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Intymike

Only for European or Australian Collectors!

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We have already a very strong candidate for GOTY 2018 in the category "Best Bootleg/Hack/Update/Re-Release-Physical"

 

Thank you my friend! You rock*

 

(* that's obvious, being an "heavy metal member of two Intellivision related clubs")

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After just 35 years of waiting Intellivision fans with PAL systems get their cartridge release of one of the best games in the Intellivision library.

 

Dreadnaught Factor!

 

This is a limited release of 25 copies (24 at the moment).

 

You get a cartridge with the game (tested on different machines and working fine on PAL and NTSC, however some strangely modified consoles can produce errors)...

...and two PAL stickers which you can apply to the spine of a original Dreadnaught Factor box to make it a very special PAL box.

 

The price is 25 Euros (+ 2€ if you wanted it registered) including worldwide shipping as far as to our PAL brothers in Australia.

 

There are already a few copies gone, please start preordering now. At the moment there is only one copy per order. However, if there is not much interest in this product, it can be changed to two copies.

Same goes to collectors from outside the PAL region. If there are within a month of order time left overs, you can probably get one of these (but aside from a cartridge variation it brings nothing special for you).

 

The Copyright of this game is still by Activision. If some of you modern Activision guys reading this. This is just a small run for hardcore collectors and I don't do a profit on this project. I hope you don't mind!

post-30718-0-78526600-1517233598_thumb.jpg

post-30718-0-23415300-1517233682.jpg

Edited by Intymike

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I'm in for one copy (for now...)

 

 

EDIT: moreover, the timing couldn't better given the recent release of The Last Jedi

Edited by intellivotion

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Let's start the list:

 

1. reserved (my copy ;) )

2. intellivotion

3. Intellivisioner

 

 

backlist

1. Humblejack

2. cmart604

3. Steve Jones

Edited by Intymike

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Let's start the list:

 

1. reserved (my copy ;) )

2. intellivotion

3. Intellivisioner

 

 

backlist

1. Humblejack

Lol! I cant resist. Backlist for me too please. :)

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Hi,

 

Great to know that I will finally be able to play this amazing game on my Pal/Scart console. I have been waiting for years for such a release. I'm definitely up for one. Thank you Mike for making this possible! Cheers.

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Let's start the list:

 

1. reserved (my copy ;) )

2. intellivotion (2)

3. Intellivisioner

4. Oscar G.

5. Spadafermo51 (2)

 

backlist

1. Humblejack

2. cmart604

3. Steve Jones

4. KylJoy (2)

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I assume this is the Kansas in the US. I will put you on the back list. ;)

Didn't Dorothy mention that Kansas was over the rainbow ? ;)

:)

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Where do i have to send the money to?

Please add me to the List!

(except, hey is this modification otherwise possible?)

you get "one" of these for free!:

 

 

local manta_scale = 1.2
local manta_radius = 20*manta_scale
local manta_pixels = {.1,50*manta_scale,200*manta_scale,0}

define_model('manta_flap_r', {
    info = {
            bounding_radius = manta_radius,
            },
    static = function()
        local v0 = v(0,-4.5,0)
        local v1 = v(-1.5,9,-.2)

        texture('textures/manta/manta.png',v(-.683,-.522,0),v(.0111,0,0),v(0,-.0111,0))
        zbias(3,v(0,0,0),v(0,0,1))
        cuboid(v0,v1)
        zbias(0)
    end
})

define_model('manta_flap_l', {
    info = {
            bounding_radius = manta_radius,
            },
    static = function()
        local v0 = v(0,-4.5,0)
        local v1 = v(1.5,9,-.2)

        texture('textures/manta/manta.png',v(-.65,-.522,0),v(.0111,0,0),v(0,-.0111,0))
        zbias(3,v(0,0,0),v(0,0,1))
        set_insideout(true)
        cuboid(v0,v1)
        set_insideout(false)
        zbias(0)
    end
})        

define_model('manta_gear_front', {
    info = {
            lod_pixels = manta_pixels,
            bounding_radius = manta_radius,
            materials={'steel'},
        },
    static = function()
        set_material('steel', .25,.28,.3,1, 1,1.3,1.5,30)
    end,
    dynamic = function(lod)
        local v1 = v(-1.5,0,3.75)
        local v2 = v(1.5,0,3.75)
        
        local divs = lod*2
            
        if lod > 2 then
            rot_gear('manta_flap_l',v1,v(0,1,0),v(0,0,1),1,90,v(0,0,1),0,.33)
            rot_gear('manta_flap_r',v2,v(0,1,0),v(0,0,1),1,90,v(0,0,-1),0,.33)
        end
        
        if get_animation_position('WHEEL_STATE') ~= 0 then
            if lod > 2 then
                local trans = 0.5*3.1416*(math.clamp(get_animation_position('WHEEL_STATE'),.33,1)-.33)*1/(1 - 0.33)
                use_material('steel')     
                texture('lmrmodels/textures/010.png',v(-.5,-.35,0),v(1,0,0),v(0,-.17,0))
                lathe(divs,v(.7,2.2,5),v(.7,1.2-5*math.sin(trans),5*math.cos(trans)),v(1,0,0),{0,.3, .25,.3, .25,.25, .5,.25, .5,.2, .75,.2, .75,.15, 1,.15})
            end
            rot_gear('gear1_fwheel',v(0,1.2,0),v(1,0,0),v(0,1,0),1,90,v(-1,0,0),.33,1)
        
            if lod > 2 then
                call_model('gear1_recess_front',v(0,0,0),v(1,0,0),v(0,1,0),1)
            end
        end
    end
})

define_model('manta_flap_rear_rr', {
    info = {
            bounding_radius = manta_radius,
        },
    static = function()
        local v0 = v(0,-1,0)
        local v1 = v(0,1,0)
        local v2 = v(-6,2.8,0)
        local v3 = v(-6.5,2.8,0)
        local v4 = v(-6.5,-2.8,0)
        local v5 = v(-6,-2.8,0)
        local v6 = v(0,0,-.2)
        local v7 = v(0,0,0)
        
        texture('textures/manta/manta.png',v(-.8615,-.212,0),v(.0095,0,0),v(0,-.01,0))
        zbias(3,v(0,0,0),v(0,0,1))
        extrusion(v6,v7,v(0,1,0),1, v0,v1,v2,v3,v4,v5)
        zbias(0)
    end
})

define_model('manta_flap_rear_rl', {
    info = {
            bounding_radius = manta_radius,
        },
    static = function()
        local v0 = v(0,-2.8,0)
        local v1 = v(2.5,5.6,-.2)
        
        texture('textures/manta/manta.png',v(-.7685,-.212,0),v(.012,0,0),v(0,-.01,0))
        set_insideout(true)
        zbias(3,v(0,0,0),v(0,0,1))
        cuboid(v0,v1)
        zbias(0)
        set_insideout(false)
    end
})

define_model('manta_flap_rear_ll', {
    info = {
            bounding_radius = manta_radius,
        },
    static = function()
        local v0 = v(0,-1,0)
        local v1 = v(0,1,0)
        local v2 = v(6,2.8,0)
        local v3 = v(6.5,2.8,0)
        local v4 = v(6.5,-2.8,0)
        local v5 = v(6,-2.8,0)
        local v6 = v(0,0,-.2)
        local v7 = v(0,0,0)
        
