azure #1 Posted February 18, 2018 The gap down the playfield is wider between some cubes. I'm wondering why couldn't it have been perfectly symmetrical? The gap is marked in the screenshot: Quote Share this post Link to post Share on other sites
Thomas Jentzsch #2 Posted February 18, 2018 You cannot create a single PF pixel gap in the middle without making the playfield asymmetrical. So technically the playfield is completely symmetric. And that saves a lot of valuable CPU time. Quote Share this post Link to post Share on other sites