Jump to content
IGNORED

How 2600 reaches 90s when better consoles fail


Serguei2

Recommended Posts

Wii had WiFi? I never used internet so I don't know what it did.

 

I know the last $50 console I got was n64 INI think 02, aside from blow out getting rid of it consdoles, of course it was around only a year after that I think instead of years to a decade like Atari. I imagine my Vader was sub $100, but that was 84isf.

 

I think there a market for a sub 100s console, but I don't think people are as enthused about DL boxes as companies wish they were, does addind a disc drive really add that much price?

Link to comment
Share on other sites

arguing over whether NES or Atari were better consoles is a moot discussion. They were both products of their time. One could make the same argument about NES vs Genesis. Generational leaps and bounds but that doesn't make it better. I like all consoles. NES/SNES era (sprite based systems) is definitely a "golden age" romanticized by fanboys including my own generation. I love Atari for the "rawness" of it's graphics and it's refusal to die, even into the 20-teens. And am very much a fan of the homebrews that exploit the system in ways the creators could only dream of.

  • Like 2
Link to comment
Share on other sites

 

It didn't really. Nobody was making the choice between those two. I'm sure I didn't even know the 2600 was still on sale in the late 80's, and I was a heavy console gamer at the time.

 

And on the flip side the 2600 was my last console. We transitioned right to the C64 and from then on all our games were on personal computers. I had no interest in a Nintendo. Still don't. :D

  • Like 1
Link to comment
Share on other sites

Define "better console"

FAIL!!!:P

Yep, hear that all the time in Beta vs. VHS and how much better Beta was. Thing is, it wasn't better in one key point that mattered to most people - the recording time. When they first came out VHS could record 2 hours, Beta only 1. If you wanted to record "the Friday Night Movie" while you were out for dinner, Beta couldn't do it so it didn't matter one bit that it had a marginally better picture. Sure later incarnations of Beta could record longer times, by giving up some picture quality, but by then VHS could record 4 hours per tape(and later 6 hours).

  • Like 5
Link to comment
Share on other sites

Recording time played a major role in the format war initially. But later on it was more about marketing, availability and costs. There VHS won the war, because JVC licensed VHS to everyone and the devices and tapes were cheaper. Also the consumers were irritated by bad marketing and decisions of the Sony and the European Video 2000 manufacturers.

  • Like 1
Link to comment
Share on other sites

No denying the 2600's mostly awesome and compelling library that has stood the test of time. As if that's not enough, the system and its games continue to get better and better, thanks to a vibrant homebrew scene, replacement controller options, competent a/v boards, etc. And with products like the Flashback units, people are (re)discovering how excellent the system really is and was. :love:

I love this about the 2600. After 40 years, it's still got new games coming out. What I find interesting about the 2600 in particular, compared to so many other consoles where the games had to be licensed by the console maker, is that anyone could release games for the system. All kinds of companies were releasing things. It's an incredible adventure learning and discovering what this system is about. If you think about it, the homebrew of today isn't really any different than the third party 2600 releases back in the day in terms of being "legit". NES collecting can separate the unlicensed Color Dreams games from the main library, but no one would dream of doing that with Activision and the 2600. I think collecting for 2600 has to include homebrew, because they are just as much a part of the "official" library as anything released back in the day by third parties. I see it as a living library that is still growing, rather than an aging static library with a separate homebrew scene. I guess it's just semantics, but it's fun to think that a 40 year old console is still getting third party releases, complete with professionally printed labels, boxes, and manuals. Owning a 2600 is still an adventure in 2017.

Edited by Harrison
  • Like 6
Link to comment
Share on other sites

When a console has a good game-range, than it can stay long time on the market, even when there are newer and technically better consoles came into the market. And the Atari2600 had and still has a very good game-range.

 

Other examples for this theory are the "Gameboy", which had the leading-position when it comes to sales in the 90`s, although there was better handhelds on the market, like the Lynx or the Game-Gear. This two handhelds had some good games in the range, but not so many like the Gameboy had. Therefore people still bought Game-Boys at that time.

