Sporadic Posted November 19, 2017 Share Posted November 19, 2017 Hey all, I wanted to share something I've been working on the last couple of months. You will recognise the gameplay but I'm trying a different viewpoint on it. The video shows everything that's in the current build. Proper Ghost behaviours and path finding are in. There's still a few core elements to implement including level progression, but it's getting there. Sounds are just placeholders for now. Built using the awesome RB+/Raptor toolset. Video recorded direct from my Jag. EDIT: New Post Update on 13 Oct 2020 - CLICK HERE 23 Quote Link to comment Share on other sites More sharing options...
VladR Posted November 19, 2017 Share Posted November 19, 2017 I like the neon look. What's the resolution of viewport and color depth? 1 Quote Link to comment Share on other sites More sharing options...
Welshworrier Posted November 19, 2017 Share Posted November 19, 2017 That is really nice. Could I suggest one little feature to make the 3d navigation a bit easier? Put a glow above the ghosts that can be seen above the walls, so that you will get an indication on the main display of where they are as you move around without having to keep looking at the scrolling map. 2 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted November 19, 2017 Author Share Posted November 19, 2017 That is really nice. Could I suggest one little feature to make the 3d navigation a bit easier? Put a glow above the ghosts that can be seen above the walls, so that you will get an indication on the main display of where they are as you move around without having to keep looking at the scrolling map. Thanks I had been thinking a similar thing too. It already lights the walls red around the ghosts but that still doesn't give much notice to the player. So yes, I'm looking for ideas to warn the player of the dangers. 1 Quote Link to comment Share on other sites More sharing options...
Welshworrier Posted November 19, 2017 Share Posted November 19, 2017 That's always one of the problems with 3d games - getting lost sound volume based on distance might be a simple method to avoid the ghosts too. Then you could always do multi player Quote Link to comment Share on other sites More sharing options...
Sporadic Posted November 19, 2017 Author Share Posted November 19, 2017 I like the neon look. What's the resolution of viewport and color depth? It is running at 160 wide and the canvas is 8bit. I've been playing with different resolutions Vs performance and this seems to be the sweet spot and fits the game style well. 2 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted November 19, 2017 Author Share Posted November 19, 2017 That's always one of the problems with 3d games - getting lost sound volume based on distance might be a simple method to avoid the ghosts too. Then you could always do multi player Lol, no, please, not multiplayer. Sound volume warnings is a good one though Quote Link to comment Share on other sites More sharing options...
Stage_1_Boss Posted November 19, 2017 Share Posted November 19, 2017 That's pretty cools. = ) A lot more terrifying way to play that sort of game than overhead. hehe 2 Quote Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted November 19, 2017 Share Posted November 19, 2017 Hey Sporadic this looks really cool. May I suggest that the little on screen radar to help predict the ghosts on screen look closer to the original pacman sprites instead of the current blocks and bars. Its not really necessary but I think it will really help old schoolers make the connection better Quote Link to comment Share on other sites More sharing options...
Sporadic Posted November 19, 2017 Author Share Posted November 19, 2017 Hey Sporadic this looks really cool. May I suggest that the little on screen radar to help predict the ghosts on screen look closer to the original pacman sprites instead of the current blocks and bars. Its not really necessary but I think it will really help old schoolers make the connection better I'd rather avoid the obvious massive law suit lolol At the end of the day, that is just a HUD to give you a glance of what's around so I don't want to encourage players to look at that map too often. I might even remove it in hardcore mode. 1 Quote Link to comment Share on other sites More sharing options...
+Saturn Posted November 19, 2017 Share Posted November 19, 2017 Blown away (as usual). Looking forward to more 4 Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted November 19, 2017 Share Posted November 19, 2017 A first person view PAcMaN clone! :thumbsup: 1 Quote Link to comment Share on other sites More sharing options...
+BitJag Posted November 19, 2017 Share Posted November 19, 2017 Though there isn't much of a resemblance, this brings back memories of midi-maze. Looks great! Quote Link to comment Share on other sites More sharing options...
Clint Thompson Posted November 20, 2017 Share Posted November 20, 2017 Dig the neon and this comes out of the blue totally unexpected! =D Looking forward to seeing how it progresses! 1 Quote Link to comment Share on other sites More sharing options...
Albert Posted November 20, 2017 Share Posted November 20, 2017 This looks very cool! Do you think you'll use different textures on different levels? Different mazes? Any types of power-ups besides the traditional power pellets? Some background music? ..Al Quote Link to comment Share on other sites More sharing options...
neo_rg Posted November 20, 2017 Share Posted November 20, 2017 I did wonder why you've been a bit quiet lately.. looking forward to playing this. Quote Link to comment Share on other sites More sharing options...
+Stephen Moss Posted November 20, 2017 Share Posted November 20, 2017 Looks good but unfortunately not one I could play as it will mess with my motion sickness Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted November 20, 2017 Share Posted November 20, 2017 Looks good but unfortunately not one I could play as it will mess with my motion sickness Would a disable head-bob option fix that? Quote Link to comment Share on other sites More sharing options...
Sporadic Posted November 20, 2017 Author Share Posted November 20, 2017 Yes I could add options to remove the head Bob and add a reticle to the centre of that helps. Quote Link to comment Share on other sites More sharing options...
+Sauron Posted November 20, 2017 Share Posted November 20, 2017 That's looking very nice! 1 Quote Link to comment Share on other sites More sharing options...
LianneJaguar64 Posted November 20, 2017 Share Posted November 20, 2017 Perhaps you could get another type of pellet that has a mini map appear on the screen for a few seconds? Looks really good though! 1 Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted November 20, 2017 Share Posted November 20, 2017 That looks awesome! nicely done! 1 Quote Link to comment Share on other sites More sharing options...
Welshworrier Posted November 20, 2017 Share Posted November 20, 2017 Been thinking that, if you really want to add a twist, try doing it as a 3d dig dug Quote Link to comment Share on other sites More sharing options...
Sporadic Posted November 20, 2017 Author Share Posted November 20, 2017 (edited) Been thinking that, if you really want to add a twist, try doing it as a 3d dig dug Awesome idea and totally doable. Perhaps something for a separate project. The map can dynamically update though eg. Destroy blocks Edited November 20, 2017 by Sporadic Quote Link to comment Share on other sites More sharing options...
Otto1980 Posted November 20, 2017 Share Posted November 20, 2017 impressive.. great idea Quote Link to comment Share on other sites More sharing options...
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