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NYD 2018


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############################ RELEASE TIME ###########################

 

Sorry for being a little late this time. You'll soon understand why ;)

 

This time I have not tested everything on the real machine, partly because of no available machine for partly because I didn't want to wait you to long...

 

Here we go:

NEW YEARS DISC 2018
===================
Hello to everyone who is reading here.

The new year arrived, so it's time for the next NYD. When I first called for
entries for a new years disc at Christmas eve back in 2006, I wanted to inspire
the ATARI scene to sit down and do something with the ATARI 'inbetween the
years', to have fun for their own when creating and for all of us, when
watching the release. I had so much fun, that my 'cry for something' was heared
and the NYD was born. Since then we've seen 11 NYD and this is the 12th edition.
Some times it happened that the crowd asked, if theere will be another nyd,
before I opened another 'calling thread'.
For me this is absolute fantastic, as this is what I intended to reach - people
love to end the old year creating something and even love tho see what's beeing
created.
You all - 'creators' and 'watchers' - have fun with the ATARI - my mission is
completed 
NO PANIC! I'm not done with it... Just want to say THANKS to you all!

Now we'd better come to the discs content...

NYD2018 Disc 01 - multidisc
---------------------------
NYD 2018 Info                                         by PPs
    - some texts by the authors of all the projects
    - plus a picture quickly created using graph2font
    - you can scroll with joystick or SELECT and OPTION
    - quickly created to have some infos native on ATARI
    - source will come later
Amitari                                               by mk
    - one screener
NYD 2018                                              by Mario130XE
    - picture
The magnify demo                                      by Senor Rossie
    - 'demo took me only 23 years to finish...'
Kendallsoft Kaverns                                   by therealbountybob
    - new levels for Boulderdash
    - "Kendallsoft Kaverns"  - It goes with the Pro© magazine article: 
      "Boulderdash - Turn your screens into a game" . They are probably
      fairly challenging levels!
2018                                                  by PPs
    - one screener
    - created using graph2font, mads, Superpacker, RMT, ATARI Fontmaker and some
      Win tools
    - music by mk
----------------------------------------------------------1038/1040 sectors used

NYD2018 Disc 02 - multidisc
---------------------------
Ring the Bells                                        by CharlieChaplin
    - animation (128k)
2018 fireworx                                         by miker
    - animation (128k)
----------------------------------------------------------0989/1040 sectors used

NYD2018 Disc 03 - HDM2
----------------------
>>>
His Dark Majesty: Quest II                            by therealbountybob

Twas thought His Dark Majesty was finally defeated in the Castle of Awe but it
seems there was some deception, perhaps some mystical force was at work, for he
has once again started to conquer lands and wreak havoc upon men. Rumour has it
his subjects have built a new stronghold somewhere in the high cliffs. Hearing
this, the King has began to get word out and amass an army of strongmen from the
local towns - he set off some weeks ago but there has been no word. You, his
loyal subject answer the call and with a hunting party from your village set off
to join him...
<<<
----------------------------------------------------------0656/1040 sectors used

NYD2018 Disc 04 - multidisc
---------------------------
Happy New Year Celebration                            by miker
    - animation (64k)
Lessons of Lead                                       by mk
    - one screener
Get Up! v1.2                                          by 8bitjunkie
    - supports NTSC and PAL
    - minor bug fixes (colors, high score)
    - better balance in scoring between getting faster and slowing down
    - a little easier at the start, but later harder
Blok Copy                                             by Cosine
    - Blok Copy is a conversion of the PET/C64DTV2/C64 game of the same name (a
      revised C64 version with the new in-game tiles will be released around
      the same time).
    - code and graphics by Jason Kelk
    - music by Andy Vaisey
Start with rags                                       by Blowjobb
    - Music collection
    - 'Blowjobb entry for
       PP's New Year Disk 2018
       
       Code + gfx: dely
       Music:      miker

       2017, Radom/Warsaw Poland'
----------------------------------------------------------0916/1040 sectors used
NYD2018 Disc 05 - Dimos Dungeon NTSC06
---------------------------------------
Dimo's Dungeon NTSC beta 06                           by 8bitjunkie
    - status so far:
      . full playable and solvable
      . no abnormalities
-----------------------------------------------------------------------no dos fs

NYD2018 Disc 06 - Dimos Quest NTSC02
------------------------------------
Dimo's Quest NTSC beta 02                             by 8bitjunkie
    - status so far:
      . no bugs found but not completly played
-----------------------------------------------------------------------no dos fs

NYD2018 Disc 07 - multidisc
---------------------------
Naughty Grinch                                        by CharlieChaplin
    - animation (129k)
QPA Test Picture                                      by Sikor
    - 'Shows a picture in new mode to test mixed gfx8/gfx15 mode. Picture can be
      changed (at $8000). Send your thoughts in NYD18 thread please.'
Shamus+ v1.0                                          by slx
>>>
Shamus+ - New Mazes for Shamus
V 1.0
slx, 2017

Shamus+ is a patch of Shamus
allowing to play the extra mazes from the
C64 version. It includes a "Tournament"
mode playing all mazes in succession
and a pause function. A rare bug affecting
advanced players only is rectified.


