work if it is far below the price range of the Big Three, e.g. in the 150$ range.

i only figured arm/linux cause this thing could live or die on its price point. i ain't no marketeer or nothin, but trying to leverage the power of an established corporate name and running a crowdfunding campaign seem to be two things that would conflict with eachother. i guess it minimizes risk but it does have a cost of confidence in the brand

No way this sells for over $100, especially if it's Kickstarter backed. It can't use Windows 10 because the license would be expensive, but Linux and Android are virtually free, and there are some great affordable low-power SOAC x86 implementations now, but they probably will be comparable to ARM in terms of price/performance, and ARM will still beat it on performance/watt.

 

ARM or x86, if all this thing does is connect to the internet and serve customized content (including ads) to the user based on "anonymous" usage statistics (how can it be anonymous if they are sending me customized advertisements?), then I really do not need it much less want.

Share this post


Link to post
Share on other sites

Oh jeez. That's no way to bring back anything. Booo.

 

Machine translation:

 

 

 

 

This makes it sound like the Sigfox partnership for Internet of Things is a separate endeavor.

 

Yet another clue that Atari belongs in the 1970s, as if we needed any more proof.

 

giphy.gif

 

That's it...a smart home hub with faux woodgrain that exploits the nostalgia of 40-somethings??

 

f3c.gif

Edited by MrMaddog
  • Like 2

Share this post


Link to post
Share on other sites

I think the IoT thing is SEPARATE AND DISTINCT from AtariBox, per the above translation from the French original.

 

The fact that it's being crowdfunded to avoid risk increases the likelihood it won't even happen at all.

  • Like 3

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...