        texture('textures/manta/manta.png',v(-.4705,-.212,0),v(-.0095,0,0),v(0,.01,0))
        zbias(3,v(0,0,0),v(0,0,1))
        extrusion(v6,v7,v(0,-1,0),1, v5,v4,v3,v2,v1,v0)
        zbias(0)
    end
})

define_model('manta_flap_rear_lr', {
    info = {
            bounding_radius = manta_radius,
        },
    static = function()
        local v0 = v(0,-2.8,0)
        local v1 = v(2.5,5.6,-.2)
        
        texture('textures/manta/manta.png',v(-.563,-.212,0),v(-.012,0,0),v(0,.01,0))
        set_insideout(true)
        zbias(3,v(0,0,0),v(0,0,1))
        cuboid(v0,v1)
        zbias(0)
        set_insideout(false)
    end
})

define_model('manta_gear_right', {
    info = {
            lod_pixels = manta_pixels,
            bounding_radius = manta_radius,
            materials={'steel'},
        },
    static = function()
        set_material('steel', .25,.28,.3,1, 1,1.3,1.5,30)
    end,
    dynamic = function(lod)
        local v0 = v(1,0,0)
        local v1 = v(-8,0,0)
        local v2 = v(.3,.6,0)
        local divs = 2*lod
        
        if lod > 2 then
            rot_gear('manta_flap_rear_rr',v0,v(0,1,0),v(0,0,1),1,90,v(0,0,-1),.33,1)
            rot_gear('manta_flap_rear_rl',v1,v(0,1,0),v(0,0,1),1,90,v(0,0,1),0,.33)
        end        
        
        if get_animation_position('WHEEL_STATE') ~= 0 then
            if lod > 2 then
                local trans = 0.5*3.1416*(math.clamp(get_animation_position('WHEEL_STATE'),.33,1)-.33)*1/(1 - 0.33)
                use_material('steel')     
                texture('lmrmodels/textures/010.png',v(-.5,0,0),v(0,.12,0),v(0,0,-5))
                lathe(divs,v(-4.5,2.0,0),v(0.25-4.75*math.cos(trans),0.4-4.5*math.sin(trans),0),v(0,0,1),{0,.3, .25,.3, .25,.25, .5,.25, .5,.2, .75,.2, .75,.15, 1,.15})
            end
            rot_gear('gear2_wheel',v2,v(0,1,0),v(0,0,-1),1,90,v(0,0,-1),.33,1)
            
            if lod > 2 then
                call_model('gear2_recess',v(0,0,0),v(1,0,0),v(0,0,1),1)
            end
        end
    end
})

define_model('manta_gear_left', {
    info = {
            lod_pixels = manta_pixels,
            bounding_radius = manta_radius,
            materials={'steel'},
        },
    static = function()
        set_material('steel', .25,.28,.3,1, 1,1.3,1.5,30)
    end,
    dynamic = function(lod)
        local v0 = v(1,0,0)
        local v1 = v(-8,0,0)
        local v2 = v(.3,.6,0)
        local divs = 2*lod
        
        if lod > 2 then
            rot_gear('manta_flap_rear_ll',v0,v(0,1,0),v(0,0,1),1,90,v(0,0,-1),.33,1)
            rot_gear('manta_flap_rear_lr',v1,v(0,1,0),v(0,0,1),1,90,v(0,0,1),0,.33)
        end        
        
        if get_animation_position('WHEEL_STATE') ~= 0 then
            if lod > 2 then
                local trans = 0.5*3.1416*(math.clamp(get_animation_position('WHEEL_STATE'),.33,1)-.33)*1/(1 - 0.33)
                use_material('steel')     
                texture('lmrmodels/textures/010.png',v(-.5,0,0),v(0,.12,0),v(0,0,-5))
                lathe(divs,v(-4.5,2.0,0),v(0.25-4.75*math.cos(trans),0.4-4.5*math.sin(trans),0),v(0,0,1),{0,.3, .25,.3, .25,.25, .5,.25, .5,.2, .75,.2, .75,.15, 1,.15})
            end
            rot_gear('gear2_wheel',v2,v(0,1,0),v(0,0,-1),1,90,v(0,0,-1),.33,1)
            
            if lod > 2 then
                call_model('gear2_recess',v(0,0,0),v(1,0,0),v(0,0,1),1)
            end
        end
    end
})

define_model('manta_gun', {
    info = {
            lod_pixels = manta_pixels,
            bounding_radius = manta_radius,
            materials = {'black','rand'},
            },
    static = function(lod)
        local divs = 4*lod
        set_material('black', .15,.15,.2,1, .8,.9,1,30)
        
        use_material('rand')
        texture('textures/manta/manta.png',v(-.333,-.7,0),v(.037,0,0),v(0,0,-1))
        lathe(divs,v(0,0,-1.2),v(0,0,1),v(0,1,0),{ 0,.25, .1,.35, 1,.35 })
        
        use_material('black')
        texture('textures/087.png',v(-.5,-.5,0),v(2,0,0),v(0,-2,0))
        zbias(1,v(0,0,0),v(0,0,1.))
        circle(divs,v(0,0,-1.2),v(0,0,-1),v(0,1,0),.2)
        zbias(0)
    end,
    dynamic = function()
        set_material('rand', get_arg_material(0))
        
        if get_equipment('LASER',1) then
            call_model('gun1_front',v(0,0,-1.2),v(1,0,0),v(0,1,0),1/manta_scale)
        end        
    end
})

define_model('manta', {
    info = {
            scale = manta_scale,
            lod_pixels = manta_pixels,
            bounding_radius = manta_radius,
            materials = {'steel','wins','null','metal','text','rand','matt','glow','layer'},
            tags = {'ship'},
            },
    static = function(lod)
        local v0 = v(0,0,-12)
        local v1 = v(2,0,-11)
        local v2 = v(2,0,-4)
        local v3 = v(9,0,-2)
        local v4 = v(0,2,-10)
        local v5 = v(3,2,-4)
        local v6 = v(6,.5,-1)
        local v7 = v(9,.5,-1)
        local v8 = v(0,2,-4)
        local v9 = v(3,2,-1)
        local v10 = v(6,1,-.5)
        local v11 = v(9,.5,-.5)
        local v12 = v(0,2,0)
        local v13 = v(3,1.5,0)
        local v14 = v(6,1,0)
        local v15 = v(9,.5,0)
        
        local v16 = v(0,3,6)
        local v17 = v(3,0,3)
        local v18 = v(6,0,2)
        local v19 = v(9,0,2)
        local v20 = v(0,2,4)
        local v21 = v(3,1,2)
        local v22 = v(6,1,1.5)
        local v23 = v(9,.5,1.5)
        local v24 = v(0,2,2)
        local v25 = v(3,1,1.5)
        local v26 = v(6,.5,1)
        local v27 = v(9,.5,1)
        
