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Debugger integration in Virtual Jaguar

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Yes I will. And IMO anyone can now go look and see for themselves. They can compare for themselves. Traditional VJ and Retroarch.

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FYI, I think the Interrupt handling in gpu.cpp is wrong. It is done in three places, but should only be done in the cycle loop.


void GPUExec(int32_t cycles)



while( cycles > 0 && GPU_RUNNING) {




No where else.

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