carlsson Posted October 4, 2017 Share Posted October 4, 2017 "This contest is sponsored by Willy Wonka" Quote Link to comment Share on other sites More sharing options...
devwebcl Posted October 5, 2017 Share Posted October 5, 2017 My entry: Sector 1: First LensmanSector 2: HydraSector 3: PiSector 4: Golden Spiral draconian_20170929_devwebcl.bin 1 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted October 6, 2017 Author Share Posted October 6, 2017 Voting begins! Play the 7 entries then send me a PM with your top 4 ∆ sector choices. Use name + sector, and be sure to denote ranking such as: 1st = alex 3 2nd = carlsson 2 3rd = cimmerian2 4 4th = devwebcl 1 In this examples the follow sectors received: 4 points - sector 3 by alex_79 3 points - Fuji Fun by carlsson 2 points - jr by cimmerian 1 point - First Lensman by devwebcl (names in example chosen alphabetically - be sure to specify cimmerian2 if voting for sectors in that entry) Your 1st place choice will be awarded 4 points in the tally, 2nd 3 points, and so on. Voting will end Sunday at 5pm CST. My plan is to build and post the Release Candidate Sunday evening with the winning sectors. Reminder - play the ∆ Quadrant Entries & sector names (if provided): draconian_20170920-Cimmerian.bin Sector 1: Atari! Sector 2: Inside The Circled Wagons Sector 3: Grouping + Snipers Sector 4: Bases + Outposts draconian_20170929_cimmerian2.bin Sector 1: ZZZZZZZZ Sector 2: Check This Out! Sector 3: D.S. Sector 4: jr draconian_20170929_carlsson.bin Sector 1: Crosshair Sector 2: Fuji Fun Sector 3: Good luck, Mr Gorsky Sector 4: Crazy Eights draconian_20170929-sdamon.bin Sector 1: Sector 2: Sector 3: Sector 4: draconian_kiwi_20170929.bin Sector 1: Dicey side 5(meant to be easy level) Sector 2: Out around the rader Sector 3: Side by Side gauntlet Sector 4: The hunt for the 4 mukors(as I saw in the other thread.) draconian_20170929_alex_79.bin Sector 1: Sector 2: Sector 3: Sector 4: draconian_20170929_devwebcl.bin Sector 1: First Lensman Sector 2: Hydra Sector 3: Pi Sector 4: Golden Spiral 6 Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted October 6, 2017 Share Posted October 6, 2017 Voting begins! I cast my vote!!! 1 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted October 7, 2017 Author Share Posted October 7, 2017 Votes have started to come in. I decided to create a LibreOffice Database, though it initially complained about JRE (Java Runtime Environment) not being installed which was puzzling as I use jEdit. Had to install the JDK (Java Development Kit) for some reason. Entrants table: Sectors table: Likewise there's a Voters table and a Votes table: which when queried against: SELECT SUM( 5 - "Votes"."Place" ) AS "points", "Votes"."Entrant", "Votes"."Sector", "Sectors"."Name" FROM "Votes", "Sectors" WHERE "Votes"."Entrant" = "Sectors"."Entrant" AND "Votes"."Sector" = "Sectors"."Sector" GROUP BY "Votes"."Entrant", "Votes"."Sector", "Sectors"."Name" ORDER BY "points" DESC produces the results: 2 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted October 8, 2017 Author Share Posted October 8, 2017 5 hours remain. I've received votes from 5 people so far, which is not quite enough to select the 16 ∆ sectors. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted October 8, 2017 Share Posted October 8, 2017 Voted!!! :-) Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted October 8, 2017 Author Share Posted October 8, 2017 The polls are closed. Thank you to all entrants and to all who voted. 1st, 2nd, and 3rd place will receive a trophy, courtesy of Tarzilla. Everyone with a sector in the game will received a boxed copy of the finished game. Let me know if you'd like to pick it up at PRGE, if not it'll most likely be shipped to you sometime in November. The results*, the first 16 go into the game (so anything with 2+ points). * 0 points is due to an honorary vote cast for sector D.S. 7 Quote Link to comment Share on other sites More sharing options...
+DamonicFury Posted October 10, 2017 Share Posted October 10, 2017 Everyone with a sector in the game will received a boxed copy of the finished game. Wow, that was unexpected. Thank you so much!!!! This game is just stunning. Is this the first VCS game to feature voice samples during gameplay? I had always assumed that the screen needed to be frozen to produce voice samples as it is in Quadrun and Berzerk VE. 1 Quote Link to comment Share on other sites More sharing options...
alex_79 Posted October 10, 2017 Share Posted October 10, 2017 I just noticed that in sector Delta 11, the top left station in the quad-station formation (which, due to wrap-around, is actualy the one on the bottom right corner in the radar view), isn't perfectly centered vertically with the station on the right: It's not very noticeable (because the station are costantly scrolling and you're pretty busy in trying to not get killed when all 4 of them are there!), but in case you want to fix it (and if it's ok for the other participants in the contest), the vertical position of the last station needs to be increased by 1 (241 instead of 240) 128 128 * player position v 0 1 h 121 0 h 242 0 h 0 120 v 240 121 h 0 240 v 120 241 v 240 241 * (was 240 240) <---------- Sorry for not realizing this before. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted October 10, 2017 Share Posted October 10, 2017 The polls are closed. Thank you to all entrants and to all who voted. 1st, 2nd, and 3rd place will receive a trophy, courtesy of Tarzilla. Everyone with a sector in the game will received a boxed copy of the finished game. Let me know if you'd like to pick it up at PRGE, if not it'll most likely be shipped to you sometime in November. Thank you so much Darrell for making this amazing game and hosting this fun contest! What a great prize, I can't wait to play this groundbreaking game on cart!!!! 1 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted October 10, 2017 Author Share Posted October 10, 2017 Wow, that was unexpected. Thank you so much!!!! Your welcome! This game is just stunning. Is this the first VCS game to feature voice samples during gameplay? I had always assumed that the screen needed to be frozen to produce voice samples as it is in Quadrun and Berzerk VE. Thank you! First finished game, some early builds of Frantic also features speech samples during gameplay. The reason it hasn't been seen before is it requires AUDV0 to be updated every single scanline, which is difficult to do while drawing a complex game screen without a coprocessor. Pitfall 2's music uses the exact same technique of updating AUDV0 every scanline, and is possible because of its DPC coprocessor. Stella's Stocking menu music does the same thing, it does waveform addition and updates both AUDV0 and AUDV1 to generate 4 voice music. It does it without a coprocessor while drawing a simple display. It does utilize a custom bankswitch scheme which lets the menu kernel switch between 2 banks during TIA updates. 3 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted October 10, 2017 Author Share Posted October 10, 2017 Sorry for not realizing this before. No problem. I've updated the level data so it'll be in RC3: #define DELTA11 43 // draconian_20170929_alex_79.bin ∆ 3 { 128, 128, // Star Fighter X, Y location 8, // Station Count // STATION ORIENTATION // 8 7 6 5 4 3 2 1 0xd1, // VS VS HS VS HS HS HS VS { 0, 1, // VS Station 1 X, Y location 121, 0, // HS Station 2 X, Y location 242, 0, // HS Station 3 X, Y location 0, 120, // HS Station 4 X, Y location 240, 121, // VS Station 5 X, Y location 0, 240, // HS Station 6 X, Y location 120, 241, // VS Station 7 X, Y location 240, 241 // VS Station 8 X, Y location } }, 1 Quote Link to comment Share on other sites More sharing options...
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