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CharlieChaplin

Programs that require sep. Antic access...

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Since this topic turns up at AA forum frequently, here are some programs (that I know) that do require 128k RAM and separate Antic access, compatible to the 130XE:

 

- The [sparta DOS] Wedge by Ed Bachman [tool/application]

 

- Video Blitz by Helvetica Bold [demo]

(patched version available by HiasSoft, that does NOT require sep. Antic access)

 

- TL Cars by T.L. [game]

(patched version available by Homesoft that does not require sep. Antic access)

 

- Gr.8 RGB picture show by MetalGuy, originally on a 16 MB ATR image [demo/slideshow]

(patched version available by me: a) unpacked on five 130k disks with sep. Antic access and min. 128k RAM and b) RLE-packed on four 130k disks without sep. Antic access and min. 64k RAM)

 

- AD 6502: Arsantica 2 by Desire [demo]

 

 

Afaik, there are more programs that do require 128k RAM and separate Antic access, but I do not remember them atm. If you know more programs, just list them here. Maybe the (rather short) list of these programs could be even included in the A8FAQ somewhere...

 

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Bob n whrestle?

 

Hmmm, "Bop'n Wrestle" afaik supports (or even requires?) 128k RAM, but no sep. Antic...

Edited by CharlieChaplin

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Apparently you can include A special edition of Atariwriter+ XE for Omniview 80 that requires it, however the normal 40 column Atariwriter+ XE works fine on extended memory XL's. Though it should probably be noted when it's a modified version and that unmodified versions still work fine without an XE.

 

And also Ansartica 2 will run on my Rambo 256K, it just has some glitches during the fractal landscape part.

Edited by Gunstar

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Apparently you can include A special edition of Atariwriter+ XE for Omniview 80 that requires it, however the normal 40 column Atariwriter+ XE works fine on extended memory XL's. Though it should probably be noted when it's a modified version and that unmodified versions still work fine without an XE.

 

And also Ansartica 2 will run on my Rambo 256K, it just has some glitches during the fractal landscape part.

 

I designed Arsantica 2 in Fractal part to use the separated ANTIC/CPU access so if my memory is right data which CPU reads is at $4000-$7fff while frame buffers are there as well at $4000-$7xxx. the glitches are not intensional. :D but I was aware of.

 

at that stage I really liked the idea of 2 "CPUs" using same RAM aera.

Edited by Heaven/TQA
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Alright then,

here is the updated list of programs that do require 128k RAM and separate Antic access:

 

 

01) AD6502: Arsantica 2 by Desire [demo]

 

02) Apple II Emulator by Piotr "Artax" Mejer [tool/application]

 

03) Atariwriter+ XE for Omniview 80 by Atari & Newell Industries [tool/application]

(modified version of AW+, especially made for Omniview 80 by Newell)

 

04) Gr.8 RGB picture show by MetalGuy [demo/slideshow]

 

05) TL-Cars by T.L. [game]

 

06) Video Blitz by Helvetica Bold [demo]

 

07) (The) Wedge by Ed Bachman [tool/application]

 

 

So we have 3 demos, 3 tools/applications and 1 game atm that do require sep. Antic.

Edited by CharlieChaplin

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Apparently you can include A special edition of Atariwriter+ XE for Omniview 80 that requires it, however the normal 40 column Atariwriter+ XE works fine on extended memory XL's.

I would be really intrigued to see this, if a copy exists (or ever existed). I'm expecting the performance to suck, but even if it doesn't, it'll still be interesting to look at.

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I would be really intrigued to see this, if a copy exists (or ever existed). I'm expecting the performance to suck, but even if it doesn't, it'll still be interesting to look at.

HueyJones70 (?) has a copy, that's how I found out about it, over at the Sector.

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I had expected more app & games rely on 130XE???so in 80s it was well knew that RAM expansions are more likely not to have that separate access feature?

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Gato ?

 

Hmmm, the cart. is an 1Mbit/128k ROM which works on 64k machines. The XEX file version by Fandal requires 128k RAM, but I do not think the XEX requires sep. Antic, because a) Fandal does not mention this and b) when I set the emulator to 1088k Rambo (which does not support sep. Antic) it seemed to work fine, meaning it started and I could configure the options, etc. (but I did not play the game, so it might be possible it crashes somewhere in the game). Maybe someone who likes submarine simulations (and is a better player there than me) could playtest the XEX fileversion of Gato fully and report if it works fine without sep. Antic access ?!?

Edited by CharlieChaplin

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I had expected more app & games rely on 130XE???so in 80s it was well knew that RAM expansions are more likely not to have that separate access feature?

 

Well, many A8 programs (demos, applications/tools, games) do support or even require 128k RAM, but very few of them do also require sep. Antic access...

Edited by CharlieChaplin

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​Watching! :)

 

 

 

Maybe the (rather short) list of these programs could be even included in the A8FAQ somewhere...

 

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TL Cars runs perfectly fine, not even a glitch anywhere, on my 1200XL Rambo. I thought I'd played it before and just verified it works now. Where did the idea come from that it only works on 100% compatible XE extended memory?

 

Never mind, I didn't see it in the initial list, before, where it says there's a patched version...

Edited by Gunstar

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