Jump to content
dilinger

Debugger integration in Virtual Jaguar

Recommended Posts

Yes I will. And IMO anyone can now go look and see for themselves. They can compare for themselves. Traditional VJ and Retroarch.

  • Like 1

Share this post


Link to post
Share on other sites

FYI, I think the Interrupt handling in gpu.cpp is wrong. It is done in three places, but should only be done in the cycle loop.

 

void GPUExec(int32_t cycles)

...

 

while( cycles > 0 && GPU_RUNNING) {

GPUHandleIrqs();

..

 

No where else.

  • Like 2

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...