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Reiko's Robot Run


Turbo Laser Lynx

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Hi everyone! I'm happy to announce my new little game 'Reiko's Robot Run'. It is released on physical cartridge alongside Karri's 'Always Winter, Never Christmas'.




Karri has been helping me with my Lynx endeavors for many, many years, so I'm very happy to be part of this co-release. Extra special thanks to him and big thanks to everyone who's been working on tools and documentation, making Lynx game creation possible and more enjoyable over the years.


I hope you enjoy this little game that is a parody, or caricature if you will, of something very popular. The game is about a girl called Reiko whose story we all know too well, collecting junk every day to get her food, gazing at the stars and dreaming away.


- You control Reiko on her hover-moped.

- Watch out for Swarmtroopers.

- Collect junk B33r robots.

- Admire crashed 'Planet Pulverizer' star ship in the background

- Dig the music.

- Every 100 points the Junkyard alien Unken Prutt will give you one third of a food ration (one energy).

- He wants you to try and get 1000 junk if you can.




Dev Stuff:

It's quite ridiculous how much effort goes into a small game like this when you want to cover all the standard parts of a game, and to have some sort of quality! I spent every night for one full month last autumn and every night for one full month this autumn developing it. But I must say that I had such a good time.


I set out to re-learn how to create a small Lynx game, but my main goal was to learn how to develop ALL the most important parts needed for creating a 'real/full' Lynx game next (because that's always been my dream). Some stuff I managed to figure out my self and again many things I learned from the kind Lynx developers here at Atari Age.


Stuff I Learned (Successes!):

- Learning about developing the most important parts needed for a 'real/full' Lynx game

- Learning how to use Karri's cart segments (loading in new parts from cart to RAM).

- First Lynx game where I put real effort into the graphics

- First Lynx game where I put real effort into the music

- Learning more about chipper, slowly but surely (Thanks for the wonderful tool Sage!)

- Learning how to have music and sfx side by side (Thanks Sage, Karri and Tonma!)

- Re-learning how to use the Lynx palette (which can be tricky).


Special thanks to LX.net for his amazing Lynx tutorials, without them this project would not have been possible.


Some adversity:

In many ways it was a typical development project, because when I was about 98% done I learned about the Lynx hardware hoff and voff registers (I've only recently realized that 'custom hardware' is exciting) and I thought that I probably should re-write and re-draw big parts of the whole thing. However I will go by the theories that you have to finish something to be able to move on, and that you learn by doing, being a total perfectionist only slows down learning. Now I can move on to something new and better for the Lynx.


The scrolling is not perfect, you can choose in the options of the game to either have smoother scrolling that is a bit blurry (not as blurry as in the video, I guess the fps of the Lynx is higher that the camera/video) or clearer scrolling that is less smooth and has some hick ups. Still I wanted to leave both settings in the game. In my own opinion the game looks pretty nice on a real Lynx, especially on a McWill Lynx. And I thought I was so smart using the Lynx scaling to stretch out a small blue box for the sky and a small orange box for the ground, and then only scroll smaller sprites!


post-2915-0-46486300-1512684284.jpeg


Anyways, cheers to everyone here at the Lynx forum and hopefully you will have fun with the game for a while and/or enjoy the graphics and the music :)

Edited by Turbo Laser Lynx
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Thanks everyone!

 

This looks amazing! I can't wait to play this one -- and I love the parallax scrolling!

 

It also looks like this could be hacked into Txupinazo.... :)

 

Thanks man! Yeah I checked it out and it wouldn't require that much change. Probably drawing new graphics would be the biggest job.

 

 

Don't be so modest, it is not the first time ;)

 

Can't wait to get both games in my letter box.

 

Ok thanks haha :D when I think about it I stated it wrong, probably more effort went in to many of my abc songs because chipper is faster, I really meant that the music came out more like I had imagined it.

 

I can't watch the video until my cartridge turns up, don't want to spoil the surprise! Well done Turbo Laser for releasing this. I really enjoyed reading your first message in this thread, great little story.
Rgds
BadPricey

 

Thanks! We were actually a bit worried that it would spoil it for some, but we wanted to show (for those interrested) what you get if you buy the cart.

Edited by Turbo Laser Lynx
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I send them as priority letters - not Christmas economy stuff. To Sweden 2 - 3 working days. France 3 - 4 working days.

 

This is a limited run time wise. I wanted to dedicate a small time slot for making the carts and sending out stuff. So the shop is very likely to close at the end of 2017. And to open again when the next release is ready. Perhaps already in 2018.

 

But I will only make a few extras to replace broken/lost carts. When I run out of them then I am out of them.

 

The number of carts that we make now is not limited (unless you buy insane amounts of them).

Edited by karri
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Wow, TLL!!!

This is absolutely, completely and utterly amazing!

Thanks so much for making this. It made my day to see this accomplishment. And seeing the credits made me realize I did the right things to make the tutorial.

Keep going. On to the next.

 

Alex

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Thanks for your nice words Alex! I'm sure there's quite a few people behind the scenes that haven't yet released their games and demos that have had a lot of help from you tutorial series. For me personally it's been invaluable because I'm more of a graphics/music kind of guy so I don't get much out of reading the original docs (can't translate them into what you really have to do). So thank you again for making Lynx development more approachable! :) Yup! Moving on to new Lynx ideas.

Edited by Turbo Laser Lynx
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