OneSwitch.org.uk Posted September 6, 2017 Share Posted September 6, 2017 (edited) Bombs Away! (NTSC).bin Bombs Away! (PAL60).bin INSTRUCTIONS.pdf History of Drop Zone 4 and Bombs Away! README.txt Bombs Away! Game Accessibility Info One-button play and restart. Easier play option (game variation 3). High-contrast. Colour-Blind accessible. Deaf accessible. Flashing off option. No time limit. 19/12/2017 Update: New versions (12-2017) have two minor bug fixes. Physical cartridge planned for 2018. Bombs Away! (NTSC) 12-2017.bin Bombs Away! (PAL) 12-2017.bin Edited May 7, 2021 by OneSwitch.org.uk 8 3 Quote Link to comment Share on other sites More sharing options...
OneSwitch.org.uk Posted September 6, 2017 Author Share Posted September 6, 2017 (edited) https://www.youtube.com/watch?list=PLqrLFTwrYemM1IUUhT-c1j0jhLjjETvfY&v=QEFDRFsUE7s Drop Zone 4 and Bombs Away! "found" for the Atari VCS / Atari 2600 in time for its 40th birthday celebrations. Drop Zone 4 is the first commercial video game with a peace mode and first playable with one-button. The coin-op author, David Main, was a peace protester in 1975. He wanted to include a "peace mode" into his game where if you managed to ditch all your bombs into the sea without hitting any signs of life, you would be awarded a bonus free game. A year or so later (so the anecdote goes) David was shocked to see Bombs Away! up for sale from Atari on their brand new Atari VCS console. It felt as though he had been pirated. Try Air-Sea Battle game variation 19 and spot the differences. The Atari VCS version of Bombs Away! comes from a parallel universe where this was released instead of Air-Sea Battle, the peace mode made it in and programmers, artists and technicians were all given a written credit. Also, a world where game accessibility was given a thought from the start. Massive thanks to David Main (still working as an Electrical Engineer), William Pilgrim and all who helped resurrect this game. Happy birthday to the Atari VCS at 40. This remake is part of the One Switch 100 project, which will be highlighting some of the most accessible games in history as well as some of the important accessibility features that came about with the Atari VCS. Video and more at the OneSwitch blog: http://switchgaming.blogspot.co.uk/2017/09/drop-zone-4-1975-bombs-away-1976-atari.html Edited September 6, 2017 by OneSwitch.org.uk 5 1 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted September 6, 2017 Share Posted September 6, 2017 Thank you for providing the ROMs and PDF instructions. Looking forward to supporting this effort by purchasing a cart when it becomes available. 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted September 6, 2017 Share Posted September 6, 2017 Nice packaging! Some remarks: AFAIK in the real universe, Cave1K (which is part of SWOOPS!) was the first one button game. Bombs Away displays 251 scanlines instead of 262. This might be problematic for some TVs and will cause PAL TVs to loose color. 1 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted September 6, 2017 Share Posted September 6, 2017 AFAIK in the real universe, Cave1K (which is part of SWOOPS!) was the first one button game. Canyon Bomber from 1979: USING THE CONTROLLER For Canyon Bomber games, press the red button on the Paddle Controller to drop your bombs from the plane into the canyon. The knob on the Controller is inoperable during Canyon Bomber games. For Sea Bomber games, turn the knob on the Controller to move the dashed depth indicator up and down the playfield. This sets the depth at which the charge explodes. Press the red button on the Controller to release the bomb. Canyon Bomber game variations are #1-6, Sea Bomber game variations are #7-8 3 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted September 6, 2017 Share Posted September 6, 2017 Bombs Away! Game Accessibility Info One-button play and restart. 2 Quote Link to comment Share on other sites More sharing options...
OneSwitch.org.uk Posted September 6, 2017 Author Share Posted September 6, 2017 Nice packaging! Some remarks: AFAIK in the real universe, Cave1K (which is part of SWOOPS!) was the first one button game. Bombs Away displays 251 scanlines instead of 262. This might be problematic for some TVs and will cause PAL TVs to loose color. Thanks for the comments and thoughts, Thomas. For my claim (saying anything's the first is a bit of a hopeful thing I find).... Drop Zone 4 was a real world coin-op designed and released in 1975 (before Atari's Steeplechase by some months as I understand). This is the first one-switch video game using a TV that I've found. However, if you mean just on the VCS, and a game possible to start, play, restart then you may very well be right (bearing in mind how difficult the GAME RESET switch is for some players). This is my 1975 PCB running the game here (wrong cabinet though): https://www.youtube.com/watch?v=45mhBa8zP4k Re. scanlines, that's interesting and I didn't know about that. Would that include PAL TVs running the 60Hz PAL version? Might need to pick your brains a bit more, as we're struggling a bit with the real world cart. 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted September 6, 2017 Share Posted September 6, 2017 Yes, it makes no difference if the game is PAL60 (actually PAL62.6 ) or PAL50. I would suggest that you change the scanlines to the standard (262). 1 Quote Link to comment Share on other sites More sharing options...
