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Top Games You'd Like to Have for Atari 8-Bits


MrFish

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Looking at more modern stuff I've been wondering about the possibility of something like Super Meat Boy.

 

Ignoring the 2-button input for a minute (Mario style - one held to run, another to jump) I think it ought to be about possible, even if it is more like the warpzone levels rather than the main ones

The bit trip version looks perfect for the 2600 x)

At least there is a lot of info out there, if someone wanted to replicate the movement "physics".

 

http://meyermike.com/wp/?p=160

 

 

Aren't Super Bread Box on the C64 and both Super 48K Box and Dead Flesh Boy on the ZX Spectrum demakes of Super Meat Boy?

Demakes of http://supercratebox.com/

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...

 

All the games I mentioned are top games from other platforms.

I've not played all of them in depth.

 

Atic Atac

Yes, I know Robert would like to make it.

 

The Bard's Tale

I've not played it but it is one of the best RPG games.

 

Batman

Yes, it's another iso game, but it is considered one of the best (not because it's a Batman game - I prefer Spider-Man LOL).

 

International Basketball

You have to practice to understand this game and enjoy the feeling of players with "bodies".

At first I had problems playing it too.

 

Match Day II

I haven't played it but it is considered the best Spectrum soccer game (and British know soccer...). A8 is slower than Spectrum but perhaps a good high resolution soccer game could be made.

 

Match Point

As written, there aren't technical problems to make a good tennis game (single not doubles).

The important thing is gameplay (Atari Tennis could be a good game ibut there's something wrong).

 

Microprose Soccer

I am not a fan of this game, I prefer International Soccer or Emlyn Hughes International Soccer.

But many people like this game.

I repeat, when thinking about a soccer game, the fact Atari sprites and color graphics modes don't support high resolution must be considered.

 

Paradroid

Never played it but it's one of the best C64 games.

 

Project Firestart

IGN has called it the first "fully formed vision of survival horror as we know it today," citing its balance of action and adventure, limited ammunition, weak weaponry, vulnerable main character, feeling of isolation, storytelling through journals, graphic violence, open exploration, cut-scenes, multiple endings and use of dynamically triggered music—all of which were characteristic elements of later games in the survival horror genre (Wikipedia).

 

Summer Games II, Winter Games, California Games are all very good games.

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While we're onto sports games, here a few more hopefully interesting suggestions from the C64 library.

  • 10th Frame by Access Software (same company as the Leader Board series), in case the Atari needs another bowling game?
  • Blood 'n Guts by Greve Graphics and Knight Games by English Software perhaps both are bit obscure and violent multi event games, though some events in each can be fun.
  • Mini-Putt by Accolade is a fun and playable game with a lot of variation in courses and difficulty, though I see that the Atari already has a few decent miniature golf games so probably not very important to port.
  • Water Polo by Gremlin Graphics is a game I've only briefly tried to play, but given its rating of 7.2 on Lemon64, could be interesting to consider and partly blends into the soccer / icehockey / handball / whatever team sports genre.
Edited by carlsson
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What exactly do you mean here?

 

Well,

 

I was talking about networking games. There exists hardware named Gamelink-2 or Multilink to network up to 8 XL/XE computers together. It would be nice to have a modified / patched version of Midi Maze for that hardware (since MM currently only works with Modem or Midi). Alas, Bewesoft once wrote that it would be impossible in most cases to patch any existing software for the Gamelink/Multilink network, instead one would have to code it from scratch (and e.g. one must switch off the OS), so most likely this is not possible and we have to live with the MM clone Maze of Agdagon...

 

Battlezone just appeared for the Playstation VR, it would be great to have a multiplayer networking version of Battlezone (with similar gfx as the 16k 5200 version or as the 64k XEGS version) for the A8, with up to 8 computers and therefore up to 8 players. Object of the game would be to eliminate the other tanks (other players), but not in a maze or labyrinth, in "open" terrain with various objects that could be used for shelter or to hide behind; one has to search for fuel, ammo, speed-ups, etc. constantly and try to survive; similar to the Lynx version one could choose between different tanks (e.g. a fast tank with medium protection, a slow tank with heavy protection, etc.) and different scenarios / different terrain...

