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Problems with compiling


MemberAtarian

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Hi,

 

I have created my first test code (with a cat in front of a giant cheese, you can move the cat, I would add mice later), but as I try to compile (no error messages), it creates a .bin that will load in the emulator like a supercharger game (closing bar doors) but at the end, it does nothing but clicking noise. I checked the code if there is some problems, compared it to the example files, but no problem,

 

After that, I compiled the example files (like 6_AnimateAplayfield, 12_SimpleTitlescreenDemo, etc.), but they also creates that stupid barn door and that's all. I installed the latest Batari Basic and Virtual Batari Basic as well.

 

This is the code btw.:

 

rem batari Basic Program
rem created 2018.01.09. 20:42:55 by Visual bB Version 1.0.0.554
x=91
y=80
f=10
COLUBK=$FE
main
player0x=x
player0y=y
playfield:
...........XXXXXXXXXXXXXXXXXXXX.
..........XXX.XXXXX.X.X.X.X.XXX.
........XXX.XXX.XXXXXX.X.XXXX.X.
......XXXXXXXXXXXXXX.XX.XX.X.XX.
.....XXXXX.XXX..XX..X.XX.XX.X.X.
....XXX.XXXXXXXXXXXX.X.XX.XX.XX.
...XXXXXXXXXXX..XXXXXXX.X.XXXXX.
.XXXX.XX..XXXXXXXXXX..XXXX...XX.
XXXXXXX.XXXX.XXX.XXXXXX.XXXXXXX.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.
................................
end
player0color:
$FC
$00
$00
$00
$00
$00
$FC
$FC
end
if f=0 then player0:
%00100100
%10111101
%01111110
%01111110
%11100111
%01011010
%00111100
%00100100
end
player0color:
$FC
$00
$00
$00
$00
$00
$FC
$FC
end
if f=5 then player0:
%01000010
%00111100
%11111111
%01111110
%11100111
%01011010
%00111100
%00100100
end
if f>10 then f=0
drawscreen
if joy0up then y=y-1
if joy0down then y=y+1
if joy0left then x=x-1
if joy0right then x=x+1
if joy0up then f=f+1
if joy0down then f=f+1
if joy0left then f=f+1
if joy0right then f=f+1
goto main
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If you don't find an answer before Monday or Tuesday I'll post more.

 

Are you really sure that you're using these:

 

atariage.com/forums/topic/123849-visual-bb-10-a-new-ide-for-batari-basic/page-28#entry3537039

 

atariage.com/forums/topic/214909-bb-with-native-64k-cart-support-11dreveng/

 

 

If you are using batari Basic with Stella, you shouldn't be seeing any Supercharger closing doors.

 

Also check out this thread:

 

atariage.com/forums/topic/181045-how-to-attach-files-and-images/

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MemberAtarian,

 

I cleaned up your code and added some notes in the section. I would highly recommend RT's Page: http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html

 

I noticed you were trying to use player0colors, but that is a tough to do by itself per the RT's page at: http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#kernelopchart

 

For the dim statements. I recommend going in alphabetical order as it makes it easier to track how many variable you have left. http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#dim

 

I did change some colors and equations around, hopefully this is what you are looking for. Lastly I included 32k so you have more space and banks.

20180110_Giant_Cheese_and_Cat.txt

20180110_Giant_Cheese_and_Cat.bas.bin

Edited by Lewis2907
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