nosweargamer Posted January 20, 2018 Share Posted January 20, 2018 The manual says the game has 13 levels (although you can use the difficulty options to skip some of the earlier levels). Does anyone know what happens if you beat level 13? Is there an ending? Does it loop? Does it just end showing your final score? I can't even get to level 10 myself, and no one I know has been able to even reach the 13th level. Quote Link to comment Share on other sites More sharing options...
Eric7100 Posted January 21, 2018 Share Posted January 21, 2018 It ends by having Kool-Aid Man break through your wall, saying "Oh yeah..." 2 Quote Link to comment Share on other sites More sharing options...
m-crew Posted January 21, 2018 Share Posted January 21, 2018 It ends by having Kool-Aid Man break through your wall, saying "Oh yeah..." lmao !!! Good one Eric.. 1 Quote Link to comment Share on other sites More sharing options...
zzip Posted January 22, 2018 Share Posted January 22, 2018 It ends by having Kool-Aid Man break through your wall, saying "Oh yeah..." This needs to be in the VR remake! Quote Link to comment Share on other sites More sharing options...
freewheel Posted January 23, 2018 Share Posted January 23, 2018 It ends by having Kool-Aid Man break through your wall, saying "Oh yeah..." Like this? (go to 4:54). https://youtu.be/TBqyjl1gkVw Direct link 2 Quote Link to comment Share on other sites More sharing options...
Eric7100 Posted January 23, 2018 Share Posted January 23, 2018 Exactly! Quote Link to comment Share on other sites More sharing options...
mr_me Posted January 23, 2018 Share Posted January 23, 2018 (edited) That's an odd video. Intellivision koolaid man normally has smooth scrolling, not what you see in that video. I wonder what emulator they used. And that "oh yeah" animation happens at the completion of every level. Edited January 23, 2018 by mr_me 1 Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted January 28, 2018 Share Posted January 28, 2018 Jokes aside, I'd love to know the actual answer to this one too. People at TASVideos have been doing tool-assisted speedruns for Intellivision lately; problem is that this game is too slow and "unsexy" for that to be a likely possibility. Quote Link to comment Share on other sites More sharing options...
Eric7100 Posted January 28, 2018 Share Posted January 28, 2018 Who was joking? Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted January 28, 2018 Share Posted January 28, 2018 Who was joking? Are you saying that you've beaten Level 13? Quote Link to comment Share on other sites More sharing options...
Eric7100 Posted January 29, 2018 Share Posted January 29, 2018 Are you saying that you've beaten Level 13? Not at all. Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted January 29, 2018 Share Posted January 29, 2018 So your post #2 was simply a speculation, then? Or have you seen someone beat Level 13? Quote Link to comment Share on other sites More sharing options...
nosweargamer Posted January 30, 2018 Author Share Posted January 30, 2018 So your post #2 was simply a speculation, then? Or have you seen someone beat Level 13? I took it as a joke. Technically, Kool-Aid man does it twice a level, once after each child part, but not at the end of the level (In each level you control the kids, then Kool-Aid Man, then the kids again, then Kool-Aid Man and then you move onto the next level) Could he show up at the end of the 13th level? Maybe. Does the game freeze after the 13th level showing you your final score? Maybe. Does it just loop the 13th level. Maybe. I was just hoping someone here knew, but I have yet to find anyone who has ever made it that far. 1 Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted January 31, 2018 Share Posted January 31, 2018 Yeah, we can guess or assume what might happen at the end of Level 13, but it'd be great to know what actually happens for sure. There have been a few games that surprised me at the end! 1 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted January 31, 2018 Share Posted January 31, 2018 Should start another highly valued IntelliSpecial® Poll:Do you still play Kool-Aid Man?Do you still drink Kool-Aid?If you answered yes to either... why? 1 Quote Link to comment Share on other sites More sharing options...
nosweargamer Posted January 31, 2018 Author Share Posted January 31, 2018 Do you still drink Kool-Aid? If you answered yes to either... why? No...they discontinued Sharkleberry Fin 2 Quote Link to comment Share on other sites More sharing options...
