Jump to content
Sporadic

Crumbs!

Recommended Posts

Hey all,

 

I wanted to share something I've been working on the last couple of months.

 

You will recognise the gameplay but I'm trying a different viewpoint on it.

 

The video shows everything that's in the current build. Proper Ghost behaviours and path finding are in. There's still a few core elements to implement including level progression, but it's getting there.

 

Sounds are just placeholders for now.

 

Built using the awesome RB+/Raptor toolset. Video recorded direct from my Jag.

 

 

  • Like 23

Share this post


Link to post
Share on other sites

That is really nice.

 

Could I suggest one little feature to make the 3d navigation a bit easier? Put a glow above the ghosts that can be seen above the walls, so that you will get an indication on the main display of where they are as you move around without having to keep looking at the scrolling map.

  • Like 2

Share this post


Link to post
Share on other sites

That is really nice.

 

Could I suggest one little feature to make the 3d navigation a bit easier? Put a glow above the ghosts that can be seen above the walls, so that you will get an indication on the main display of where they are as you move around without having to keep looking at the scrolling map.

Thanks :)

I had been thinking a similar thing too. It already lights the walls red around the ghosts but that still doesn't give much notice to the player. So yes, I'm looking for ideas to warn the player of the dangers.

  • Like 1

Share this post


Link to post
Share on other sites

That's always one of the problems with 3d games - getting lost :) sound volume based on distance might be a simple method to avoid the ghosts too.

 

Then you could always do multi player ;)

Share this post


Link to post
Share on other sites

I like the neon look.

 

What's the resolution of viewport and color depth?

It is running at 160 wide and the canvas is 8bit. I've been playing with different resolutions Vs performance and this seems to be the sweet spot and fits the game style well.

  • Like 2

Share this post


Link to post
Share on other sites

That's always one of the problems with 3d games - getting lost :) sound volume based on distance might be a simple method to avoid the ghosts too.

 

Then you could always do multi player ;)

Lol, no, please, not multiplayer.

 

Sound volume warnings is a good one though ;)

Share this post


Link to post
Share on other sites

Hey Sporadic this looks really cool. May I suggest that the little on screen radar to help predict the ghosts on screen look closer to the original pacman sprites instead of the current blocks and bars. Its not really necessary but I think it will really help old schoolers make the connection better

Share this post


Link to post
Share on other sites

Hey Sporadic this looks really cool. May I suggest that the little on screen radar to help predict the ghosts on screen look closer to the original pacman sprites instead of the current blocks and bars. Its not really necessary but I think it will really help old schoolers make the connection better

I'd rather avoid the obvious massive law suit lolol

 

At the end of the day, that is just a HUD to give you a glance of what's around so I don't want to encourage players to look at that map too often. I might even remove it in hardcore mode.

  • Like 1

Share this post


Link to post
Share on other sites

This looks very cool! Do you think you'll use different textures on different levels? Different mazes? Any types of power-ups besides the traditional power pellets? Some background music? :D

 

..Al

Share this post


Link to post
Share on other sites

Looks good but unfortunately not one I could play as it will mess with my motion sickness :(

 

Would a disable head-bob option fix that?

Share this post


Link to post
Share on other sites

Been thinking that, if you really want to add a twist, try doing it as a 3d dig dug :D

Awesome idea and totally doable. Perhaps something for a separate project. The map can dynamically update though eg. Destroy blocks

Edited by Sporadic

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...