swordquest plus Posted January 18, 2018 Share Posted January 18, 2018 I'm currently playing Karateka for the 7800 on a game-oldies.com emulator. The first three opponents are pretty straightforward, the fourth one isn't too bad, and I can usually defeat the fifth opponent despite how difficult it is, but I always fail at the last opponent. You only start with 5 hit points on that fight and having to always move forward just to avoid getting hit by the bird makes the fight even more aggravating. Any tips on how to defeat the final opponent? Quote Link to comment Share on other sites More sharing options...
thetick1 Posted January 18, 2018 Share Posted January 18, 2018 You have to time your walk forward, attack and then backup. Once you find the rhythm it's pretty easy. 1 Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted January 18, 2018 Share Posted January 18, 2018 I could never beat this game on the 7800. The 1 second delay between tapping the controller and your fighter doing anything kinda made me bonkers. I made it to Akuma once I think. But my frustration won out and I put Karateka away 5 Quote Link to comment Share on other sites More sharing options...
thetick1 Posted January 18, 2018 Share Posted January 18, 2018 I could never beat this game on the 7800. The 1 second delay between tapping the controller and your fighter doing anything kinda made me bonkers. I made it to Akuma once I think. But my frustration won out and I put Karateka away I have only ever played Karateka on the C64, so possible 7800 is much more difficult or even impossible. Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted January 18, 2018 Share Posted January 18, 2018 I have only ever played Karateka on the C64, so possible 7800 is much more difficult or even impossible. I have Karateka as an Atari 8bit cartridge as well. The controls in that are much more responsive, plus it keeps a lot of the other details like kicking down the doors etc that the 7800 one drops. Ibid Inc did a pretty shit conversion, IMO. Hopefully some day, a homebrewer does Karateka right on the 7800. There's no reason it needed to be so shitty. 3 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted January 18, 2018 Share Posted January 18, 2018 Best tip I can come up with for 7800 Karateka, is to pull the cartridge out of the slot and go play something else. Grew up playing and loving it for the Apple ][ and C64 computers. When I first popped it into my 7800 in the mid 90's, was shocked how bad it was. Thought something was wrong with my system. lolPro-Tip: send the cartridge in to Al for your dollar credit, and let it be reborn as a vastly superior homebrew today. 8 Quote Link to comment Share on other sites More sharing options...
swordquest plus Posted January 18, 2018 Author Share Posted January 18, 2018 I have only ever played Karateka on the C64, so possible 7800 is much more difficult or even impossible.It actually is possible to beat the game. I saw a YouTube video of someone who actually beat the game (although they only showed the final boss). https://www.youtube.com/watch?v=ODktLc-rM04 But yeah, its definitely extremely difficult. The delayed controls and the invincible bird really ruins the whole experience. Quote Link to comment Share on other sites More sharing options...
BydoEmpire Posted January 18, 2018 Share Posted January 18, 2018 Pro tips: 1. Grab 7800 Karateka cartridge 2. Insert firmly into garbage can 3. Enjoy more joyful, serene existence Seriously, though, hats off to anyone who can even get close to finishing it. 2 Quote Link to comment Share on other sites More sharing options...
Bakasama Posted January 20, 2018 Share Posted January 20, 2018 I did manage to get to Akuma but the combo of the unkillable bird and Akuma's stamina vs. the player's stamina. I just said nope and stopped there. 2 Quote Link to comment Share on other sites More sharing options...
Jinks Posted January 20, 2018 Share Posted January 20, 2018 This game cheats. Garbage! Quote Link to comment Share on other sites More sharing options...
fluxit Posted January 20, 2018 Share Posted January 20, 2018 (edited) I did manage to get to Akuma but the combo of the unkillable bird and Akuma's stamina vs. the player's stamina. I just said nope and stopped there. After seeing people talking about beating 7800 Karateka, and having completed it on most platforms, I decided to pick up a copy on Ebay about six months ago and give it a try. My experience was the same as yours. I believe it's possible, but while I was able to get used to the poor controls, and forgive the omissions to some degree, that ending is just not at all fun. It doesn't seem fair on this version, and after considering having to do the drudge again for another attempt, it's not going to happen. I say this as someone who could be considered a fan of Karateka. My favorite version is the Apple II. The one that I've played the most is the IBM version. Which is better, kissing the princess or getting killed by her? I more or less alternate. Edited January 20, 2018 by fluxit 1 Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted January 20, 2018 Share Posted January 20, 2018 Which is better, kissing the princess or getting killed by her? I more or less alternate. The great mystery. If she had lethal kicks like that, how'd they capture her in the first place? Then again, how did they capture 30 foot tall Colonial Cook in Ikari Warriors either? 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted January 20, 2018 Share Posted January 20, 2018 Below is a playthrough of the entire game. If someone wishes to jump to a particular part, there are bookmarks/hyperlinks in the description from the source page... https://www.youtube.com/watch?v=I6QJM1DJZdE Title 0:00:03Introduction 0:00:18First Palace Guard 0:01:06Cutscene 0:01:40Second Palace Guard 0:01:59Third Palace Guard 0:02:41Fourth Palace Guard 0:03:29Fifth Palace Guard 0:04:24Cutscene 0:05:32Warlord Akuma 0:05:51Rescued Princess Mariko Ending 0:07:08 With only ~5-6 minutes of actual in-game action, including the cutscene (shown twice), it would almost lead one to believe that the very challenging control and mechanics were done intentionally. For giggles, there is also a dual death video posted a few years ago that comes in at a little over 3 minutes. Per the manual, the Left/P1 Difficulty Switch factors into the game experience: P1 Difficulty Switch Left = Decreased difficulty P1 Difficulty Switch Right = Increased difficulty 2 Quote Link to comment Share on other sites More sharing options...