Zendocon Posted May 7, 2021 Share Posted May 7, 2021 I do remember playing in the Kool-Aid Man phase as a kid and catching the second of the Thirsties at the far right edge of the playfield a few times. Since the screen pans slightly to the right to display your score for a few seconds before returning to the kids' phase, it might go one background card beyond where it should, and display garbage on the far right side of the screen, which I think was GROM card 116, yellow foreground. When I saw that as a kid, I thought it was the shingles from a neighboring house, seen close-up, and I wondered why the kids never ran to the neighbors' house to call the police and report they had been kidnapped by the Thirsties. 1 Quote Link to comment Share on other sites More sharing options...
larryvgs Posted March 8, 2022 Share Posted March 8, 2022 Used to own this game back in the day thinking it would be a rare valuable game some day, but have long since given up on its price going above $100 and have sold it on EBay. Have been trying out the Nostalgia emulator lately and returning to playing Kool-Aid Man again, and was able to get to Level 13 only through constant saving and restoring of the game in the emulator, and trying to stay as close to the middle of the screen as possible, often moving back so there was equal space to either side of the children, and then waiting for the thirties to make an appearance. Once I got to Level 13 the thirsties were IMPOSSIBLE to avoid, and they lock on you like a heat seeking missile even if you nowhere close to them. Would love to know if anyone finds a solution to level 13 using this constant save and restore approach, or if the programmer intentonally made Level 13 impossible to complete. 2 Quote Link to comment Share on other sites More sharing options...
IMBerzerk Posted March 9, 2022 Share Posted March 9, 2022 Once you pass level 13, Kool Aid Man's picture breaks, all his juice spills out him while falling to his knees .... then he says the "oh no!!" from Bomb Squad. The game ends with Space Spartans.. "The Battle is Over" as the thirsties drink up what's left of him. I think I'm watching too much Walking Dead... ? 1 1 Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted March 9, 2022 Share Posted March 9, 2022 On 3/8/2022 at 10:16 AM, larryvgs said: Used to own this game back in the day thinking it would be a rare valuable game some day, but have long since given up on its price going above $100 and have sold it on EBay. Have been trying out the Nostalgia emulator lately and returning to playing Kool-Aid Man again, and was able to get to Level 13 only through constant saving and restoring of the game in the emulator, and trying to stay as close to the middle of the screen as possible, often moving back so there was equal space to either side of the children, and then waiting for the thirties to make an appearance. Once I got to Level 13 the thirsties were IMPOSSIBLE to avoid, and they lock on you like a heat seeking missile even if you nowhere close to them. Would love to know if anyone finds a solution to level 13 using this constant save and restore approach, or if the programmer intentonally made Level 13 impossible to complete. I wonder if you could tell the emulator to (temporarily) ignore collision detection with the thirsties? It'd be really interesting to see what happens in Level 14: a crash, a return to low aggression, or more of the same. And conversely if Level 13 is impassable even with a tool-assisted run, it'd be cool to know it's a de facto kill screen. Quote Link to comment Share on other sites More sharing options...
zzip Posted March 9, 2022 Share Posted March 9, 2022 (edited) It ends when Kool Aid Man drinks the Kool Aid Edited March 9, 2022 by zzip 1 Quote Link to comment Share on other sites More sharing options...
+BBWW Posted March 9, 2022 Share Posted March 9, 2022 It ends ceremonially with the Thristies drinking Kool-Aid in a remote settlement in the jungles of Guyana. 1 Quote Link to comment Share on other sites More sharing options...
Zendocon Posted March 9, 2022 Share Posted March 9, 2022 4 hours ago, thegoldenband said: I wonder if you could tell the emulator to (temporarily) ignore collision detection with the thirsties? It'd be really interesting to see what happens in Level 14: a crash, a return to low aggression, or more of the same. And conversely if Level 13 is impassable even with a tool-assisted run, it'd be cool to know it's a de facto kill screen. I tried doing just that. Even with the collision bit turned off for the Thirsties and kids' sprites, the same thing happens when the Thirsties catch the kids. That would mean collision detection is happening at the software level, same as for Lock & Chase. The four collectable objects are assigned to the last 4 sprites, so setting a lower value at $104 doesn't work either, like it did for Vectron. I'll have to look further into the ROM. 1 1 Quote Link to comment Share on other sites More sharing options...
Mark Kennedy Posted March 9, 2022 Share Posted March 9, 2022 10 minutes ago, Zendocon said: I tried doing just that. Even with the collision bit turned off for the Thirsties and kids' sprites, the same thing happens when the Thirsties catch the kids. That would mean collision detection is happening at the software level, same as for Lock & Chase. The four collectable objects are assigned to the last 4 sprites, so setting a lower value at $104 doesn't work either, like it did for Vectron. I'll have to look further into the ROM. You would have to alter the logic that makes the Thirsties move. That should be pretty easy to do if you have disassembled the code. But seem my other post on the answer about the level limit. 2 Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted March 10, 2022 Share Posted March 10, 2022 2 hours ago, Mark Kennedy said: You would have to alter the logic that makes the Thirsties move. That should be pretty easy to do if you have disassembled the code. But seem my other post on the answer about the level limit. Wow, @Mark Kennedy, awesome to have you aboard! (For anyone who doesn't know, see here.) I haven't spotted your other post -- AtariAge is claiming you only have one so far -- is it on AtariAge somewhere? Would love to know more about any level limit (or absence of one). Quote Link to comment Share on other sites More sharing options...
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