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Sim City for NES


Tanooki

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I saw this over at neo geo forums, figured it was a better fit here.

 

Someone brought a Sim City NES prototype to this guy not sure if he bought it or not, but it's legit and appears to work. I wonder if it will make it out to the public like Earthbound did a long long time ago. Better late then never right?

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I have Simcity on SNES and SimCity 2000 for the Saturn. Don't really play either of them much, but used to play a lot of the SNES one on an emulator. Fun games, but time consuming. And if you don't have a memory cartridge for your Saturn, one city will take up just about all of your save space iirc.

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I never played the original either, but I spent MANY hours with Sim City 2000 on the PC. I later bought the PlayStation version -- it was so slow as to be unplayable.

 

Are the other console versions decent ports? It was hard to tell from the video, but it looked like the NES version was also quite slow to scroll, etc.

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I never played the original either, but I spent MANY hours with Sim City 2000 on the PC. I later bought the PlayStation version -- it was so slow as to be unplayable.

 

Are the other console versions decent ports? It was hard to tell from the video, but it looked like the NES version was also quite slow to scroll, etc.

 

SimCity on the SNES is actually pretty good, though like Civilization for the SNES, it can get bogged down towards the end game with a lot of stuff going on.

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Here's a little fun something for you SNES Sim City fans. This site in some form has been around probably 10-15+ years and I've maintained the bookmark as the SNES game is truly fantastic. All (minus mouse) the good parts of the PC original with the added fluff, and fun and also so very minor perks 2K had like adding a little extra land to the map, casino's, zoo's, etc.

 

http://www.pnaw10.com/peters-simcity-for-super-nes-guide/sec-041

 

 

I started out on the DOS then Windows SimCity too and played it probably too much, but never beyond medium, usually I like it as a relaxing game and not a headache so starting with more funds I liked. The SNES one I only got years later because I stupidly enough thought it would be a dumb downgrade but ended up getting it like 5+ years after it came out and it's fantastic and have kept it ever since. I agree that the PS1 game was wretchedly nasty with the slows and stuff, but an oddball one I actually liked a whole lot was the GBA game. It was more of a SimCity Classic plus though. 2000 angular view, but zero of the underground stuff (pipes, water, subways, tunnels) that the true game has, even electric are above ground poles too. It's a killer fun hybrid and so disrespected you can get it for under $5.

 

The NES one is basically more or less the SNES title probably with some changes due to the weaker system yet likely not much.

 

simcity-4.thumbnail.jpgsimcity-5.thumbnail.jpg

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I still love firing up micropolis. I just hate how because the Android version is crap and the Windows one is a halfassed release in JAR format requiring Java to be installed to work. :\

 

The other option is I do own the Classic version windows hates, but it does have DOS and that one (which I think was released free and clear anyway) can be fired up using DOS Box.

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  • 1 year later...
On 8/30/2017 at 3:46 PM, Tanooki said:

Here's a little fun something for you SNES Sim City fans. This site in some form has been around probably 10-15+ years and I've maintained the bookmark as the SNES game is truly fantastic. All (minus mouse) the good parts of the PC original with the added fluff, and fun and also so very minor perks 2K had like adding a little extra land to the map, casino's, zoo's, etc.

 

http://www.pnaw10.com/peters-simcity-for-super-nes-guide/sec-041

I just made my own codes BITD.  Cheatzilla still has 'em (posted well before I had used "Nukey Shay" as my handle):

http://www.cheatzilla.com/cgi-bin/czm/cheat/5167

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This thread started two years ago? Feels more like last winter to me. 

 

Glad to see my Everdrive N8 can play this now. Has there been any work on the SimCity prototype? Was said back two years ago that someone was working on fixing it up to, such as utilizing some features in the code that weren't activated and addressing some issues.

Edited by Atariboy
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