bradhig1 #1 Posted October 25, 2017 This is a game from the 09/1985 issue of Compute's Gazette called Friendly Alien. You have to gather candy pieces to make the phone appear while avoiding the flu bugs. Soda cans make you drunk. Quote Share this post Link to post Share on other sites
+Stephen #3 Posted October 25, 2017 That is beyond terrible - 2600 version is vastly better game. Quote Share this post Link to post Share on other sites
+KaeruYojimbo #4 Posted October 25, 2017 No. For all it's many flaws, at least E.T. was somewhat deep and offered unique gameplay. This is lame even for a type-in game. 1 Quote Share this post Link to post Share on other sites
Inky #5 Posted October 25, 2017 As I've said previously, had they replaced the pits with trees or shrubs in which the phone parts were hidden behind, that alone would have made the game a lot less frustrating.The way it is, I think its still a good game, however. Quote Share this post Link to post Share on other sites
Video #6 Posted October 25, 2017 Oh god the color choice. Thought that was an early CGA (eew) game. The 64 is capable of so much better. WTF?! 1 Quote Share this post Link to post Share on other sites
bradhig1 #7 Posted October 25, 2017 I can't stand the colors either. Makes it hard to see the yellow candies. I thought maybe people would prefer collecting candies to falling in pits all the time. I like ET on the Atari 2600 too. Quote Share this post Link to post Share on other sites
Video #8 Posted October 26, 2017 Don't know about the gameplay, I'd have to try it, but if I found it, the first thing I'd do would be to hack the BG to black, or at least not white. Its hard to tell from a video if I'd find the game fun, the premise is better IMO, collect candies, and avoid soda, kind of koolaid man, actually, and I did enjoy that more than et. Quote Share this post Link to post Share on other sites
pacman000 #9 Posted October 26, 2017 That constant beeping would have to go. 1 Quote Share this post Link to post Share on other sites
bradhig1 #10 Posted October 26, 2017 Don't know about the gameplay, I'd have to try it, but if I found it, the first thing I'd do would be to hack the BG to black, or at least not white. Its hard to tell from a video if I'd find the game fun, the premise is better IMO, collect candies, and avoid soda, kind of koolaid man, actually, and I did enjoy that more than et. Colors are bad because all the c64 emulators were made by euros who used PAL color palette rather then NTSC color palette Quote Share this post Link to post Share on other sites
Video #11 Posted October 27, 2017 Is it different color in NTSC? Our 64 only has 16 colors, I think. Yeah, that constant beep would have to go too. Considering its a basic game, I'd say it looks pretty good. I never could get info on how to change colors on 64, to heck with add a custom sprite. All I'd ever get when asking was "do it in assembly" mother f#[email protected]%r if I knew assembly, why would I be trying to program in basic? Quote Share this post Link to post Share on other sites
bradhig1 #12 Posted October 27, 2017 There is also a version on the VIc 20. Quote Share this post Link to post Share on other sites
Jinks #13 Posted October 29, 2017 Aside from the cool planet or mothership sound it sucks bigtime. Quote Share this post Link to post Share on other sites
bradhig1 #14 Posted October 30, 2017 Vic-20 version Quote Share this post Link to post Share on other sites
Video #15 Posted November 2, 2017 As ugly as it is, its easier to see at least LOL Quote Share this post Link to post Share on other sites
MissCommand #16 Posted November 3, 2017 It does make me miss my C64! I think I vaguely remember playing that game! I use to spend hours typing in those silly programs. Quote Share this post Link to post Share on other sites
MissCommand #17 Posted November 3, 2017 (edited) Is it different color in NTSC? Our 64 only has 16 colors, I think. Yeah, that constant beep would have to go too. Considering its a basic game, I'd say it looks pretty good. I never could get info on how to change colors on 64, to heck with add a custom sprite. All I'd ever get when asking was "do it in assembly" mother f#[email protected]%r if I knew assembly, why would I be trying to program in basic? The game looks like it does a very common mechanism for those type-in games... redefining the character set instead of using sprites. Changing colors is super easy, you either poke a background and/or border color, and just use the standard color codes when printing the "redefined" characters to the screen. Edited November 3, 2017 by MissCommand 1 Quote Share this post Link to post Share on other sites