MemberAtarian #1 Posted January 9, 2018 Hi, I have created my first test code (with a cat in front of a giant cheese, you can move the cat, I would add mice later), but as I try to compile (no error messages), it creates a .bin that will load in the emulator like a supercharger game (closing bar doors) but at the end, it does nothing but clicking noise. I checked the code if there is some problems, compared it to the example files, but no problem, After that, I compiled the example files (like 6_AnimateAplayfield, 12_SimpleTitlescreenDemo, etc.), but they also creates that stupid barn door and that's all. I installed the latest Batari Basic and Virtual Batari Basic as well. This is the code btw.: rem batari Basic Program rem created 2018.01.09. 20:42:55 by Visual bB Version 1.0.0.554 x=91 y=80 f=10 COLUBK=$FE main player0x=x player0y=y playfield: ...........XXXXXXXXXXXXXXXXXXXX. ..........XXX.XXXXX.X.X.X.X.XXX. ........XXX.XXX.XXXXXX.X.XXXX.X. ......XXXXXXXXXXXXXX.XX.XX.X.XX. .....XXXXX.XXX..XX..X.XX.XX.X.X. ....XXX.XXXXXXXXXXXX.X.XX.XX.XX. ...XXXXXXXXXXX..XXXXXXX.X.XXXXX. .XXXX.XX..XXXXXXXXXX..XXXX...XX. XXXXXXX.XXXX.XXX.XXXXXX.XXXXXXX. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX. ................................ end player0color: $FC $00 $00 $00 $00 $00 $FC $FC end if f=0 then player0: %00100100 %10111101 %01111110 %01111110 %11100111 %01011010 %00111100 %00100100 end player0color: $FC $00 $00 $00 $00 $00 $FC $FC end if f=5 then player0: %01000010 %00111100 %11111111 %01111110 %11100111 %01011010 %00111100 %00100100 end if f>10 then f=0 drawscreen if joy0up then y=y-1 if joy0down then y=y+1 if joy0left then x=x-1 if joy0right then x=x+1 if joy0up then f=f+1 if joy0down then f=f+1 if joy0left then f=f+1 if joy0right then f=f+1 goto main Quote Share this post Link to post Share on other sites
+Random Terrain #3 Posted January 10, 2018 If you don't find an answer before Monday or Tuesday I'll post more. Are you really sure that you're using these: atariage.com/forums/topic/123849-visual-bb-10-a-new-ide-for-batari-basic/page-28#entry3537039 atariage.com/forums/topic/214909-bb-with-native-64k-cart-support-11dreveng/ If you are using batari Basic with Stella, you shouldn't be seeing any Supercharger closing doors. Also check out this thread: atariage.com/forums/topic/181045-how-to-attach-files-and-images/ Quote Share this post Link to post Share on other sites
Lewis2907 #4 Posted January 11, 2018 (edited) MemberAtarian, I cleaned up your code and added some notes in the section. I would highly recommend RT's Page: http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html I noticed you were trying to use player0colors, but that is a tough to do by itself per the RT's page at: http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#kernelopchart For the dim statements. I recommend going in alphabetical order as it makes it easier to track how many variable you have left. http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#dim I did change some colors and equations around, hopefully this is what you are looking for. Lastly I included 32k so you have more space and banks. 20180110_Giant_Cheese_and_Cat.txt 20180110_Giant_Cheese_and_Cat.bas.bin Edited January 11, 2018 by Lewis2907 1 Quote Share this post Link to post Share on other sites