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Some would even call it the very first Sensible Soccer as it was made by the same team and had not Microprose published it, they may as well have called it that.

 

I see the idea, but I think it's a bit of a stretch...

 

 

The closest I've seen so far is Fantasic Soccer which shares some of the perspective but plays like a mess. Yet it has a fairly decent score on Atarimania. The C64 version on Lemon64 though is considered utter rubbish and very low score among voters.

 

Fantastic Soccer is a rather mediocre attempt to emulate Microprose Soccer;

and I think most people would rate it as mediocre at best.

 

The reason it's lower rated at Lemon64 is simple: there are much better

soccer games available for the C64. So, in comparison, Fantastic Soccer

is pretty low on the totem pole.

 

That's why we're talking about soccer games here in the first place;

amongst soccer games on the Atari, Fantastic Soccer (a mediocre game)

is one of the best on offer.

Edited by MrFish
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All the games I mentioned are top games from other platforms.

I've not played all of them in depth.

 

The Bard's Tale

I've not played it but it is one of the best RPG games.

 

Batman

Yes, it's another iso game, but it is considered one of the best (not because it's a Batman game - I prefer Spider-Man LOL).

 

Match Day II

I haven't played it but it is considered the best Spectrum soccer game (and British know soccer...). A8 is slower than Spectrum but perhaps a good high resolution soccer game could be made.

 

Match Point

As written, there aren't technical problems to make a good tennis game (single not doubles).

The important thing is gameplay (Atari Tennis could be a good game ibut there's something wrong).

 

Paradroid

Never played it but it's one of the best C64 games.

 

I understand you wanting to have more high-rated games available for

the Ataris, but wouldn't it be a good idea to play them yourself and see if

you agree with the general opinion first?

 

 

International Basketball

You have to practice to understand this game and enjoy the feeling of players with "bodies".

At first I had problems playing it too.

 

You mean as opposed to stick figures? :lol:

 

 

Match Point

As written, there aren't technical problems to make a good tennis game (single not doubles).

The important thing is gameplay (Atari Tennis could be a good game ibut there's something wrong).

 

I think Atari Tennis is a good, basic tennis game; I've played it quite a bit

and find it a fun game. The Ataris can use (and are capable of) a more

advanced tennis. So, I think it'd be welcome. Not exactly a top request in

this thread yet, though.

 

 

Microprose Soccer

I am not a fan of this game, I prefer International Soccer or Emlyn Hughes International Soccer.

But many people like this game.

I repeat, when thinking about a soccer game, the fact Atari sprites and color graphics modes

don't support high resolution must be considered.

 

I don't think lack of similar hi-res support is much of an issue for most

games. Gameplay and well-rendered graphics at available resolutions

are more important.

 

 

Project Firestart

IGN has called it the first "fully formed vision of survival horror as we know it today," citing its

balance of action and adventure, limited ammunition, weak weaponry, vulnerable main character,

feeling of isolation, storytelling through journals, graphic violence, open exploration, cut-scenes,

multiple endings and use of dynamically triggered music—all of which were characteristic elements

of later games in the survival horror genre (Wikipedia).

 

My reply on this was somewhat of a joke. It looks like an interesting title.

Thanks for the info, though; it's one I hadn't seen before.

 

I'm not really into to "Horror Flicks" and such things. So, other than

appreciating the good production, I won't be much interested in it.

 

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I was talking about networking games. There exists hardware named Gamelink-2 or Multilink to network up to 8 XL/XE computers together. It would be nice to have a modified / patched version of Midi Maze for that hardware (since MM currently only works with Modem or Midi). Alas, Bewesoft once wrote that it would be impossible in most cases to patch any existing software for the Gamelink/Multilink network, instead one would have to code it from scratch (and e.g. one must switch off the OS), so most likely this is not possible and we have to live with the MM clone Maze of Agdagon...

 

OK, that's what I thought you were saying; but Maze of Agdagon is

really no Midi Maze clone is it? And that's why I was a little confused

about your initial statement.

