johnnywc #1 Posted December 1, 2017 Hello all,After completing Super Cobra Arcade, the CHAMP Games dev team has been busy working on our next project: A port of the Namco classic Mappy. It's been a game I've been thinking about making for over 10 years, and with the advances in technology I've finally moved forward with the development. Nathan Strum is doing an amazing job with the graphics (as he does with all my games, thanks Nathan!) and Mike Haas (ieposta) will be following up his fabulous work in Super Cobra Arcade to provide the music and sound effects (he has already posted some amazing music demos for Mappy, which in part inspired me to finally take on this challenge). I would estimate the game is about 50% complete, with all of the game physics done (walking, jumping, hopping, scrolling, platforms, trampolines, doors, bells, trap doors), all levels implemented (12) plus the bonus stage is playable, and basic collision detection (prizes, walls, balloons). Still plenty of work to be done, most notably the enemies (cats, Goro, etc) and all the no-so-fun stuff like title screens, menus, etc. There is no timetable for a release but I thought I'd share some screen shots of the progress. I'm hoping to have a playable demo done available sometime after the new year. Level 1: Jumping on a trampoline: Bonus stage: Mappy in the attic: Bells: Level 14 (trap doors, not shown correctly because of Stella screen capture): Keep an eye out for updates in the near future! 40 Quote Share this post Link to post Share on other sites
chavert #2 Posted December 1, 2017 I can not wait to be in 2018 1 Quote Share this post Link to post Share on other sites
Albert #3 Posted December 1, 2017 Having played an early version of this, it's going to be pretty incredible. ..Al 6 Quote Share this post Link to post Share on other sites
Tempest #4 Posted December 1, 2017 Looks amazing. 1 Quote Share this post Link to post Share on other sites
chas10e #5 Posted December 1, 2017 Will be looking forward to a playable demo. I know a guy who's pretty good at this game 1 Quote Share this post Link to post Share on other sites
+groundtrooper #6 Posted December 1, 2017 Wow!! Looks great! 1 Quote Share this post Link to post Share on other sites
+sramirez2008 #7 Posted December 1, 2017 So cool! Looking forward to the demo. Thanks for sharing the screen shots. 1 Quote Share this post Link to post Share on other sites
4ever2600 #8 Posted December 1, 2017 Awesome! JohnnyWC doing it again!! Thanks for everyone's hard work! Quote Share this post Link to post Share on other sites
SS #11 Posted December 1, 2017 I was just thinking about how much the A8 needs a version of Mappy. I would have never even thought it possible on the 2600! I can hardly wait to see this in action. Fantastic! Quote Share this post Link to post Share on other sites
+TrekMD #12 Posted December 2, 2017 That just looks stunning! Quote Share this post Link to post Share on other sites
DaveD #13 Posted December 2, 2017 Wait. What? Is it April 1st already? Did I sleep through Christmas? Quote Share this post Link to post Share on other sites
+Nathan Strum #14 Posted December 2, 2017 Wait. What? Is it April 1st already? Did I sleep through Christmas? Nah... we'd do something less obvious for April Fools. Quote Share this post Link to post Share on other sites
Inky #15 Posted December 2, 2017 SHUT UP AND TAKE MY MONEY! 1 Quote Share this post Link to post Share on other sites
+KaeruYojimbo #16 Posted December 2, 2017 I'm only barely exaggerating when I say I am crying tears of joy right now. Quote Share this post Link to post Share on other sites
ZeroPage Homebrew #18 Posted December 2, 2017 Wow, the graphics are just incredible on this! Can't wait to see how this game develops! Quote Share this post Link to post Share on other sites
+Swami #19 Posted December 2, 2017 This is HUGE Quote Share this post Link to post Share on other sites
+Tarzilla #20 Posted December 2, 2017 Wow! Can't wait to see more. Quote Share this post Link to post Share on other sites
Thomas Jentzsch #21 Posted December 2, 2017 Level 14 (trap doors, not shown correctly because of Stella screen capture):What's wrong here? Quote Share this post Link to post Share on other sites
+Cafeman #22 Posted December 2, 2017 Um, Wow! Is the mouse just one Player sprite? Quote Share this post Link to post Share on other sites
Brian O #23 Posted December 2, 2017 You and Nathan make a great team. 1 Quote Share this post Link to post Share on other sites
DaveD #24 Posted December 2, 2017 You and Nathan make a great team. And Mike. His sound and music contributions really put that extra layer of polish on these games and really help elevate them above the typical scratches, beeps and booms you expect from a 2600. It's kind of a homebrew dream team. What ever they work on together becomes the next gotta have 2600 game. Really looking forward to seeing how this evolves. 3 Quote Share this post Link to post Share on other sites
DaveD #25 Posted December 2, 2017 I gotta ask the question everyone's thinking though. How long will it be called Mappy before being forced to slightly change things up? I know Namco is still pretty aggressive with their properties. Moppy? 😉 Quote Share this post Link to post Share on other sites