        local divs = 4*lod
        local divs2 = 6*lod
        
        set_material('steel', .55,.65,.7,1, 1,1.2,1.5,30)
        set_material('metal', .3,.35,.4,1, .8,.9,1,30)
        set_material('null', 0,0,0,0)
        set_material('text', 1,1,1,.5, .3,.3,.3,10)
        set_material('matt', .2,.25,.3,1, .3,.3,.3,10)
        set_material('glow', 0,0,0,1, 1,1,1,100, 1,1.2,1.5)
        set_material('layer', .55,.65,.7,.99, 1,1.2,1.5,30)

        use_material('metal')
        call_model('manta_gear_right',v(5,0,.5),v(1,0,0),v(0,1,0),.28)
        use_material('metal')
        call_model('manta_gear_left',v(-5,0,.5),v(-1,0,0),v(0,1,0),.28)
        use_material('metal')
        call_model('manta_gear_front',v(0,0,-9),v(1,0,0),v(0,1,0),.3)
    
        if lod == 1 then
            xref_cubic_bezier_quad(3,3, v0,v4,v8,v12,
                                                v1,v5,v9,v13,
                                                v2,v6,v10,v14,
                                                v3,v7,v11,v15)
            
            xref_cubic_bezier_quad(3,3, v16,v17,v18,v19,
                                                v20,v21,v22,v23,
                                                v24,v25,v26,v27,
                                                v12,v13,v14,v15)        

            xref_cubic_bezier_quad(3,1,    v16,v16+v(0,-3,0),v16+v(0,-3,0),v16+v(0,-3,0),
                                                v17,v17,v17,v17,
                                                v18,v18,v18,v18,
                                                v19,v19,v19,v19)
                                                
            xref_flat(3, v(0,-1,0),{v12+v(0,-2,0)},{v0},{v1,v2,v3},{v15+v(0,-.5,0)})
            xref_flat(3, v(0,-1,0),{v12+v(0,-2,0)},{v15+v(0,-.5,0)},{v19},{v18,v17,v16+v(0,-3,0)})        

            xref_cylinder(4,v(9.4,.25,-4),v(9.4,.25,4),v(0,1,0),.5)

        else
            --cockpit
            if lod > 2 then
                use_material('steel')
                texture('textures/155.png',v(-.5,-.7,0),v(1.2,0,0),v(0,2.75,0))
                texture_glow('textures/155glow.png')
                extrusion(v(0,0,.5),v(0,0,.35),v(0,1,-.5),1,v(-.55,1.6,0),v(.55,1.6,0),v(.4,1.95,0),v(-.4,1.95,0))
                texture_glow(nil)

                use_material('matt')
                texture('textures/121.png',v(-.5,-.7,0),v(0,0,1),v(0,-.8,0))
                cuboid(v(-.75,1.8,-1),v(1.5,-.8,2))
                
                use_material('steel')
                set_insideout(true)
                ring(divs2,v(0,1.6,0),v(0,2.05,0),v(0,0,1),.6)
                set_insideout(false)                
                
                if lod > 3 then
                    call_model('pilot1',v(0,1.7,-.2),v(1,0,0),v(0,1,0),1/manta_scale)
                end
                
                --inlets
                use_material('steel')
                texture('textures/manta/manta.png',v(-.667,-.2305,0),v(.037,0,0),v(0,0,1))
                cuboid(v(-1,0,2),v(2,.2,-3))
                set_insideout(true)
                lathe(divs,v(3,0,-3),v(3,.2,-3),v(0,0,1),{ 0,.6, 1,.6, 1,0 })
                lathe(divs,v(-3,0,-3),v(-3,.2,-3),v(0,0,1),{ 0,.6, 1,.6, 1,0 })
                set_insideout(false)
                
                --cutouts
                texture(nil)
                use_material('null')
                zbias(1,v(0,0,0),v(0,1,0))
                circle(divs2,v(0,2.05,0),v(0,1,0),v(0,0,1),.6)
                zbias(1,v(0,0,0),v(0,-1,0))
                quad(v(1,0,2),v(-1,0,2),v(-1,0,-1),v(1,0,-1))
                xref_circle(divs,v(3,0,-3),v(0,-1,0),v(0,0,1),.6)
                zbias(0)
                
                --mountings
                use_material('steel')
                texture('textures/manta/manta.png',v(-.34,-.769,0),v(.035,0,0),v(0,0,-1))
                set_insideout(true)
                lathe(divs,v(3,1.6,0),v(3,1.65,0),v(0,0,1),{ 0,0, 0,.5, 1,.5 })
                
                texture('textures/manta/manta.png',v(-.327,-.769,0),v(.035,0,0),v(0,0,-1))
                lathe(divs,v(-3,1.6,0),v(-3,1.65,0),v(0,0,1),{ 0,0, 0,.5, 1,.5 })
                set_insideout(false)
                
                use_material('rand')
                texture('textures/manta/manta.png',v(-.333,-.769,0),v(.037,0,0),v(0,0,-1))
                lathe(divs,v(3,1.3,0),v(3,1.65,0),v(0,0,1),{ 0,.8, 1,.6, 1,.5 })
                lathe(divs,v(-3,1.3,0),v(-3,1.65,0),v(0,0,1),{ 0,.8, 1,.6, 1,.5 })
            end

            use_material('rand')
            texture('textures/manta/manta.png',v(-.333,-.769,0),v(.037,0,0),v(0,0,-1))
            xref_cubic_bezier_quad(divs,divs, v0,v4,v8,v12,
                                                v1,v5,v9,v13,
                                                v2,v6,v10,v14,
                                                v3,v7,v11,v15)
            
            xref_cubic_bezier_quad(divs,divs, v16,v17,v18,v19,
                                                v20,v21,v22,v23,
                                                v24,v25,v26,v27,
                                                v12,v13,v14,v15)    
                                                
            lathe(divs2,v(0,1.8,0),v(0,2.05,0),v(0,0,1),{ 0,.9, 1,.7, 1,.6 })

            use_material('metal')
            texture('textures/manta/manta.png',v(-.667,-.231,0),v(.037,0,0),v(0,0,1))
            xref_flat(divs, v(0,-1,0),{v12+v(0,-2,0)},{v0},{v1,v2,v3},{v15+v(0,-.5,0)})
            xref_flat(divs, v(0,-1,0),{v12+v(0,-2,0)},{v15+v(0,-.5,0)},{v19},{v18,v17,v16+v(0,-3,0)})
            
            texture('textures/manta/manta.png',v(-.007,-.341,0),v(0,.04,0),v(.037,0,0))--.037
            xref_cubic_bezier_quad(divs,1,    v16,v16+v(0,-3,0),v16+v(0,-3,0),v16+v(0,-3,0),
                                                v17,v17,v17,v17,
                                                v18,v18,v18,v18,
                                                v19,v19,v19,v19)
        