 

Another example is the SNES in the years, when the 32bit consoles appeared. Saturn and Playstation was there, but because of superb new SNES-games that looked like 32bit ("Donkey Kong Country" for example) the SNES was capable to live alot longer on the market like many people thought.

 

A good game-range is the most imnportant thing in my opinion. When this is the case, then customers even accept the fact, that their console is not the best when it comes to the technical side. And in this way, the Atari2600 made in in the 90`s and this is also the reason why the retro-wave is on the way since some years. People remember their good games from the childhood, no matter if they played them on hardware which is technically totally outdated today. But good games are good games,no matter on which hardware they was played. :)

  • Like 4
Link to comment
Share on other sites

Freedom of the Framebuffer, a dangerous thing. Framebuffers allow the programmer to update the screen whenever they want and that is detrimental to smooth action unless some mechanism enforces and ensures updates occur on schedule. I'm sure you don't have to "update" the VCS screen at 60FPS, but then you get visible flicker. And both gamers and developers alike avoid it like the plague.

 

Programs began to get larger and larger and it started taking real visible and noticeable time for the CPU to work through computing game elements and activity.

 

And the VCS had only one thing going on. Running the game itself in binary. No other interpreted languages to get in the way or steal time away. No complex BIOS or babysitting of custom chips.

 

This. The VCS forced your game loop to run exactly once per video refresh. This guaranteed consistent performance always. The downside is it will inherently limit game complexity.

Link to comment
Share on other sites

I see it as a living library that is still growing, rather than an aging static library with a separate homebrew scene. I guess it's just semantics, but it's fun to think that a 40 year old console is still getting third party releases, complete with professionally printed labels, boxes, and manuals. Owning a 2600 is still an adventure in 2017.

When a console has a good game-range, than it can stay long time on the market, even when there are newer and technically better consoles came into the market. And the Atari2600 had and still has a very good game-range.[..]

 

A good game-range is the most imnportant thing in my opinion. When this is the case, then customers even accept the fact, that their console is not the best when it comes to the technical side. And in this way, the Atari2600 made in in the 90`s and this is also the reason why the retro-wave is on the way since some years. People remember their good games from the childhood, no matter if they played them on hardware which is technically totally outdated today. But good games are good games,no matter on which hardware they was played. :)

 

Both are good points.

 

Among other things that made the VCS successful was the simple user interface, it was all controlled by the same set of switches on the front panel. Some switches may have been re-assigned new meanings, but that in and of itself made the game feel special. Today we have some games with complete menu screens reminiscent of early 90's PC games. But getting into the action of the game is still only one or two operations away.

  • Like 2
Link to comment
Share on other sites

I think maybe the reason the 2600 lasted so long was because of the infancy of the industry. By the early nineties the home console market was still only in its second decade. A lot of the metaphors and genres that are now rigidly defined in game libraries hadn't really solidified. So the games that people had played in the 70s and 80s were still relevant and not considered "retro".

 

The another effect of the infancy of the market was that planned obsolescence hadn't really kicked in. New consoles are so finnicky and break so easily. I can't think of many Xbox 360s now that received heavy use that are still working. My PS3 will probably die soon because it is so clogged with dust.

 

The level of care and attention that was still going into hardware and software at that time was still very high. There wasn't a huge Hollywood industry for games in the early 90s, not like now anyway, and we weren't being told to buy a new console if we didn't want to look like an idiot.

 

There are hardware reasons for this move, but look at the "mid-generation" refreshes of the Xbox One and PS4. It's ludicrous how short the generation cycle of consoles is getting.

 

The reason for console generations like the 2600 and NES lasting longer is because newer industries have higher profit. As the industry grows older competition makes it harder and harder to make the same level of profit.

 

So I guess the symptom of the Atari 2600 being around longer is simply because it was still profitable.