+5-11under Posted September 6, 2017 Share Posted September 6, 2017 I love the manual... and simple games. 3 Quote Link to comment Share on other sites More sharing options...
OneSwitch.org.uk Posted September 6, 2017 Author Share Posted September 6, 2017 Canyon Bomber from 1979: Canyon Bomber game variations are #1-6, Sea Bomber game variations are #7-8 A pure one-switch / one-button game can be started, played and restarted all with the same single control (as with Cave1K, this VCS version of Bombs Away!, Air Attack on the Commodore PET from 1979 and so on).... But although Canyon Bomber, coin-op Drop Zone 4, Bombs Away! and Steeplechase are not that, they are "one-switch playable". Not as good, but still good. 1 1 Quote Link to comment Share on other sites More sharing options...
OneSwitch.org.uk Posted September 6, 2017 Author Share Posted September 6, 2017 I love the manual... and simple games. Thank you! I love simple / Bronze age games too. William Pilgrim did a fantastic job programming this. Good luck getting 0 or 40. My best "war" score so far (on game 1) is 76. I had played it a lot though. Three ways to score 0: 1. Ditch all bombs in the sea (hard) 2. Hit a bottom level (yellow) ship with every single bomb including bonus bombs, clocking the score over to 0 (impossible?) 3. Don't drop any bombs at all (very easy) The art work (the plane) on the cover is by Don Feight who kindly gave us permission to use his art for non-profit use: http://www.feightstudios.com/p2-i.html 1 1 Quote Link to comment Share on other sites More sharing options...
OneSwitch.org.uk Posted September 6, 2017 Author Share Posted September 6, 2017 (edited) Here's a short video of the original Drop Zone 4 and Bombs Away coin-op PCBs running for anyone with an interest in the arcane.... https://youtu.be/45mhBa8zP4k https://youtu.be/ExJwrA5qQlo Edited September 6, 2017 by OneSwitch.org.uk 2 1 Quote Link to comment Share on other sites More sharing options...
ONLYUSEmeFEET Posted September 6, 2017 Share Posted September 6, 2017 I've done some retro accessibility mods for the 16-bit era, but you went way back! I enjoyed playing Bombs Away, especially on the Difficult mode. Scrolling looks great in motion and I was pleasantly surprised by the sky/speed changes. My only suggestion would be to add a time limit/endless mode or similar to add replayability. Once you know the trajectory of the bomb, it's incredibly easy to wait and get a maximum score. The game loop is solid; just give me a reason to keep playing. 1 Quote Link to comment Share on other sites More sharing options...
OneSwitch.org.uk Posted September 7, 2017 Author Share Posted September 7, 2017 I've done some retro accessibility mods for the 16-bit era, but you went way back! I enjoyed playing Bombs Away, especially on the Difficult mode. Scrolling looks great in motion and I was pleasantly surprised by the sky/speed changes. My only suggestion would be to add a time limit/endless mode or similar to add replayability. Once you know the trajectory of the bomb, it's incredibly easy to wait and get a maximum score. The game loop is solid; just give me a reason to keep playing. Thanks! I love your SEGA mods. Can you score so easily in game variation 1? Can you score over 80? You must have amazing timing skills, or I'm slowing right down. I'm impressed. It's quite possible the "hard" (aka fast) game "2", is easier than game "1". What do you think? If you can score over 80 on game "1" I'd love to see a video. The arcade version is definitely harder than the console version. I'm keen to get that emulated one day too if possible (in the DICE emulator). I suppose the immediate progression in difficulty is onto Atari's official Canyon Bomber. Would love to see that hacked so you can start, play and restart the game with a single button. 1 Quote Link to comment Share on other sites More sharing options...