            use_material('steel')
            texture('textures/manta/manta.png',v(-.63,-.232,0),v(-.057,0,0),v(0,0,-1))
            lathe(divs,v(-9.4,.25,-4),v(-9.4,.25,4),v(0,1,0), { 0,.4, 0,.5, .08,.5, .08,.45, .1,.45, .1,.5, .9,.5, .9,.45, .92,.45, .92,.5, 1,.5, 1,.4 })
            use_material('metal')
            set_insideout(true)
            ring(divs,v(-9.4,.25,-4),v(-9.4,.25,-3.5),v(0,1,0),.4)
            ring(divs,v(-9.4,.25,4),v(-9.4,.25,3.5),v(0,1,0),.4)
            set_insideout(false)
            use_material('steel')
            texture('textures/manta/manta.png',v(-.63,-.232,0),v(.057,0,0),v(0,0,-1))
            lathe(divs,v(9.4,.25,-4),v(9.4,.25,4),v(0,1,0), { 0,.4, 0,.5, .08,.5, .08,.45, .1,.45, .1,.5, .9,.5, .9,.45, .92,.45, .92,.5, 1,.5, 1,.4 })
            use_material('metal')
            set_insideout(true)
            ring(divs,v(9.4,.25,-4),v(9.4,.25,-3.5),v(0,1,0),.4)
            ring(divs,v(9.4,.25,4),v(9.4,.25,3.5),v(0,1,0),.4)            
            set_insideout(false)
            
            texture('textures/004.png',v(-.5,-.2,0),v(1.171,0,0),v(0,1.171,0))            
            xref_circle(divs,v(9.4,.25,-3.5),v(0,0,-1),v(0,1,0),.4)
            xref_circle(divs,v(9.4,.25,3.5),v(0,0,1),v(0,1,0),.4)
        
            texture('textures/013.png',v(-.5,-.6,0),v(0,0,-1),v(-1.5,0,0) )
            xref_ring(divs,v(1.2,.95,4.5),v(1.2,.95,5.5),v(0,1,0),.3)
        
            call_model('posl_green',v(9.9,.25,.2),v(1,0,0),v(0,1,0),1.5)
            call_model('posl_white1',v(9.9,.25,-.2),v(1,0,0),v(0,1,0),1.5)
            call_model('posl_red',v(-9.9,.25,.2),v(1,0,0),v(0,1,0),1.5)
            call_model('posl_white2',v(-9.9,.25,-.2),v(1,0,0),v(0,1,0),1.5)
            call_model('headlight',v(0,0,-10),v(1,0,0),v(0,1,0),1.5)
        
            --window
            use_material('layer')
            texture('textures/122.png',v(-.26,-.11,0),v(0,0,-.5),v(0,-2,0))
            set_insideout(true)
            sphere_slice(divs2,divs/2,0,.5*3.1416,matrix.translate(v(0,2.05,0))*matrix.scale(v(.64,.49,.64)))
            set_insideout(false)
            
            use_material('wins')
            texture(nil)
            sphere_slice(divs2,divs/2,0,.5*3.1416,matrix.translate(v(0,2.05,0))*matrix.scale(v(.65,.5,.65)))
            
            use_material('layer')
            texture('textures/122.png',v(-.26,-.11,0),v(0,0,-.5),v(0,-2,0))
            zbias(1,v(0,0,0),v(0,1,0))
            sphere_slice(divs2,divs/2,0,.5*3.1416,matrix.translate(v(0,2.05,0))*matrix.scale(v(.65,.5,.65)))
            zbias(0)
            texture(nil)
            
            local MT = v(1.2,.95,6.5)
            local MT2 = v(9.4,.25,4)
            local RT = v(9.4,.25,-4)
            local TFT = v(9.4,1.15,-3)
            local TRT = v(9.4,1.15,3)
            local BFT = v(9.4,-.65,-3)
            local BRT = v(9.4,-.65,3)
            local RFT = v(10.25,.25,-3)
            local RRT = v(10.25,.25,3)
            
            call_model('nozzle_l',MT,v(1,0,0),v(0,0,1),.6)
            call_model('nozzle_l',mirx(MT),v(1,0,0),v(0,0,1),.6)
            if lod > 2 then
                call_model('nozzle_s',TFT,v(1,0,0),v(0,1,0),.2)
                call_model('nozzle_s',mirx(TFT),v(1,0,0),v(0,1,0),.2)
                call_model('nozzle_s',TRT,v(1,0,0),v(0,1,0),.2)
                call_model('nozzle_s',mirx(TRT),v(1,0,0),v(0,1,0),.2)
                call_model('nozzle_s',BFT,v(1,0,0),v(0,-1,0),.2)
                call_model('nozzle_s',mirx(BFT),v(1,0,0),v(0,-1,0),.2)
                call_model('nozzle_s',BRT,v(1,0,0),v(0,-1,0),.2)
                call_model('nozzle_s',mirx(BRT),v(1,0,0),v(0,-1,0),.2)            
                call_model('nozzle_s',RFT,v(0,1,0),v(1,0,0),.2)
                call_model('nozzle_s',mirx(RFT),v(0,1,0),v(-1,0,0),.2)
                call_model('nozzle_s',RRT,v(0,1,0),v(1,0,0),.2)
                call_model('nozzle_s',mirx(RRT),v(0,1,0),v(-1,0,0),.2)
                
                call_model('squad_sign',v(5.05,0,-1.95),v(-1,0,0),v(0,-1,0),.6)
            end
            
            xref_thruster(MT,v(0,0,1),20,true)
            xref_thruster(MT2,v(0,0,1),10)
            xref_thruster(RT,v(0,0,-1),10)
            xref_thruster(TFT,v(0,1,0),5)
            xref_thruster(TRT,v(0,1,0),5)
            xref_thruster(BFT,v(0,-1,0),5)
            xref_thruster(BRT,v(0,-1,0),5)
            thruster(RFT,v(1,0,0),5)
            thruster(mirx(RFT),v(-1,0,0),5)
            thruster(RRT,v(1,0,0),5)
            thruster(mirx(RRT),v(-1,0,0),5)
        end
    end,
    dynamic = function (lod)
        if lod > 1 then
            set_material('rand', get_arg_material(0))
            if lod > 2 then
            
                local missiles = {v(8,-.6,0),v(-8,-.6,0),v(7,-.6,0),v(-7,-.6,0)}
                for i = 1,4 do
                    missile(i,missiles[i],v(-1,0,0),v(0,-1,0),manta_scale,1)
                end
            
                local reg = get_label()
                use_material('text')
                texture('lmrmodels/textures/text.png',v(.5,-.5,0),v(1,0,0),v(0,0,-1))
                zbias(1,v(0,0,0),v(0,1,0))
                text(reg,v(6,1.005,0),v(0,1,.1),v(1,-.17,0),.8,{center = true})
                zbias(1,v(0,0,0),v(0,-1,0))
                text(reg,v(-5.05,0,-1.95),v(0,-1,0),v(-1,0,0),.6,{center = true})

                local shipname = legalname()
                local textscale = autoscale_text(1,8,shipname)
                zbias(1,v(0,0,0),v(0,1,0))
                text(shipname,v(-6,1.005,0),v(0,1,.1),v(1,.17,0),textscale,{center = true})
                zbias(0)
                texture(nil)
                