--------------------------------------------------------------------------------


Instructions: 

Use [OPTION] to select the starting Maze. "Tournament" will play through all
mazes in sequence (except the "Original C64" which is almost identical to the
original Atari maze).

When you die in tournament mode the next game will start at the beginning of the
maze you died in. The maze selection will still read "Tournament". In order to
start a tournament from scratch, use [OPTION] to rotate through all the mazes
until you are in "Tournament" again. Use [SPACE] to pause and the fire button
to end the pause.

A documentation about the genesis of this patch is available at
http://atariage.com/forums/topic/271026-shamus-new-mazes-for-shamus-
--------------------------------------------------------------------------------
Shamus was originally written by William Mataga and published by Synapse
Software in 1982. Copyright is assumed to be with Cathryn Mataga at the time of
this patch. The C64 levels are believed to have been developed by Jack L.
Thornton who is named on the C64 version title page. I have been unable to
contact either of them and hope that they approve of this patch. Copyright of
the patch and conversion software is with the author Permission to use, copy,
modify, and distribute this software for any purpose without fee is hereby
granted, provided that the above copyright notice and this permission notice
appear in all copies. Should any of this interfere with any copyright of the
original author(s), their copyright shall have precedence.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES 
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
<<<
Happy New Year 2018                                   by Wrathchild
    - Programming & Graphics : Wrathchild
    - Additional Graphics : PseudoGrafx
    - Music : "Snow Blind" - Miker (based on original mod by Dr. Awesome)
    - Inspired by : SSX3 loading screen (with a nod to the Coolboarders 3 intro)
Freestyle                                             by miker
    - one screener
----------------------------------------------------------1031/1040 sectors used

NYD2018 Disc 08 - Tornado Pinball
---------------------------------
Tornado Pinball                                       by Rockford
    - created with Pinball Construction Set
    - when booted to DOS type 'L' for load and enter 'TORNADO' as filename
----------------------------------------------------------0616/0720 sectors used

NYD2018 Disc 09 - multidisc
---------------------------
Happy New Year Girl                                   by Animkomials
    - animation (320k)
DYCP 2018                                             by Cosine
    - DYCP 2018 is a small demo with a couple of DYCPs to show off a triple
      speed cover of the Uridium 2 loading music.
    - code by T.M.R/Cosine
    - music by aNdy/Cosine
----------------------------------------------------------0967/1040 sectors used

NYD2018 Disc 10 - multidisc
---------------------------
Animated XMAS card                                    by CharlieChaplin
    - animation (128k)
Historic Trucks                                       by PPs
    - picture show
    - pictures taken at IAA Nutzfahrzeuge 2014 by me and rendered to the A8
      using rastaconverter
    - other ATARI related tools used: WUDSN, Superpacker, MADS
    - music by mk
----------------------------------------------------------1023/1040 sectors used

As you can see, there's a lot to discover for us this year. I'm sure you'll love
some of the things. Thanks again to all the people who made NYD a success!

NYD 2018 total count-------------------------------------7236/8000 sectores used
--------------------------------90.45% used disc space--------------------------
----10 discs-----26 entries---------------------------------endless fun creating
--------------------------unknown amount bugs to find and keep------------------

Happy New Year 2018!
                            ... and STAY ATARI! ...
------------------------------------------------------------------01.01.2018 PPs
PS: I really hope that I didn't forget something.

post-3781-0-09882400-1514812917.gif

NYD2018.zip

NYD 2018 on pouet: NYD 2018

 

HAPPY NEW YEAR! All Luck and bless to you all!

PPs

Edited by pps
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This time I have not tested everything on the real machine, partly because of no available machine for partly because I didn't want to wait you to long...

Woohoo! =-)

 

Just for reference, my stuff has been tested on a passing 800XL so should work.

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Woohoo! =-)

 

Just for reference, my stuff has been tested on a passing 800XL so should work.

PAL should work fine - only 320k animation by Animkomials (my 320XE is not installed yet) and the NTSC stuff had to be left off ;)

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If you are wondering about the "Tornado" disk with Tornado and Tornado.PB file on it:

 

a) there is the complete DOS 2.5 on the disk (including Ramdisk.COM, Mem.SAV, Setup.COM, etc.)

