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Season 6 -- BONUS ROUND!


S.BAZ

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*! BONUS ROUND !*

 

Welcome to a bonus High Score contest!

 

There will be as many games as there are players and everyone will have a chance to compete against everyone else. Four days only!

 

The winner gets an Atari game :)

 

 

Here's how it works:

 

Play any* Atari 2600 game that we did not play during Season 6 (and isn't already in this contest) and post your score as the initial HIGH SCORE for that game. Other players will then have the chance to beat the HIGH SCORE for more points.

 

Please follow the usual general High Score Club rules for fair play.

 

* It must also be a game which is available to everyone... so, rare games, homebrews and prototypes are ok as long as the rom is released and easily available.

 

* It also must be a game (or special setting) which has never been rolled/maxxed in this High Score Club. If you are unsure, check KaeruYojimbo's Atari 2600 HSC Online Database or my All-Time High Scores chart.

 

 

Rules:

 

:arrow: Each player gets only ONE score submission for each game. Your first qualified score posted for any game will be the only one that counts.

 

:arrow: You may play any game as much as you like during the contest period, but the sooner you submit your score, the more points it will earn you. Also, the later you post your score, the more points other players will earn by beating it.

 

:arrow: You must post an initial HIGH SCORE to be eligible for the contest. A score of zero will not count.

 

:arrow: You must specify clearly the Game Selection and Difficulty Settings when submitting your initial HIGH SCORE so that everyone else can be sure to use the same game mode. Otherwise it won't count!

 

:arrow: If someone's initial HIGH SCORE is a rollage/maxout, then any further scores matching that will be treated as beating the HIGH SCORE.

 

:arrow: Finally, you can win more points if no one beats your initial HIGH SCORE before the end of the contest.

 

 

Scoring

 

Submit your initial HIGH SCORE on Friday: +9

Submit your initial HIGH SCORE on Saturday: +6

Submit your initial HIGH SCORE on Sunday: +4

Submit your initial HIGH SCORE on Monday: +2

 

Beat the initial HIGH SCORE in a game started Monday: +9

Beat the initial HIGH SCORE in a game started Sunday: +6

Beat the initial HIGH SCORE in a game started Saturday: +4

Beat the initial HIGH SCORE in a game started Friday: +2

 

Post your score for a game and it falls short of the current HIGH SCORE: +0

 

--> Each successive time the HIGH SCORE is claimed for a certain game, that will earn +2 more than the previous toppling did.

 

No one beats your initial HIGH SCORE from Friday: +9

No one beats your initial HIGH SCORE from Saturday: +6

No one beats your initial HIGH SCORE from Sunday: +4

No one beats your initial HIGH SCORE from Monday: +2

 

 

 

Example 1:

-- Player A picks a game & puts up a HIGH SCORE for that game on Friday. (+9)

-- Player B beats that, claiming the new HIGH SCORE. (+2)

-- Player C then beats that new HIGH SCORE. (+4)

-- Player D beats that. (+6)

etc.

 

Example 2:

-- Player A picks a game & puts up a HIGH SCORE for that game on Monday. (+2)

-- Player B beats that, claiming the new HIGH SCORE. (+9)

-- Player C then beats that new HIGH SCORE. (+11)

-- Player D beats that. (+13)

etc.

 

Example 3:

-- Player A picks a game & puts up a HIGH SCORE for that game on Saturday. (+6)

-- Player A's score remains undefeated. (+6)

 

 

 

I forgot to mention! You also get (+2) for ending up with the final HIGH SCORE in any game that someone else started.

 

 

 

 

The deadline for beating HIGH SCORES is 11:59:59 PM (EST) the evening of Monday September 11th.

 

The deadline for submitting Initial HIGH SCORES is 2:59:59 PM (EST) the afternoon of Monday September 11th. (This gives other players a chance to beat your score.)

 

The deadline for a score to count on a particular day is 11:59:59 PM (EST).

 

 

 

 

Ok everybody got that? I hope this works, lol.

Alright... Begin!

 

 

 

 

 

 

 

HIGH SCORES

Game title with no settings means played with defaults and Difficulty B/B.