                --equipment
                if get_equipment('LASER',1) then
                    if get_equipment('LASER',1) == 'PULSECANNON_DUAL_1MW' then
                        call_model('manta_gun',v(2,.5,-7.5),v(1,0,0),v(0,1,0),1)
                        call_model('manta_gun',v(-2,.5,-7.5),v(1,0,0),v(0,1,0),1)
                    else
                        call_model('manta_gun',v(0,.5,-10.5),v(1,0,0),v(0,1,0),1)
                    end
                end

                if get_equipment('HYPERCLOUD') then
                    call_model('analyzer',v(3,1.5,0),v(1,0,0),v(0,1,0),.8/manta_scale)
                end    

                if get_equipment('RADARMAPPER') then
                    call_model('antenna',v(7,.2,-2.7),v(1,0,0),v(0,1,0),.8/manta_scale)
                end
                if get_equipment('SCANNER') then
                    call_model('scanner',v(-3,1.5,0),v(1,0,0),v(0,1,0),.5/manta_scale)
                end
            
                if get_equipment('ECM') then
                    call_model('ecm',v(0,.5,-4),v(-1,0,0),v(0,-1,0),.8/manta_scale)
                end
            
                set_material('wins', .1,.1,.15,.5, 1,1,1.5,100)
            else
                set_material('wins', .1,.1,.15,1, 1,1,1.5,100)
            end
        end
    end
})

 

 

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Sorry i can't edit my prev. post.

 

post-41280-0-38359800-1517324024.gif

 

 

 

of course anyone interested can get it for free

https://www.dropbox.com/s/pfv4rdaahm7deka/Phoenix0.0.3_Pioneer31.7z?dl=0

 

No Dreadnaught inside, but a lot of work.

 

besides, the sleek model you see recently as my avatar is not yet content of the game (as far as i remember it's unfinished).

it's not as large as a dreadnaught, far not, 500 to 1000 tons is the maximum for "pioneer" ships (for some technical reasons, i have to work on this in future, we had the poss. once to have multiple hyperspace engines to make larger ships work in the game, but our devs thought it's a gernot typical abuse of the possibilities and "it's not wanted" - well.

the game itself is probably a bit slow, slower as the official releases, this is bound to the scripted models and my "abuse" of dynamic geometry.

neither it makes sense to have such large ships if you can only mount two guns, except as a carrier.

 

 

Edited by Gernot

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Where do i have to send the money to?

 

Please add me to the List!

 

(except, hey is this modification otherwise possible?)

 

you get "one" of these for free!:

 

 

 