 

New console generations are now like...3 or 4 years because the industry just can't keep making profit off them, so they have to convince people that a new console will be an advantage to them.

Edited by vidak
  • Like 2
Link to comment
Share on other sites

I remember when I first went out to college (1987) and went to KB Toys at the mall for the first time to see what NES games were for sale.. what struck me was that they still had newly released VCS games mixed in also.. in particular Stargate and Jr. Pacman. Each of them was about 15 bucks. I suspected if they were new, that they'd probably be more "advanced" by that point. So even though by that time I long moved past the VCS (and even the 5200), I bought them anyway.

 

Since I didn't have a VCS in the dorm, I could not try until a year later. But when I did I was blown away because they were indeed 'advanced' as I suspected. For me that was reason enough for the VCS to continue to exist... the games were still getting better! :lol: Heck, it's still being pushed further even today.. which is crazy :P

Interesting that your KB kept their 2600 inventory; the one I used to frequent basically cleared all evidence of 2600 items - don't even recall 7800 merch. Strictly Nes and Sms related items around that '87 era.

 

Recording time played a major role in the format war initially. But later on it was more about marketing, availability and costs. There VHS won the war, because JVC licensed VHS to everyone and the devices and tapes were cheaper. Also the consumers were irritated by bad marketing and decisions of the Sony and the European Video 2000 manufacturers.

Dad was a believer of picture quality back, not the recording limitations... so he went with the Beta route. The one thing that irked him though was the fact when it came time to rent movies (pre-Blockbuster Video), the Beta selection was very limited and usually only one copy of a movie available compared to the massive wall adorned with VHS and multiple copies of a movie.

 

We kept the Beta still, but the VHS joined the house quickly thereafter.

Link to comment
Share on other sites

 

After it died in the west, sales in the third world kept it afloat for years.

The Sega Genesis and Master System are still sold under license in Brazil and have been since 1990. They still sell over 100,000 units per year. I think Brazilian developers still make domestic games, too. Edited by Luigi301
  • Like 2
Link to comment
Share on other sites

I think maybe the reason the 2600 lasted so long was because of the infancy of the industry. By the early nineties the home console market was still only in its second decade. A lot of the metaphors and genres that are now rigidly defined in game libraries hadn't really solidified. So the games that people had played in the 70s and 80s were still relevant and not considered "retro".

 

The another effect of the infancy of the market was that planned obsolescence hadn't really kicked in. New consoles are so finnicky and break so easily. I can't think of many Xbox 360s now that received heavy use that are still working. My PS3 will probably die soon because it is so clogged with dust.

 

The level of care and attention that was still going into hardware and software at that time was still very high. There wasn't a huge Hollywood industry for games in the early 90s, not like now anyway, and we weren't being told to buy a new console if we didn't want to look like an idiot.

 

There are hardware reasons for this move, but look at the "mid-generation" refreshes of the Xbox One and PS4. It's ludicrous how short the generation cycle of consoles is getting.

 

The reason for console generations like the 2600 and NES lasting longer is because newer industries have higher profit. As the industry grows older competition makes it harder and harder to make the same level of profit.

 

So I guess the symptom of the Atari 2600 being around longer is simply because it was still profitable.

 

New console generations are now like...3 or 4 years because the industry just can't keep making profit off them, so they have to convince people that a new console will be an advantage to them.

Nailed it.

That is why modern systems are so undesirable to an old timerlike me that is awake and can count. Most people think consoles shelf life should be three years after the first year of NO STOCK preorder only phase. Then preorder and 3 years.

So 4 years if you preorder with 5 games on the system. The games are throw away play once for 79.95 and never again. Press X to win game. Wait 2 hours to update beta release of game. And another 4 hours to update the console. Junk. But people have grown to accept this as the norm and wasting tons of money on disposable systems is hip.

The 2600 needs no updates. Boots up in the blink of an eye. All games still work 100% without the internet. You can not say thay about any modern game or system.

