Fragmare Posted April 3, 2018 Share Posted April 3, 2018 Here's a little fun I had with the folks over in the 8-bit computer forums on April 1st, it's a 7800 graphics + POKEY music mockup of basically any JRPG ever. I had already started an original tune inspired by AtariusMaximus's Legend of Silverpeak, and decided to expand upon it and see what it looked like with 7800 graphics synched up to it. This was the result. 9 Quote Link to comment Share on other sites More sharing options...
phattyboombatty Posted April 3, 2018 Share Posted April 3, 2018 Incredible. The 7800 is truly a capable machine! 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted April 4, 2018 Share Posted April 4, 2018 Easily one of your best. Now I'd like to see further proof of this concept. 2 Quote Link to comment Share on other sites More sharing options...
Fragmare Posted April 7, 2018 Author Share Posted April 7, 2018 (edited) Thanks guys! Would you guys like if I uploaded all the assets I used to make this? I don't personally have any programming skills, but if somebody wanted to use the graphics/music to make a demo playable on real hardware, they're more than welcome to! Edited April 7, 2018 by Fragmare Quote Link to comment Share on other sites More sharing options...
NRV Posted April 8, 2018 Share Posted April 8, 2018 Thanks guys! Would you guys like if I uploaded all the assets I used to make this? I don't personally have any programming skills, but if somebody wanted to use the graphics/music to make a demo playable on real hardware, they're more than welcome to! Sure!.. there is always the possibility that is done with the assets available x) Anyway, in my case it will end in the A8 instead of the 7800, but if you don't mind.. 1 Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted April 8, 2018 Share Posted April 8, 2018 Anyway, in my case it will end in the A8 instead of the 7800, but if you don't mind.. Begone to the A8 forum with you! :-) 1 Quote Link to comment Share on other sites More sharing options...
NRV Posted April 9, 2018 Share Posted April 9, 2018 Begone to the A8 forum with you! :-) Haha, come on, we are all a big family x) 2 Quote Link to comment Share on other sites More sharing options...
Fragmare Posted April 9, 2018 Author Share Posted April 9, 2018 (edited) Here are the assets for the mockup. The gradient would not actually be a stored graphic, but rather a raster effect where background color entry #0 is changed every so many scanlines. This could be tweaked for less (or more) scanline changes, depending on CPU time needs. The title logo and prologue text would be the only bg "tiles". the sun and hero silhouettes would both be sprites. Everything is in 160p, 4-color mode and using the A78 palette used by A7800 emulator. SwordOfSolaria_Assets01a.zip Edited April 9, 2018 by Fragmare 3 Quote Link to comment Share on other sites More sharing options...
NRV Posted April 15, 2018 Share Posted April 15, 2018 Here are the assets for the mockup. The gradient would not actually be a stored graphic, but rather a raster effect where background color entry #0 is changed every so many scanlines. This could be tweaked for less (or more) scanline changes, depending on CPU time needs. The title logo and prologue text would be the only bg "tiles". the sun and hero silhouettes would both be sprites. Everything is in 160p, 4-color mode and using the A78 palette used by A7800 emulator. Hey Fragmare! Go figure.. less than a week later, someone found a port of the Solaria's intro for the A8 computers, and with source included x) http://atariage.com/forums/topic/277766-solarias-code/ I'm just leaving this here.. maybe something can be useful to 7800 programmers.. (difficult, but you never know ) Regards. 2 Quote Link to comment Share on other sites More sharing options...
Fragmare Posted April 15, 2018 Author Share Posted April 15, 2018 Hey Fragmare! Go figure.. less than a week later, someone found a port of the Solaria's intro for the A8 computers, and with source included x) http://atariage.com/forums/topic/277766-solarias-code/ I'm just leaving this here.. maybe something can be useful to 7800 programmers.. (difficult, but you never know ) Regards. Awesome! That's great! Now for the overworld demo lol... Quote Link to comment Share on other sites More sharing options...
NRV Posted April 15, 2018 Share Posted April 15, 2018 Awesome! That's great! Now for the overworld demo lol... Haha.. I was afraid you would say something like that. Hope you don't mind the small changes, most of them were forced by the hardware limits The heroes lost some weight.. The one thing that I miss the most, are the subtle color changes for the background, thanks to the 7800 being able to use its 256 color palette there.. I did what I can to not miss any detail, but in a couple of lines I had to "dither" some dark orange zones. Quote Link to comment Share on other sites More sharing options...
Fragmare Posted April 15, 2018 Author Share Posted April 15, 2018 It looks better than I would have imagined on the A8, man! Very nice work. I like how you masked the bottom part of the text scroll too... looks better that way, imo. Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted April 23, 2018 Share Posted April 23, 2018 I'd get started on overworld sprites and tiles, just so you can have something to work with. If you need another pixel artist, I know that Hyptosis does custom spriting. 1 Quote Link to comment Share on other sites More sharing options...
BassGuitari Posted April 23, 2018 Share Posted April 23, 2018 "Reckless," not "wreckless." Quote Link to comment Share on other sites More sharing options...
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