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GradiusLover2000

had to work around the multisprite kernel, but this happened

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The code is attached. I made another version on gamejolt.com/games/jukes/281986, but i needed a multiplayer edition. this code doesn't work very well, as TWO ghosts pop up when the WRONG controller fires, and the ghost spawns in the INCORRECT spot.

I need it like this:

Two players flash on the screen. Once one and ONLY one gets the ball that spawns randomly accross the same row, they can fire a ghost at the other player that follows them at half their speed. The ghost, however, must spawn 10 pixels away from the player fired at.

The .bas file is linked below.jukesii2600.bas

Edited by GradiusLover2000

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The code is attached. I made another version on gamejolt.com/games/jukes/281986, but i needed a multiplayer edition. this code doesn't work very well, as TWO ghosts pop up when the WRONG controller fires, and the ghost spawns in the INCORRECT spot.

I need it like this:

Two players flash on the screen. Once one and ONLY one gets the ball that spawns randomly accross the same row, they can fire a ghost at the other player that follows them at half their speed. The ghost, however, must spawn 10 pixels away from the player fired at.

The .bas file is linked below.attachicon.gifjukesii2600.bas

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