You see missing unsupported apps. You see games that only 25% of the content will still work. Just round discs in cases on the bookself. Completely useless waste of money.

Oh sorry. Thats why 2600 lasts in 2017 and todays systems fail... :P

  • Like 4
Link to comment
Share on other sites

Interesting that your KB kept their 2600 inventory; the one I used to frequent basically cleared all evidence of 2600 items - don't even recall 7800 merch. Strictly Nes and Sms related items around that '87 era.

 

To be fair, I saw them when I first arrived in the Bay Area for my first year of college, which was fall of 1987.. I don't recall if they stayed on display behind the counter very long after that but my gut tells me they didn't as the NES library began to expand exponentially beyond the MT Punchout/Metroid/Kid Icarus stuff. So I'm glad I snagged it when I could.

Edited by NE146
  • Like 1
Link to comment
Share on other sites

Nailed it.

That is why modern systems are so undesirable to an old timerlike me that is awake and can count. Most people think consoles shelf life should be three years after the first year of NO STOCK preorder only phase. Then preorder and 3 years.

So 4 years if you preorder with 5 games on the system. The games are throw away play once for 79.95 and never again. Press X to win game. Wait 2 hours to update beta release of game. And another 4 hours to update the console. Junk. But people have grown to accept this as the norm and wasting tons of money on disposable systems is hip.

The 2600 needs no updates. Boots up in the blink of an eye. All games still work 100% without the internet. You can not say thay about any modern game or system.

You see missing unsupported apps. You see games that only 25% of the content will still work. Just round discs in cases on the bookself. Completely useless waste of money.

Oh sorry. Thats why 2600 lasts in 2017 and todays systems fail... :P

 

I completely agree. I mean for me I take an anti-capitalist lesson from all this ruining of artistic integrity by the shortened business cycle. I don't expect anyone else to agree but I feel like we need a new way of fundraising and getting resources together in order to make sure people can actually finish their damn work so you don't have to release a 40GB patch like they did for the Xbox One Halo: Master Chief Edition. That game was literally shipped deliberately unfinished because the publisher demanded that it be released on a certain schedule.

 

Where they get these schedules from, I don't know. Somehow people who aren't involved in actually making the video games and hardware get to dictate the flow of the work. Personally I'm sick of management and HR. They're not there to help you get your job done, but to defend you from the people pocketing the money.

 

Anyway, end rant.

 

I reckon the Atari is amazing for the same reasons as you - the console is well designed, has an amazing library of games that had a great deal of effort put into them, and was accessible to a huge amount of people. Pretty much none of that applies today.

  • Like 1
Link to comment
Share on other sites

NES support went until 2003? I don't think so.

That is when Nintendo stopped servicing NES and Famicom/FDS consoles. The only reason they stopped taking in those consoles for repair was due to lack of parts available that they werent willing to reproduce. What ever they had on hand to keep fixing them was it. That lasted till 2003 or even later. Cant remember when exactly.

Link to comment
Share on other sites

That is when Nintendo stopped servicing NES and Famicom/FDS consoles. The only reason they stopped taking in those consoles for repair was due to lack of parts available that they werent willing to reproduce. What ever they had on hand to keep fixing them was it. That lasted till 2003 or even later. Cant remember when exactly.

Super Famicom and Famicom support both ended in Japan in 2003. According to Wikipedia, they were unable to continue support due to the unavailability of components. Perhaps the industry migration away from 5V logic led to it's discontinuation? Presumably AV Famicoms and Super Famicom 2s were still in production up until the very end.

Link to comment
Share on other sites

Perhaps the industry migration away from 5V logic led to it's discontinuation?

 

 

what industry?

 

I buy brand new chips expecting a max of 48 volts to be applied, just cause new fragile dainty arm's are only 1.squat volts heh

 

cmos, ttl, dtl, rtl and all the likes are still supported, just might not be in a 1ghz qfp that does something stupid like blink a light

Edited by Osgeld
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...