 

 

Battlezone just appeared for the Playstation VR, it would be great to have a multiplayer networking version of Battlezone (with similar gfx as the 16k 5200 version or as the 64k XEGS version) for the A8, with up to 8 computers and therefore up to 8 players. Object of the game would be to eliminate the other tanks (other players), but not in a maze or labyrinth, in "open" terrain with various objects that could be used for shelter or to hide behind; one has to search for fuel, ammo, speed-ups, etc. constantly and try to survive; similar to the Lynx version one could choose between different tanks (e.g. a fast tank with medium protection, a slow tank with heavy protection, etc.) and different scenarios / different terrain...

 

I was just thinking of something similar myself. Actually, what I had in

mind was a similar game that was available for Macs and PC's (and

probably other systems too) back in the early 90's called Spectre

(and Spectre VR). Spectre VR was the first 1st person networked

game I played, and I had a lot of fun with it. It's similar to Battlezone

(I guess even a type of clone). So, any game in that style should be

good; the main thing is a good framerate, like Midi Maze.

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Alright, so here's a compiled list for the thread so far.

 

This first list is just for entries that had multiple requests.

The full list follows. In the full list, I've notated multiple

requests for an entry in brackets (showing the number

of requests made).

 

So, what does all this show us? Well, people like a lot of

games. :grin: There's a lot of variety, but I imagine things

would come together as more people voted. There are

plenty that were only requested once that I know other

people are interested in. So, I suppose also, if people

were asked specifically, "would you like to see such and

such a game" in a poll or something, a lot of single

request games here would receive plenty of votes.

 

Anway, it does form a decent general survey so far.

 

6 Votes
Galaga

5 Votes
Bubble Bobble

4 Votes
Bard's Tale
Prince of Persia

3 Votes
Bruce Lee II
Elite
Ikari Warriors
Impossible Mission
Lunar Lander
Microprose Soccer
Phoenix
Pinball Dreams
Rally X
Super Mario
Turrican

2 Votes
1942 / 1943
Buggy Boy
California Games
Cannon Fodder
Checkered Flag
Delta
Desert Strike
Double Dragon
Dungeon Master
Elevator Action
Front Line
Klax
Last Ninja
Maniac Mansion
Mappy
Marble Madness
Nemesis
Omega Race
Pacmania
Pitfall II - Graphic Update
Pokemon
R-Type
Sensible Soccer
Summer Games II
Test Drive
Ultima V v2
Winter Games
Wonder Boy
Worldclass Leaderboard
Xenon

 