 

 

Mission 3000 A.D. [Default] (Friday)

 

33,500 -- TheHoboInYourRoom (+4)(+2)

31,600 -- Tony Danger (+2)

26,100 -- KaeruYojimbo (+9)

 

 

Gremlins [Game 1A] (Friday)

 

166,120 -- oyamafamily (+2)(+2)

98,320 -- Tony Danger (+9)

 

 

River Raid II [Game 1A] (Friday)

 

58,250 -- oyamafamily (+2)(+2)

51,900 -- Lauren Tyler (+9)

 

 

Cosmic Ark [Game 2B] (Friday)

 

2,951 -- S.BAZ (+4)(+2)

2,521 -- Lauren Tyler (+2)

2,051 -- classicgamer_27330 (+9)

 

 

Centipede (Friday)

 

262,120 -- oyamafamily (+9)(+9)

 

 

Solar Fox [Racks] (Friday)

 

99 -- agb (+9)(+9)

 

 

Bell Hopper v2 [Joystick] (Friday)

 

2.08086562e74 -- TheHoboInYourRoom (+9)(+9)

 

 

OINK! (Friday)

 

104,128 -- nads (+2)(+2)

78,252 -- S.BAZ (+9)

 

 

Spike's Peak [Game 1BB] (Friday)

 

1,000,000 -- nads (+9)(+9)

 

 

Sprintmaster (B-Bounce-20-[upper Right]-Blacktop) (Friday)

 

2:37.6 -- Diamonds (+9)(+9)

 

 

Juno First (Friday)

 

121.250 -- S.BAZ (+12)(+2)

102,250 -- TheHoboInYourRoom (+10)

97,950 -- snakeboy (+8 )

85,750 -- Gorfy (+6)

81,900 -- oyamafamily (+4)

72,550 -- KaeruYojimbo (+2)

51,650 -- DanielJSorenson (+9)

 

 

Spacechase (Friday)

 

40,200 -- Gorfy (+9)(+9)

 

 

Pac-Man (Saturday)

 

9,562 -- nads (+8 )(+2)

9,400 -- oyamafamily (+6)

8,053 -- S.BAZ (+4)

7,310 -- toiletunes (+6)

 

 

Dragonfire (Sunday)

 

42,370 -- snakeboy (+4)(+4)

 

 

Aquaventure [Game 1A] (Sunday)

 

204,250 -- S.BAZ (+8 )(+2)

202,375 -- oyamafamily (+6)

190,750 -- darthkur (+4)

 

 

 

 

 

 

 

(Running Totals for the Bonus Round)

 

55 oyamafamily

49 S.BAZ

45 nads

45 TheHoboInYourRoom

33 Gorfy

27 agb

27 Diamonds

20 snakeboy

11 Tony Danger

11 Lauren Tyler

11 KaeruYojimbo

9 classicgamer_27330

9 DanielJSorenson

6 toiletunes

4 darthkur

Mission 3,000 A.D. - Mission 3000 (1983) (Bit Corporation) (PG207).bin

Gremlins (Gargoyle) (1984) (Atari, Mimi Nyden, Scott Smith, Robert Vieira) (CX26127) ~.bin

River Raid II (1988) (Activision, David Lubar) (AK-048-04) ~.bin

Cosmic Ark (Reaction) (1982) (Imagic, Rob Fulop) (720104-1A, 720104-1B, IA3204) ~.bin

Centipede (1982) (Atari - GCC) (CX2676) ~.bin

Solar Fox (1983) (CBS Electronics, Bob Curtiss) (4L 2487 5000) ~.bin

Bell Hopper (NTSC).bin

Oink! (1983) (Activision) !.a26

Spike's Peak (1983) (Xonox).a26

Sprint Master (Sprint 88, Sprint 2600) (1988) (Atari, Robert C. Polaro) (CX26155) ~.bin

Juno First ntsc.bin

Spacechase (1981) (Apollo) !.a26

Pac-Man (1981) (Atari).a26

Dragonfire (Cheese) (1982) (Imagic, Bob Smith) (720020-1A, IA3611, IA3611C) ~.bin

Aquaventure (CCE).bin

Edited by S.BAZ
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can it be a game from this season if it is a different game mode?

 

No -- Only games we haven't been playing this season already.

But, if it's another game that has been rolled you can use an alternate setting.

 

also, if I post a score but someone in a previous HSC had a higher score do I still get points?

 

Yes !

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Carnival 27,270. Default Game "B" Difficulty. I hope I interpreted the rules correctly; I know we didn't play this game this season and I checked the resources provided for rollovers and found none.

 

Sorry, that's been rolled! You can also check here or here to confirm.

 

(You are still eligible to start with a different game.)

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