OneSwitch.org.uk Posted September 7, 2017 Author Share Posted September 7, 2017 Does anyone know how to get this listed in the AtariAge database? You can hunt for homebrew using the rarity dropdown menu I see. Would love for this to be listed if possible. 1 1 Quote Link to comment Share on other sites More sharing options...
Silvio Mogno Posted September 7, 2017 Share Posted September 7, 2017 Wonderful vintage all-round 2600 art! Please add the classic 2600 attract mode! 2 Quote Link to comment Share on other sites More sharing options...
OneSwitch.org.uk Posted September 7, 2017 Author Share Posted September 7, 2017 Wonderful vintage all-round 2600 art! Please add the classic 2600 attract mode! Thank you. Are you talking about the colour-changing (screen protection) that Combat, Space Invaders and so on have? We did think about this. You never know, we might add it in an update. There's also an overlay for adding colour to black and white TVs in the full package. 1 1 Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted September 7, 2017 Share Posted September 7, 2017 The attract mode is the game being played out by AI which would show the prospective customer what he is missing. 1 Quote Link to comment Share on other sites More sharing options...
OneSwitch.org.uk Posted September 7, 2017 Author Share Posted September 7, 2017 I'd have thought the classic VCS (circa 1977) attract mode would have been more Air-Sea Battle like, with some (mostly very ugly) colour cycling. That's what we were thinking about. AI a bit of a rarity back then. 1 Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted September 7, 2017 Share Posted September 7, 2017 Earlier games had color cycling. Later games had attract modes. 1 Quote Link to comment Share on other sites More sharing options...
OneSwitch.org.uk Posted September 7, 2017 Author Share Posted September 7, 2017 Thought this might be interesting to share, from David Main's old work bench.... ...a stained glass window based on Drop Zone 4. From around 1975. For the Church of the Old Arcade game perhaps. 2 1 Quote Link to comment Share on other sites More sharing options...
ONLYUSEmeFEET Posted September 7, 2017 Share Posted September 7, 2017 (edited) Thanks! I love your SEGA mods. Can you score so easily in game variation 1? Can you score over 80? You must have amazing timing skills, or I'm slowing right down. I'm impressed. It's quite possible the "hard" (aka fast) game "2", is easier than game "1". What do you think? If you can score over 80 on game "1" I'd love to see a video. The arcade version is definitely harder than the console version. I'm keen to get that emulated one day too if possible (in the DICE emulator). I suppose the immediate progression in difficulty is onto Atari's official Canyon Bomber. Would love to see that hacked so you can start, play and restart the game with a single button. Thanks. Wouldn't the max score be 60; 4 points x 15 bombs? I guess the underlying issue I'm getting at is a max score is easy to obtain with tons of patience. It all comes down to waiting for the ideal game state before dropping a bomb. I'm sure someone here more patient than myself could get 60 points in no time. A timed endless mode would be more fun to compare scores against one another and should have a fairly high skill ceiling with some RNG involved. Then again, I'm a score chaser, so if you'd rather the game cap at a set amount of points, that's cool. I'd still recommend putting a timer somewhere on screen to break ties, though. Edited September 7, 2017 by ONLYUSEmeFEET 1 Quote Link to comment Share on other sites More sharing options...
Kiwi Posted September 7, 2017 Share Posted September 7, 2017 Thanks. Wouldn't the max score be 60; 4 points x 15 bombs? I guess the underlying issue I'm getting at is a max score is easy to obtain with tons of patience. It all comes down to waiting for the ideal game state before dropping a bomb. I'm sure someone here more patient than myself could get 60 points in no time. A timed endless mode would be more fun to compare scores against one another and should have a fairly high skill ceiling with some RNG involved. Then again, I'm a score chaser, so if you'd rather the game cap at a set amount of points, that's cool. I'd still recommend putting a timer somewhere on screen to break ties, though. The instruction said you get 10 more bombs if you get more than 40 points. I think 100 is the maximum points. 1 Quote Link to comment Share on other sites More sharing options...
ONLYUSEmeFEET Posted September 7, 2017 Share Posted September 7, 2017 The instruction said you get 10 more bombs if you get more than 40 points. I think 100 is the maximum points. Cool, thanks for letting me know. In that case, especially since the code already exists, there could be an endless mode where you keep getting bombs so long as you continue to hit score targets. 1 Quote Link to comment Share on other sites More sharing options...
RamrodHare Posted September 8, 2017 Share Posted September 8, 2017 This is a fun game to play and only needing to use one button makes it interesting. Simple to play, hard to master. That's the way games should be! 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.