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Defender 2/Stargate dificulty


PacChamp

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There's 100 waves according to the manual but I'm beginning to think, not unlike Jr Pac Man, that this is some kinda sick programmer inside joke at Atari. Am I waiting my time...I'm even using all the buttons on one controller lmao??

The game is pure eye candy and brilliance and a prominent title that has 8 bit feel. Im so confused...

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The game calls for using both joysticks...it's tough with all modalities programmed to one MadCatz controller.

You can always default to the button for something special but I think the game came out to late and they didn't care because of the crash and the NES..think it needed further play testing but it is a friggin gem nonetheless. I'd like to get a world-class score on this cart but would be emulation more than likely to consolidate the controls.

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I'm a high-scorer on the Coleco Vision which I think was a terrific port maybe I need to attack this game differently. With two sticks I would imagine getting a legendary score is somewhat an exercise in futility, folly, and farce.

 

Dude wtf with the triple posting?

 

Defender ColecoVision can be marathoned so it's no comparison.

 

I use the Edladdin Twin 7800 controller to play Stargate on the 2600. Check it out if you haven't.

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I think that Defender II is a great technical achievement, but I find the control scheme completely unusable. I suppose it may be a bit better with the joysticks mounted to something, but having to drop the primary controller to activate the other features just makes the game unplayable for me.

 

I doubt that I have ever passed Wave 2 without being completely wiped-out.

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Trackball on the floor with foot...that is genius.

I know u can warp 4 levels at a time carrying 4 humanoids through the StarGate but after level 10 I don't believe you can do it anymore.

Maybe on original hardware the Landers aren't so ramped and juiced up so soon. I think the Genesis version also played lightning quick.

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