------------------------------------

Complete List

1942 / 1943 [2]
1st Person (Raycasting, Colorful, 30fps, Enemies, Shooting, Puzzles, Encounter-Like)
2D Golf (Good Quality)
Adams Family
Advanced Dungeons & Dragons [2](1 Vote "Cloudy Mountain")
Adventure Construction Set
Adventure II (Cafeman says, "wish I'd get done soon")
Alternate Reality City & Dungeon Cartridge
Animal Crossing
Arkanoid vs Space Invaders
Atic Atac
Bagman
BallBlazer 2 (4 Player, 2 Per Team, Networked)
Barbarian
Bard's Tale [4]
Barnstorming (2600)
Batman (ZX Spectrum)
Battlezone (2-8 players)
Beyond The Ice Palace
Black Widow
Blue Lightning
Bruce Lee II [3]
Bubble Bobble [5]
Buggy Boy [2]
California Games [2]
Cannon Fodder [2]
Championship Manager
Checkered Flag [2]
Chess (Higher ELO & Bigger Opening-Book)
Circo Bianco/White Circus (Update)
Circus Charlie
City Connection
Civilization
Cloak & Dagger
Contra
Crack'ed
Crazy Climber
Crush, Crumble & Chomp (Graphic & Speed Update)
Day of the Tentacle
Defender of the Crown
Delta [2]
Desert Strike [2]
Discs of Tron
Double Dragon [2]
Dungeon Master [2]
Eggerland Mystery
Elevator Action [2]
Elidon
Elite [3]
Emlyn Huges International Soccer
Empire
Empire City
Enduro Racer
Exed Exes XL
Exerion
Eyes
Final Fantasy (Any)
Fort Apocalypse 2
Front Line [2]
Galaga [6]
Ghostbusters (Graphic Update)
Gianna Sisters
Gilligan's Island
Goldrunner
Goonies
Gravitar
Great Giana Sisters
Green Beret (Upgrade)
Gryzor
Hang on
Hard Drivin'
Hobbit
Hypa-Ball
Hyper Sports
IK+
Ikari Warriors [3]
Impossible Mission [3]
International Basketball
Jump Bug
Kick (Kickman)
Kick Off 2
Klax [2](1 Vote 2600)
Last Ninja [2]
Leisure Suit Larry 1-3
Lunar Lander [3](1 Vote "Gravity Crash" from PS3)
Major Havoc
Make Trax (Crush Roller)
Maniac Mansion [2]
Mappy [2]
Marble Madness [2]
Match Day II
Match Point
Mega-Lo-Mania
Microprose Soccer [3]
Millennium
Minecraft
Montezuma's Revenge 2
Monument Valley
Nemesis [2]
Nobunagas Ambition
Omega Race [2]
Oregon Trail
Outrun
Pac-Man Type (New Mazes, Ghosts, & Abilities)
Pacmania [2]
Paperboy
Paradroid
Phoenix [3]
Pinball Dreams [3]
Pitfall II (Graphic Update) [2]
Plants vs Zombies
Plutos
Pokemon [2]
Pole Position 2
Populous
Portal (Demake)
Prince of Persia [4]
Private Eye (2600)
Project Firestart
Pursuit of the Pink Panther (8-bit Proto Version)
Quarth
R-Type [2]
Racer (Arcade Style, Good Frame Rate, Hills)
Raid on Bungeling Bay
Raiden
Raimais
Rally Speedway (2-player splitscreen that doesn't stop action update)
Rally X [3]
Rambo
Rambo First Blood Part II
Reactor
Red Baron
Revs / Revs Plus
Road Fighter
Rocky Horror Show
Rygar
Salamander
Sanxion
Secret of Monkey Island I & II
Sensible Soccer [2]
Sentinel
Shadow of the Beast
Side Pocket
Sidewinder
Ski or Die
Skyfox
Solaris 2600 (Upgraded)
Sonic the Hedgehog
Space 1999
Space Invaders (2600)
Star Force
Star Raiders Galaxies
Stellar 7
Summer Games (Graphic Update)
Summer Games II [2]
Super Hang On
Super Mario [3](1 Vote for SMB3)
Super Meat Boy
Supremacy
Terror Pods
Test Drive [2]
Tron
Turbo
Turrican [3]
Turtles
Ultima III Gold v3
Ultima IV +Music v2
Ultima V v2 [2]
Uridium
Vindicators
Way of the Exploding Fist
Where in the World is Carmen Sandiego
Winter Games [2]
Wizardry
Wolfenstein 3D
Wonder Boy [2]
World Games
Worldclass Leaderboard [2]
X8 (Finished Updated Version)
Xenon [2](1 Vote Xenon I & II)
Zak McKracken & Alien Mindbenders
Zelda

Edited by MrFish
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Aren't Super Bread Box on the C64 and both Super 48K Box and Dead Flesh Boy on the ZX Spectrum demakes of Super Meat Boy?

Super Bread Box and Super 48K Box are both demakes of Vlambeer's Super Crate box, but Dead Flesh Boy is based on Super Meat Boy yes.

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OK, that's what I thought you were saying; but Maze of Agdagon is

really no Midi Maze clone is it? And that's why I was a little confused

about your initial statement.

 

 

Hmmm,

 

afaik you can play Midi Maze with multiple players and computers (via Modem or Midi) and the object of the game is to kill the other players that look like a giant Pacman or happy face and are running around in a 3D maze/labyrinth...

 

You can play Maze of Agdagon with multiple players and computers as well (via Gamelink-2/Multilink which is a sort of null-modem), the object of the game is to kill the other players that look like a giant Pacman or happy face and are running around in a 3D maze/labyrinth. In both games players can exchange text messages during the game...

