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Sydney Hunter Part.2

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Did you really think it was over?

 

Sydney Hunter will makes its returns in a brand new adventure!

 

- Direct sequel to Sacred Tribe!
- Twice bigger and badder!
- More features!
- More enemies!
- More music!
- More everything!

 

Release date: When it's done

 

**Works in progress

 

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Wow, that looks incredible!!  I would love to have the time to break down that picture into character graphics to see how it was composed. 

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Can we see more screenshot?  This one is so nice!!!!  I want more!!! :thumbsup:  :thumbsup:  :thumbsup:  :thumbsup:  :thumbsup:  :thumbsup:  :thumbsup:

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I've already started working on the INtv version ;)


Awesome news! I really love this character and cant wait to see the continuing adventures of Sydney.

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If that can help you 

 

I've got a lot to learn about programming on the CV and Adam.  I'm just learning how to change the foreground and background colors on custom fonts (in groups of 8 characters)...never mind having 4 colors per character.  Is that the limit, or is it two colors per *line* per character (so potentially 16 colors in a character)?  So much to learn...

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I've got a lot to learn about programming on the CV and Adam.  I'm just learning how to change the foreground and background colors on custom fonts (in groups of 8 characters)...never mind having 4 colors per character.  Is that the limit, or is it two colors per *line* per character (so potentially 16 colors in a character)?  So much to learn...

 

He's using sprites for Sydney and the crocs. Each sprite is only one color, so you have to superimpose multiple sprites to get those kinds of result.

 

I think the yellow whip is a little too much though. With a limit of only 4 sprites per scanline, I think that whip is going to induce a lot of flicker, especially when enemy sprites align themselves vertically with Sydney...

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I think the yellow whip is a little too much though. With a limit of only 4 sprites per scanline, I think that whip is going to induce a lot of flicker, especially when enemy sprites align themselves vertically with Sydney...

 

Indeed, I might have to change it 

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It will works exactly like in Cabbage Patch Kids - Adventures in the Park

 

With the background you put on the picture , you will need to do the rope with sprites (at least partially).    In Cabbage Patch Kids the background is full black ,but i don't know if they used sprites or characters

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With the background you put on the picture , you will need to do the rope with sprites (at least partially).    In Cabbage Patch Kids the background is full black ,but i don't know if they used sprites or characters

 

Very true
I'll need to change the background to black for those areas with a swingning rope

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With the background you put on the picture , you will need to do the rope with sprites (at least partially).    In Cabbage Patch Kids the background is full black ,but i don't know if they used sprites or characters

No sprite, only CHR for Cabbage as you can see with my emulator

 

Edited by alekmaul

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I'm now done with the main design 
It's now time for the level design! :) 

The game is going to be titled:  Sydney Hunter & The Quintana Roo 

Yeah, I know there's Quest for Quintana Roo but it has nothing to do with it  ;)
 

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