local manta_scale = 1.2local manta_radius = 20*manta_scalelocal manta_pixels = {.1,50*manta_scale,200*manta_scale,0}define_model('manta_flap_r', {    info = {            bounding_radius = manta_radius,            },    static = function()        local v0 = v(0,-4.5,0)        local v1 = v(-1.5,9,-.2)        texture('textures/manta/manta.png',v(-.683,-.522,0),v(.0111,0,0),v(0,-.0111,0))        zbias(3,v(0,0,0),v(0,0,1))        cuboid(v0,v1)        zbias(0)    end})define_model('manta_flap_l', {    info = {            bounding_radius = manta_radius,            },    static = function()        local v0 = v(0,-4.5,0)        local v1 = v(1.5,9,-.2)        texture('textures/manta/manta.png',v(-.65,-.522,0),v(.0111,0,0),v(0,-.0111,0))        zbias(3,v(0,0,0),v(0,0,1))        set_insideout(true)        cuboid(v0,v1)        set_insideout(false)        zbias(0)    end})        define_model('manta_gear_front', {    info = {            lod_pixels = manta_pixels,            bounding_radius = manta_radius,            materials={'steel'},        },    static = function()        set_material('steel', .25,.28,.3,1, 1,1.3,1.5,30)    end,    dynamic = function(lod)        local v1 = v(-1.5,0,3.75)        local v2 = v(1.5,0,3.75)                local divs = lod*2                    if lod > 2 then            rot_gear('manta_flap_l',v1,v(0,1,0),v(0,0,1),1,90,v(0,0,1),0,.33)            rot_gear('manta_flap_r',v2,v(0,1,0),v(0,0,1),1,90,v(0,0,-1),0,.33)        end                if get_animation_position('WHEEL_STATE') ~= 0 then            if lod > 2 then                local trans = 0.5*3.1416*(math.clamp(get_animation_position('WHEEL_STATE'),.33,1)-.33)*1/(1 - 0.33)                use_material('steel')                     texture('lmrmodels/textures/010.png',v(-.5,-.35,0),v(1,0,0),v(0,-.17,0))                lathe(divs,v(.7,2.2,5),v(.7,1.2-5*math.sin(trans),5*math.cos(trans)),v(1,0,0),{0,.3, .25,.3, .25,.25, .5,.25, .5,.2, .75,.2, .75,.15, 1,.15})            end            rot_gear('gear1_fwheel',v(0,1.2,0),v(1,0,0),v(0,1,0),1,90,v(-1,0,0),.33,1)                    if lod > 2 then                call_model('gear1_recess_front',v(0,0,0),v(1,0,0),v(0,1,0),1)            end        end    end})define_model('manta_flap_rear_rr', {    info = {            bounding_radius = manta_radius,        },    static = function()        local v0 = v(0,-1,0)        local v1 = v(0,1,0)        local v2 = v(-6,2.8,0)        local v3 = v(-6.5,2.8,0)        local v4 = v(-6.5,-2.8,0)        local v5 = v(-6,-2.8,0)        local v6 = v(0,0,-.2)        local v7 = v(0,0,0)                texture('textures/manta/manta.png',v(-.8615,-.212,0),v(.0095,0,0),v(0,-.01,0))        zbias(3,v(0,0,0),v(0,0,1))        extrusion(v6,v7,v(0,1,0),1, v0,v1,v2,v3,v4,v5)        zbias(0)    end})define_model('manta_flap_rear_rl', {    info = {            bounding_radius = manta_radius,        },    static = function()        local v0 = v(0,-2.8,0)        local v1 = v(2.5,5.6,-.2)                texture('textures/manta/manta.png',v(-.7685,-.212,0),v(.012,0,0),v(0,-.01,0))        set_insideout(true)        zbias(3,v(0,0,0),v(0,0,1))        cuboid(v0,v1)        zbias(0)        set_insideout(false)    end})define_model('manta_flap_rear_ll', {    info = {            bounding_radius = manta_radius,        },    static = function()        local v0 = v(0,-1,0)        local v1 = v(0,1,0)        local v2 = v(6,2.8,0)        local v3 = v(6.5,2.8,0)        local v4 = v(6.5,-2.8,0)        local v5 = v(6,-2.8,0)        local v6 = v(0,0,-.2)        local v7 = v(0,0,0)                texture('textures/manta/manta.png',v(-.4705,-.212,0),v(-.0095,0,0),v(0,.01,0))        zbias(3,v(0,0,0),v(0,0,1))        extrusion(v6,v7,v(0,-1,0),1, v5,v4,v3,v2,v1,v0)        zbias(0)    end})define_model('manta_flap_rear_lr', {    info = {            bounding_radius = manta_radius,        },    static = function()        local v0 = v(0,-2.8,0)        local v1 = v(2.5,5.6,-.2)                texture('textures/manta/manta.png',v(-.563,-.212,0),v(-.012,0,0),v(0,.01,0))        set_insideout(true)        zbias(3,v(0,0,0),v(0,0,1))        cuboid(v0,v1)        zbias(0)        set_insideout(false)    end})define_model('manta_gear_right', {    info = {            lod_pixels = manta_pixels,            bounding_radius = manta_radius,            materials={'steel'},        },    static = function()        set_material('steel', .25,.28,.3,1, 1,1.3,1.5,30)    end,    dynamic = function(lod)        local v0 = v(1,0,0)        local v1 = v(-8,0,0)        local v2 = v(.3,.6,0)        local divs = 2*lod                if lod > 2 then            rot_gear('manta_flap_rear_rr',v0,v(0,1,0),v(0,0,1),1,90,v(0,0,-1),.33,1)            rot_gear('manta_flap_rear_rl',v1,v(0,1,0),v(0,0,1),1,90,v(0,0,1),0,.33)        end                        if get_animation_position('WHEEL_STATE') ~= 0 then            if lod > 2 then                local trans = 0.5*3.1416*(math.clamp(get_animation_position('WHEEL_STATE'),.33,1)-.33)*1/(1 - 0.33)                use_material('steel')                     texture('lmrmodels/textures/010.png',v(-.5,0,0),v(0,.12,0),v(0,0,-5))                lathe(divs,v(-4.5,2.0,0),v(0.25-4.75*math.cos(trans),0.4-4.5*math.sin(trans),0),v(0,0,1),{0,.3, .25,.3, .25,.25, .5,.25, .5,.2, .75,.2, .75,.15, 1,.15})            end            rot_gear('gear2_wheel',v2,v(0,1,0),v(0,0,-1),1,90,v(0,0,-1),.33,1)                        if lod > 2 then                call_model('gear2_recess',v(0,0,0),v(1,0,0),v(0,0,1),1)            end        end    end})define_model('manta_gear_left', {    info = {            lod_pixels = manta_pixels,            bounding_radius = manta_radius,            materials={'steel'},        },    static = function()        set_material('steel', .25,.28,.3,1, 1,1.3,1.5,30)    end,    dynamic = function(lod)        local v0 = v(1,0,0)        local v1 = v(-8,0,0)        local v2 = v(.3,.6,0)        local divs = 2*lod                if lod > 2 then            rot_gear('manta_flap_rear_ll',v0,v(0,1,0),v(0,0,1),1,90,v(0,0,-1),.33,1)            rot_gear('manta_flap_rear_lr',v1,v(0,1,0),v(0,0,1),1,90,v(0,0,1),0,.33)        end                        if get_animation_position('WHEEL_STATE') ~= 0 then            if lod > 2 then                local trans = 0.5*3.1416*(math.clamp(get_animation_position('WHEEL_STATE'),.33,1)-.33)*1/(1 - 0.33)                use_material('steel')                     texture('lmrmodels/textures/010.png',v(-.5,0,0),v(0,.12,0),v(0,0,-5))                lathe(divs,v(-4.5,2.0,0),v(0.25-4.75*math.cos(trans),0.4-4.5*math.sin(trans),0),v(0,0,1),{0,.3, .25,.3, .25,.25, .5,.25, .5,.2, .75,.2, .75,.15, 1,.15})            end            rot_gear('gear2_wheel',v2,v(0,1,0),v(0,0,-1),1,90,v(0,0,-1),.33,1)                        if lod > 2 then                call_model('gear2_recess',v(0,0,0),v(1,0,0),v(0,0,1),1)            end        end    end})define_model('manta_gun', {    info = {            lod_pixels = manta_pixels,            bounding_radius = manta_radius,            materials = {'black','rand'},            },    static = function(lod)        local divs = 4*lod        set_material('black', .15,.15,.2,1, .8,.9,1,30)                use_material('rand')        texture('textures/manta/manta.png',v(-.333,-.7,0),v(.037,0,0),v(0,0,-1))        lathe(divs,v(0,0,-1.2),v(0,0,1),v(0,1,0),{ 0,.25, .1,.35, 1,.35 })                use_material('black')        texture('textures/087.png',v(-.5,-.5,0),v(2,0,0),v(0,-2,0))        zbias(1,v(0,0,0),v(0,0,1.))        