Bakasama Posted January 21, 2018 Share Posted January 21, 2018 (edited) That's how the game ends? I guess I don't feel too bad about giving up. I know the game is beatable but I'm not sure it's worth getting pissed off and on by game just to beat it. Tower Toppler was a hard to beat without cheating but at least it was fun. This game just feels I'm playing with a karate using sloth. Edited January 21, 2018 by Bakasama 1 Quote Link to comment Share on other sites More sharing options...
fluxit Posted January 21, 2018 Share Posted January 21, 2018 (edited) Thinking about the control in light of Trebor's comments, it seems as though you are not taking the role of the 'karateka,' but are instead controlling an android by remote link. This android receives its commands via satellite, and as a result has a consistent response lag time. Luckily, all of your opponents have the same limitation. Edited January 21, 2018 by fluxit 1 Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted January 21, 2018 Share Posted January 21, 2018 Karateka was my first "super game". I initially thought that all Super Games had extra memory and that this was going to cause lag and control problems like Karateka in every Super Game. Later, I learned it was really just a marketing term and Karateka had shit controls because of bad programming. Quote Link to comment Share on other sites More sharing options...
Jinks Posted January 21, 2018 Share Posted January 21, 2018 This game is junk.. you should get a Leisure Suit Larry ending if you finish it. Not a seizurehug. Quote Link to comment Share on other sites More sharing options...
fluxit Posted January 21, 2018 Share Posted January 21, 2018 Would you prefer censor bars, or fireworks? Quote Link to comment Share on other sites More sharing options...
Jinks Posted January 21, 2018 Share Posted January 21, 2018 Would you prefer censor bars, or fireworks? Forgot to get the condom... STD and DEATH.. 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted January 21, 2018 Share Posted January 21, 2018 Sadly, the game and its ending is shoestringed perhaps even more than realized. Under closer examination of the last scene, the princess sprite is simply the last position of the princess from the cutscene moved over slightly, overlaid partially with the standing player sprite. They are not embracing, forget about kissing... Quote Link to comment Share on other sites More sharing options...
Jinks Posted January 21, 2018 Share Posted January 21, 2018 Maybe the programmers had a sex scene but it lagged so bad it got cut from the game. Quote Link to comment Share on other sites More sharing options...
+save2600 Posted January 21, 2018 Share Posted January 21, 2018 Looks like she's about to learn some dance moves by standing on his feet. Quote Link to comment Share on other sites More sharing options...
swordquest plus Posted January 28, 2018 Author Share Posted January 28, 2018 (edited) Below is a playthrough of the entire game. If someone wishes to jump to a particular part, there are bookmarks/hyperlinks in the description from the source page... https://www.youtube.com/watch?v=I6QJM1DJZdE Title 0:00:03 Introduction 0:00:18 First Palace Guard 0:01:06 Cutscene 0:01:40 Second Palace Guard 0:01:59 Third Palace Guard 0:02:41 Fourth Palace Guard 0:03:29 Fifth Palace Guard 0:04:24 Cutscene 0:05:32 Warlord Akuma 0:05:51 Rescued Princess Mariko Ending 0:07:08 With only ~5-6 minutes of actual in-game action, including the cutscene (shown twice), it would almost lead one to believe that the very challenging control and mechanics were done intentionally. For giggles, there is also a dual death video posted a few years ago that comes in at a little over 3 minutes. Per the manual, the Left/P1 Difficulty Switch factors into the game experience: P1 Difficulty Switch Left = Decreased difficulty P1 Difficulty Switch Right = Increased difficulty Thank you for posting that video! I was looking for a full walkthrough of the game earlier before I posted the video I found and you provided yours. Awesome work! You're a better player than I am, I'll tell you that! Also, the double death video is really funny! What's even more funny is that that actually happened to me a few times while playing the game! It's like on the arcade game Donkey Kong 3, where after you get Donkey Kong out of the greenhouse, you die from one of the bee's stingers. You move on to the next level but lose a life (and possibly get a game over if that was your last one). It's funny how video game software works, isn't it? Edited January 28, 2018 by swordquest plus Quote Link to comment Share on other sites More sharing options...
S1500 Posted January 28, 2018 Share Posted January 28, 2018 Bow in front of your opponent, and he will bow to. Repeat this forever, he'll do it as long as you do! Quote Link to comment Share on other sites More sharing options...
Jinks Posted January 28, 2018 Share Posted January 28, 2018 Thank you for posting that video! I was looking for a full walkthrough of the game earlier before I posted the video I found and you provided yours. Awesome work! You're a better player than I am, I'll tell you that! Also, the double death video is really funny! What's even more funny is that that actually happened to me a few times while playing the game! It's like on the arcade game Donkey Kong 3, where after you get Donkey Kong out of the greenhouse, you die from one of the bee's stingers. You move on to the next level but lose a life (and possibly get a game over if that was your last one). It's funny how video game software works, isn't it? I died on yars revenge by the - guy and I killed the swirl at the same time. The round ended but a did not lose a life. It did the death animation for me except my yar never exploded. Game code is strange.. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.