easmith Posted February 16, 2018 Share Posted February 16, 2018 (edited) Ok, I got a little feedback on the "prototype" so I went ahead and made some changes. I think now it can truly be considered a finished game. 1. Made 16 unique enemy designs/ 16 waves. 2. Enemy speed is now controlled with fractional pixel movement , for more variations in speed and less abrupt change from slow to really fast, thanks to help from SpiceWare for this. 3. Figured out how to enlarge Enemy missile without flicker. 4. fixed bug where death sound would play indefinitely 5. Reduces delay before button reset kicks in. 6. Added win screen after wave 16. 7. 2 hits per battery level Again, the idea is to take out the 16 waves before the enemies take out your laser cannon or power supply , or outlast your power supply. Now I think it is good enough to be considered a pretty solid first effort, at least technically , for just 4 weeks of work. ROM is actually 3K. Still think it might be too hard , but would rather it be too hard than too easy. Super impressed with the community's willingness to help ! It kept me wanting to improve. Intro game shot gameover shot game won shot new version below Edited February 22, 2018 by easmith 1 Quote Link to comment Share on other sites More sharing options...
easmith Posted February 16, 2018 Author Share Posted February 16, 2018 oops...correct bin file now posted ( 2 enemy hits per battery level) 1 Quote Link to comment Share on other sites More sharing options...
easmith Posted February 22, 2018 Author Share Posted February 22, 2018 (edited) ]It was bugging the heck out of me , so I added an actual title screen. NOW I'm done.... I had some cartridges made for fun. If anyone would like one let me know. I have 6 to give away free see post below for new version Edited February 27, 2018 by easmith 2 Quote Link to comment Share on other sites More sharing options...
sodarun Posted February 22, 2018 Share Posted February 22, 2018 Downloading it now , looks cool Quote Link to comment Share on other sites More sharing options...
PFL Posted February 22, 2018 Share Posted February 22, 2018 I'd be interested in a cart if the game runs well on a PAL unit. Loving the title screen now. It makes a big difference to the presentation. Quote Link to comment Share on other sites More sharing options...
easmith Posted February 25, 2018 Author Share Posted February 25, 2018 (edited) Added a shield feature, activated by pulling down. Lasts one second, then you must wait 4 seconds. to use it again. Since I am waiting to have carts made while folks help me test it on real hardware , I might as well add more stuff..... Maybe difficulty options... AA.txt AlienAttackshield.bin AlienAttackshieldPAL.bin Edited February 25, 2018 by easmith 1 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted February 25, 2018 Share Posted February 25, 2018 Cool. Downloaded! Quote Link to comment Share on other sites More sharing options...
CrazyChris Posted February 27, 2018 Share Posted February 27, 2018 I'll take a cart! Quote Link to comment Share on other sites More sharing options...
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