circle(divs,v(0,0,-1.2),v(0,0,-1),v(0,1,0),.2)        zbias(0)    end,    dynamic = function()        set_material('rand', get_arg_material(0))                if get_equipment('LASER',1) then            call_model('gun1_front',v(0,0,-1.2),v(1,0,0),v(0,1,0),1/manta_scale)        end            end})define_model('manta', {    info = {            scale = manta_scale,            lod_pixels = manta_pixels,            bounding_radius = manta_radius,            materials = {'steel','wins','null','metal','text','rand','matt','glow','layer'},            tags = {'ship'},            },    static = function(lod)        local v0 = v(0,0,-12)        local v1 = v(2,0,-11)        local v2 = v(2,0,-4)        local v3 = v(9,0,-2)        local v4 = v(0,2,-10)        local v5 = v(3,2,-4)        local v6 = v(6,.5,-1)        local v7 = v(9,.5,-1)        local v8 = v(0,2,-4)        local v9 = v(3,2,-1)        local v10 = v(6,1,-.5)        local v11 = v(9,.5,-.5)        local v12 = v(0,2,0)        local v13 = v(3,1.5,0)        local v14 = v(6,1,0)        local v15 = v(9,.5,0)                local v16 = v(0,3,6)        local v17 = v(3,0,3)        local v18 = v(6,0,2)        local v19 = v(9,0,2)        local v20 = v(0,2,4)        local v21 = v(3,1,2)        local v22 = v(6,1,1.5)        local v23 = v(9,.5,1.5)        local v24 = v(0,2,2)        local v25 = v(3,1,1.5)        local v26 = v(6,.5,1)        local v27 = v(9,.5,1)                local divs = 4*lod        local divs2 = 6*lod                set_material('steel', .55,.65,.7,1, 1,1.2,1.5,30)        set_material('metal', .3,.35,.4,1, .8,.9,1,30)        set_material('null', 0,0,0,0)        set_material('text', 1,1,1,.5, .3,.3,.3,10)        set_material('matt', .2,.25,.3,1, .3,.3,.3,10)        set_material('glow', 0,0,0,1, 1,1,1,100, 1,1.2,1.5)        set_material('layer', .55,.65,.7,.99, 1,1.2,1.5,30)        use_material('metal')        call_model('manta_gear_right',v(5,0,.5),v(1,0,0),v(0,1,0),.28)        use_material('metal')        call_model('manta_gear_left',v(-5,0,.5),v(-1,0,0),v(0,1,0),.28)        use_material('metal')        call_model('manta_gear_front',v(0,0,-9),v(1,0,0),v(0,1,0),.3)            if lod == 1 then            xref_cubic_bezier_quad(3,3, v0,v4,v8,v12,                                                v1,v5,v9,v13,                                                v2,v6,v10,v14,                                                v3,v7,v11,v15)                        xref_cubic_bezier_quad(3,3, v16,v17,v18,v19,                                                v20,v21,v22,v23,                                                v24,v25,v26,v27,                                                v12,v13,v14,v15)                    xref_cubic_bezier_quad(3,1,    v16,v16+v(0,-3,0),v16+v(0,-3,0),v16+v(0,-3,0),                                                v17,v17,v17,v17,                                                v18,v18,v18,v18,                                                v19,v19,v19,v19)                                                            xref_flat(3, v(0,-1,0),{v12+v(0,-2,0)},{v0},{v1,v2,v3},{v15+v(0,-.5,0)})            xref_flat(3, v(0,-1,0),{v12+v(0,-2,0)},{v15+v(0,-.5,0)},{v19},{v18,v17,v16+v(0,-3,0)})                    xref_cylinder(4,v(9.4,.25,-4),v(9.4,.25,4),v(0,1,0),.5)        else            --cockpit            if lod > 2 then                use_material('steel')                texture('textures/155.png',v(-.5,-.7,0),v(1.2,0,0),v(0,2.75,0))                texture_glow('textures/155glow.png')                extrusion(v(0,0,.5),v(0,0,.35),v(0,1,-.5),1,v(-.55,1.6,0),v(.55,1.6,0),v(.4,1.95,0),v(-.4,1.95,0))                texture_glow(nil)                use_material('matt')                texture('textures/121.png',v(-.5,-.7,0),v(0,0,1),v(0,-.8,0))                cuboid(v(-.75,1.8,-1),v(1.5,-.8,2))                                use_material('steel')                set_insideout(true)                ring(divs2,v(0,1.6,0),v(0,2.05,0),v(0,0,1),.6)                set_insideout(false)                                                if lod > 3 then                    call_model('pilot1',v(0,1.7,-.2),v(1,0,0),v(0,1,0),1/manta_scale)                end                                --inlets                use_material('steel')                texture('textures/manta/manta.png',v(-.667,-.2305,0),v(.037,0,0),v(0,0,1))                cuboid(v(-1,0,2),v(2,.2,-3))                set_insideout(true)                lathe(divs,v(3,0,-3),v(3,.2,-3),v(0,0,1),{ 0,.6, 1,.6, 1,0 })                lathe(divs,v(-3,0,-3),v(-3,.2,-3),v(0,0,1),{ 0,.6, 1,.6, 1,0 })                set_insideout(false)                                --cutouts                texture(nil)                use_material('null')                zbias(1,v(0,0,0),v(0,1,0))                circle(divs2,v(0,2.05,0),v(0,1,0),v(0,0,1),.6)                zbias(1,v(0,0,0),v(0,-1,0))                quad(v(1,0,2),v(-1,0,2),v(-1,0,-1),v(1,0,-1))                xref_circle(divs,v(3,0,-3),v(0,-1,0),v(0,0,1),.6)                zbias(0)                                --mountings                use_material('steel')                texture('textures/manta/manta.png',v(-.34,-.769,0),v(.035,0,0),v(0,0,-1))                set_insideout(true)                lathe(divs,v(3,1.6,0),v(3,1.65,0),v(0,0,1),{ 0,0, 0,.5, 1,.5 })                                texture('textures/manta/manta.png',v(-.327,-.769,0),v(.035,0,0),v(0,0,-1))                lathe(divs,v(-3,1.6,0),v(-3,1.65,0),v(0,0,1),{ 0,0, 0,.5, 1,.5 })                set_insideout(false)                                use_material('rand')                texture('textures/manta/manta.png',v(-.333,-.769,0),v(.037,0,0),v(0,0,-1))                lathe(divs,v(3,1.3,0),v(3,1.65,0),v(0,0,1),{ 0,.8, 1,.6, 1,.5 })                lathe(divs,v(-3,1.3,0),v(-3,1.65,0),v(0,0,1),{ 0,.8, 1,.6, 1,.5 })            end            use_material('rand')            texture('textures/manta/manta.png',v(-.333,-.769,0),v(.037,0,0),v(0,0,-1))            xref_cubic_bezier_quad(divs,divs, v0,v4,v8,v12,                                                v1,v5,v9,v13,                                                v2,v6,v10,v14,                                                v3,v7,v11,v15)                        xref_cubic_bezier_quad(divs,divs, v16,v17,v18,v19,                                                v20,v21,v22,v23,                                                v24,v25,v26,v27,                                                v12,v13,v14,v15)                                                                lathe(divs2,v(0,1.8,0),v(0,2.05,0),v(0,0,1),{ 0,.9, 1,.7, 1,.6 })            use_material('metal')            texture('textures/manta/manta.png',v(-.667,-.231,0),v(.037,0,0),v(0,0,1))            xref_flat(divs, v(0,-1,0),{v12+v(0,-2,0)},{v0},{v1,v2,v3},{v15+v(0,-.5,0)})            xref_flat(divs, v(0,-1,0),{v12+v(0,-2,0)},{v15+v(0,-.5,0)},{v19},{v18,v17,v16+v(0,-3,0)})                        texture('textures/manta/manta.png',v(-.007,-.341,0),v(0,.04,0),v(.037,0,0))--.037            xref_cubic_bezier_quad(divs,1,    v16,v16+v(0,-3,0),v16+v(0,-3,0),v16+v(0,-3,0),                                                v17,v17,v17,v17,                                                v18,v18,v18,v18,                                                v19,v19,v19,v19)                    