 

So... if my memory and game description is halfway correct, then Maze of Agdagon is a clone of Midi Maze.

Edited by CharlieChaplin
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afaik you can play Midi Maze with multiple players and computers (via Modem or Midi) and the object of the game is to kill the other players that look like a giant Pacman or happy face and are running around in a 3D maze/labyrinth...

 

You can play Maze of Agdagon with multiple players and computers as well (via Gamelink-2/Multilink which is a sort of null-modem), the object of the game is to kill the other players that look like a giant Pacman or happy face and are running around in a 3D maze/labyrinth. In both games players can exchange text messages during the game...

 

So... if my memory and game description is halfway correct, then Maze of Agdagon is a clone of Midi Maze.

 

Ah, I see; apparently it doesn't have drones like Midi Maze. I had just started playing

a game, and there were only some big round objects that seemed to be something

you collect.

 

Having a quick look again, they seem to be some sort of bomb. I guess you

actually need some other players in order to have anything to shoot at, or maybe

the main weapon is the bombs?

 

I like the map feature. I don't think there's a map in Midi Maze.

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Good luck with picking the most suitable candidate games and implementing them!

 

I don't know if the source code to Bruce Lee II has been released, but it was done by a good friend of mine so if it would be required, I could ask him about it, in case it is easier to work from source code than disassembly or a blank paper.

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Pitfall II has only one vote (I didn't vote for it, it's already a very good game and the best 8-bit version).

 

Eyes has two votes.

 

I hope Norbert makes Lunar Lander, he already made the perfect Asteroids.

 

I like most of the games on the list but I add my vote to Test Drive (Emkay and other people talked about it in Stunt Car Racer thread), Defender of The Crown (with Rastaconverter graphics!), Green Beret (Atari version is really bad).

 

Again on Atari Tennis. It looks good but gameplay's not very good. An exchange could last for minutes (advanced level). With some tweaks it could become a very good game (source code is available).

Another good tennis is Intellivision Tennis: ball's direction depends on when you touch it with racket, not on stick's direction.

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I love Eyes!

It's not on my list only because I didn't mention arcade games.

 

Eyes has two votes.

 

I saw that, but I didn't think it was an official vote on your part yet.

I'll add it in then.

 

 

Pitfall II has only one vote (I didn't vote for it, it's already a very good game and the best 8-bit version).

 

Yeah, I see now that you were just referencing it when you started

talking about Summer Games.

 

I'll just leave it in as a second vote for myself, since I think it could

use a graphical update too.

 

 

I hope Norbert... he already made the perfect Asteroids.

 

Honestly, I think Asteroids by Norbert should be improved. The

problem I find with it is that there is no throttling of the speed.

He just lets it go full out. So, when very few objects are on the

screen, it moves way too fast. It also just feels odd having the

speed change so much. It doesn't play the same.

 

XXL was working on the game first, and I'm not sure why he quite,

if he got a C&D message or what. He was working on a zoomed

view, which gave everything better definition and was looking

very good.

 

 

Again on Atari Tennis. It looks good but gameplay's not very good. An exchange could last for minutes (advanced level). With some tweaks it could become a very good game (source code is available).

Another good tennis is Intellivision Tennis: ball's direction depends on when you touch it with racket, not on stick's direction.

 

I'd forgotten we have the source code. Maybe some

improvements could be made.

 

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Good luck with picking the most suitable candidate games and implementing them!

 

I don't know if the source code to Bruce Lee II has been released, but it was done by a good friend of mine so if it would be required, I could ask him about it, in case it is easier to work from source code than disassembly or a blank paper.

 

I already have a long list of games I'm working on. I guess part of this is more

about confirmation. But, I may look into a select few that have high interest.

 

I guess I'd vote for Bruce Lee II myself, but I don't have much interest in

working on it. Someone Else might be interested here though. So, if you can

help them out, thanks.

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I would like to see a good Slide Puzzle implementation which is great to use joystick or other controllers, that can be greatly configured, and in which you can choose the picture to put together. It could reuse some of the code available to show multiple colors (like Rasta).

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