 

b) "Tornado" with a length of 243 sectors is the ML-file which can be binary loaded from DOS; PCS uses copy+append when creating this file, thus the length of 243 sectors - you may use DOS copy file option and e.g. D1:Tornado,D2:Tornado.COM (or XEX) to create the standard 242 sectors length of a PCS binary file (which can be loaded without PCS)...

 

c) the "Tornado.PB" is the pinball file to be loaded from PCS only

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...

b) "Tornado" with a length of 243 sectors is the ML-file which can be binary loaded from DOS; PCS uses copy+append when creating this file, thus the length of 243 sectors - you may use DOS copy file option and e.g. D1:Tornado,D2:Tornado.COM (or XEX) to create the standard 242 sectors length of a PCS binary file (which can be loaded without PCS)...

...

I tried to include this file in mypicodos, but with normal filename, so this might be the reason it didn't work. But renaming it to AUOTRUN.SYS on the disc also didn't work, As I'd not enough time, I left it as delivered...

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Wow! Great work everyone :thumbsup:

 

"His Dark Majesty: Quest II" also has an article in the latest Pro© Mag along with a detailed guide on how to use the PC based editor to create your own levels. Disk needs to be r/w as it saves progress.

post-19705-0-91814900-1514826688.jpg

Also one for "Boulderdash: Turn Your Screens into a Game" :)

post-19705-0-32754500-1514826549.pngpost-19705-0-17866100-1514826558.pngpost-19705-0-59705400-1514826565.png

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Es tut mir leid, das zu hören.

 

Vielleicht Lynx, Amiga oder Jaguar? Amiga 800'ish / Jaguar STe'ish with some cool bits... and of course the Lynx having software developed using both platforms

 

_Doc__

 

Perhaps there were one or two things to finish up before the exit?

Amiga - on the List

ST - on the List

Lynx - done

C64 - not done much...

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Think Get Up still has problems showing the High Score ;)

 

What are you meant to do in Blok Copy? :!:

 

Hmmm, my thought was that it is a puzzle game similar to the 4x4 puzzles out there and you have to get the tiles into the starting order again, e.g something like this: http://www.atarimania.com/game-atari-400-800-xl-xe-magic-square_3107.html

 

But looking at the game I seem to be wrong. So I did a Google search and landed at rgcd.uk and they said the following:

 

"Blok Copy plays similarly to a two-dimensional Rubik's cube (if you can imagine such a thing); instead of moving the blocks independently, you select a row/column via the joystick controlled cursor and rotate it either up, down, left or right. The player's objective is simple; the playfield contains seven numbered and distinctly different patterned tiles arranged into columns of five. At the start of each level the tiles are shuffled around, with the number of moves increasing as you progress through the game. The player must then reorganise the tiles to resemble their starting order against the clock to progress to the next stage until all ten levels have been successfully resynchronised."

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pps just toss the ntsc stuff on a disk, I am sure we can find whatever loader / dos we need...

Everything is released and on the discs - so you can test it now.

 

If you find errors feel free to tell us where and we'll see if they can be resolved. Sikor asks for help with QPA too.

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What are you meant to do in Blok Copy? :!:

You have to shuffle the playfield back into order after it's shuffled; the first column should all be 1 tiles, the second 2 tiles and so on. Joystick alone moves the cursor around, holding fire and moving up or down will shift the selected column vertically and fire with left or right shifts a row horizontally.

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Thanks to TMR for giving me the opportunity asking me last minute to work on some Pokey stuff and get it released ;)

Are you implying that i'm hideously bad at organising things and liable to set projects going at the eleventh hour? Because if so i'll have you know i resemble that!!1one

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You have to shuffle the playfield back into order after it's shuffled; the first column should all be 1 tiles, the second 2 tiles and so on. Joystick alone moves the cursor around, holding fire and moving up or down will shift the selected column vertically and fire with left or right shifts a row horizontally.

:thumbsup: Just a thought but you might want to add that nugget to the titles/scroll and/or put the get ready message on before the shuffle so the player can see the original board for a couple of seconds ;)

Completed three levels and still going...

 

Get Up! 242 - this one will be a HSC bonus for sure

Tornado Pinball 392,510

BDKK Managed to beat the first screen, 2nd one is lots of little bits to put together!

HDM2 completed (when testing) ;-)

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:thumbsup: Just a thought but you might want to add that nugget to the titles/scroll and/or put the get ready message on before the shuffle so the player can see the original board for a couple of seconds ;)

The "get ready" is shown at the point where the player is about to take control, that was very deliberate and having it appear before the playfield shuffle (so moves are being made and the joystick ignored) would only cause confusion.

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