use_material('steel')            texture('textures/manta/manta.png',v(-.63,-.232,0),v(-.057,0,0),v(0,0,-1))            lathe(divs,v(-9.4,.25,-4),v(-9.4,.25,4),v(0,1,0), { 0,.4, 0,.5, .08,.5, .08,.45, .1,.45, .1,.5, .9,.5, .9,.45, .92,.45, .92,.5, 1,.5, 1,.4 })            use_material('metal')            set_insideout(true)            ring(divs,v(-9.4,.25,-4),v(-9.4,.25,-3.5),v(0,1,0),.4)            ring(divs,v(-9.4,.25,4),v(-9.4,.25,3.5),v(0,1,0),.4)            set_insideout(false)            use_material('steel')            texture('textures/manta/manta.png',v(-.63,-.232,0),v(.057,0,0),v(0,0,-1))            lathe(divs,v(9.4,.25,-4),v(9.4,.25,4),v(0,1,0), { 0,.4, 0,.5, .08,.5, .08,.45, .1,.45, .1,.5, .9,.5, .9,.45, .92,.45, .92,.5, 1,.5, 1,.4 })            use_material('metal')            set_insideout(true)            ring(divs,v(9.4,.25,-4),v(9.4,.25,-3.5),v(0,1,0),.4)            ring(divs,v(9.4,.25,4),v(9.4,.25,3.5),v(0,1,0),.4)                        set_insideout(false)                        texture('textures/004.png',v(-.5,-.2,0),v(1.171,0,0),v(0,1.171,0))                        xref_circle(divs,v(9.4,.25,-3.5),v(0,0,-1),v(0,1,0),.4)            xref_circle(divs,v(9.4,.25,3.5),v(0,0,1),v(0,1,0),.4)                    texture('textures/013.png',v(-.5,-.6,0),v(0,0,-1),v(-1.5,0,0) )            xref_ring(divs,v(1.2,.95,4.5),v(1.2,.95,5.5),v(0,1,0),.3)                    call_model('posl_green',v(9.9,.25,.2),v(1,0,0),v(0,1,0),1.5)            call_model('posl_white1',v(9.9,.25,-.2),v(1,0,0),v(0,1,0),1.5)            call_model('posl_red',v(-9.9,.25,.2),v(1,0,0),v(0,1,0),1.5)            call_model('posl_white2',v(-9.9,.25,-.2),v(1,0,0),v(0,1,0),1.5)            call_model('headlight',v(0,0,-10),v(1,0,0),v(0,1,0),1.5)                    --window            use_material('layer')            texture('textures/122.png',v(-.26,-.11,0),v(0,0,-.5),v(0,-2,0))            set_insideout(true)            sphere_slice(divs2,divs/2,0,.5*3.1416,matrix.translate(v(0,2.05,0))*matrix.scale(v(.64,.49,.64)))            set_insideout(false)                        use_material('wins')            texture(nil)            sphere_slice(divs2,divs/2,0,.5*3.1416,matrix.translate(v(0,2.05,0))*matrix.scale(v(.65,.5,.65)))                        use_material('layer')            texture('textures/122.png',v(-.26,-.11,0),v(0,0,-.5),v(0,-2,0))            zbias(1,v(0,0,0),v(0,1,0))            sphere_slice(divs2,divs/2,0,.5*3.1416,matrix.translate(v(0,2.05,0))*matrix.scale(v(.65,.5,.65)))            zbias(0)            texture(nil)                        local MT = v(1.2,.95,6.5)            local MT2 = v(9.4,.25,4)            local RT = v(9.4,.25,-4)            local TFT = v(9.4,1.15,-3)            local TRT = v(9.4,1.15,3)            local BFT = v(9.4,-.65,-3)            local BRT = v(9.4,-.65,3)            local RFT = v(10.25,.25,-3)            local RRT = v(10.25,.25,3)                        call_model('nozzle_l',MT,v(1,0,0),v(0,0,1),.6)            call_model('nozzle_l',mirx(MT),v(1,0,0),v(0,0,1),.6)            if lod > 2 then                call_model('nozzle_s',TFT,v(1,0,0),v(0,1,0),.2)                call_model('nozzle_s',mirx(TFT),v(1,0,0),v(0,1,0),.2)                call_model('nozzle_s',TRT,v(1,0,0),v(0,1,0),.2)                call_model('nozzle_s',mirx(TRT),v(1,0,0),v(0,1,0),.2)                call_model('nozzle_s',BFT,v(1,0,0),v(0,-1,0),.2)                call_model('nozzle_s',mirx(BFT),v(1,0,0),v(0,-1,0),.2)                call_model('nozzle_s',BRT,v(1,0,0),v(0,-1,0),.2)                call_model('nozzle_s',mirx(BRT),v(1,0,0),v(0,-1,0),.2)                            call_model('nozzle_s',RFT,v(0,1,0),v(1,0,0),.2)                call_model('nozzle_s',mirx(RFT),v(0,1,0),v(-1,0,0),.2)                call_model('nozzle_s',RRT,v(0,1,0),v(1,0,0),.2)                call_model('nozzle_s',mirx(RRT),v(0,1,0),v(-1,0,0),.2)                                call_model('squad_sign',v(5.05,0,-1.95),v(-1,0,0),v(0,-1,0),.6)            end                        xref_thruster(MT,v(0,0,1),20,true)            xref_thruster(MT2,v(0,0,1),10)            xref_thruster(RT,v(0,0,-1),10)            xref_thruster(TFT,v(0,1,0),5)            xref_thruster(TRT,v(0,1,0),5)            xref_thruster(BFT,v(0,-1,0),5)            xref_thruster(BRT,v(0,-1,0),5)            thruster(RFT,v(1,0,0),5)            thruster(mirx(RFT),v(-1,0,0),5)            thruster(RRT,v(1,0,0),5)            thruster(mirx(RRT),v(-1,0,0),5)        end    end,    dynamic = function (lod)        if lod > 1 then            set_material('rand', get_arg_material(0))            if lod > 2 then                            local missiles = {v(8,-.6,0),v(-8,-.6,0),v(7,-.6,0),v(-7,-.6,0)}                for i = 1,4 do                    missile(i,missiles[i],v(-1,0,0),v(0,-1,0),manta_scale,1)                end                            local reg = get_label()                use_material('text')                texture('lmrmodels/textures/text.png',v(.5,-.5,0),v(1,0,0),v(0,0,-1))                zbias(1,v(0,0,0),v(0,1,0))                text(reg,v(6,1.005,0),v(0,1,.1),v(1,-.17,0),.8,{center = true})                zbias(1,v(0,0,0),v(0,-1,0))                text(reg,v(-5.05,0,-1.95),v(0,-1,0),v(-1,0,0),.6,{center = true})                local shipname = legalname()                local textscale = autoscale_text(1,8,shipname)                zbias(1,v(0,0,0),v(0,1,0))                text(shipname,v(-6,1.005,0),v(0,1,.1),v(1,.17,0),textscale,{center = true})                zbias(0)                texture(nil)                                --equipment                if get_equipment('LASER',1) then                    if get_equipment('LASER',1) == 'PULSECANNON_DUAL_1MW' then                        call_model('manta_gun',v(2,.5,-7.5),v(1,0,0),v(0,1,0),1)                        call_model('manta_gun',v(-2,.5,-7.5),v(1,0,0),v(0,1,0),1)                    else                        call_model('manta_gun',v(0,.5,-10.5),v(1,0,0),v(0,1,0),1)                    end                end                if get_equipment('HYPERCLOUD') then                    call_model('analyzer',v(3,1.5,0),v(1,0,0),v(0,1,0),.8/manta_scale)                end                    if get_equipment('RADARMAPPER') then                    call_model('antenna',v(7,.2,-2.7),v(1,0,0),v(0,1,0),.8/manta_scale)                end                if get_equipment('SCANNER') then                    call_model('scanner',v(-3,1.5,0),v(1,0,0),v(0,1,0),.5/manta_scale)                end                            if get_equipment('ECM') then                    call_model('ecm',v(0,.5,-4),v(-1,0,0),v(0,-1,0),.8/manta_scale)                end                            set_material('wins', .1,.1,.15,.5, 1,1,1.5,100)            else                set_material('wins', .1,.1,.15,1, 1,1,1.5,100)            end        end    end})

I thought this was your shortest comment ever. Then I opened the "spoiler"...

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Let's start the list:

 

1. reserved (my copy ;) )

2. intellivotion (2)

3. Intellivisioner

4. Oscar G.

5. Spadafermo51 (2)

6. scalpel

7. Ignorama

8. mft377

9. O.P.

10. Gernot (if you really want it, because the rom is for free, it's just a collectors thingy)

 

backlist

1. Humblejack

2. cmart604

3. Steve Jones

4. KylJoy (2)

5. JasonlikesINTV

6.Eric7100

 

 

 

 

updating

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