+atari2600land Posted April 4, 2018 Share Posted April 4, 2018 I'm looking for a hq picture of the logo of "Las Vegas" to use in my Las Vegas Slot Machine game I'm making for the Intellivision. I'm also looking for feedback on my game. And since hardly anyone visits the Intellivision programming forum (which you should), I figured I might try here as well. If this is too much posting about the game, I apologize. I was having trouble with a game and decided to post a topic asking for help, and it turned into the thread it is. I've updated the game since last time, adding a title screen and sound effects. I don't know how this looks: slotmachineintv20180403.zip 4 Quote Link to comment Share on other sites More sharing options...
m-crew Posted April 4, 2018 Share Posted April 4, 2018 Cool, Will try it tonight and see how it looks.. Thanks for asking for the community's help and feedback.. Quote Link to comment Share on other sites More sharing options...
+Steve Jones Posted April 4, 2018 Share Posted April 4, 2018 (edited) Just played it, here are a few notes. You have the actual gameplay mechanics working so that's probably the hardest part done already. These are mainly about making this seem more like an actual casino slot machine 1) have options for different coloured machines or different themed machines, yours is just kind of plain, usually these are quite flashy. And maybe make background more interesting too instead of just black. 2) speed up the spinners (whatever they are called), the animation looks good but it's just too slow. 3) most machines only have 3 spinners, maybe have an option for this, with 5 the odds of all 5 matching are pretty small. 4) have an option to play "25 cent game, or 50 cents, or $1" instead of just 1 point or dollar or whatever the scoring actually is currently based on. 5) have an option to place a double or triple bet, maybe by pressing corresponding key on keypad. 6) show current bet onscreen while wheels are spinning. 7) when you win, add some kind of sound effect like coins falling, like the stereotypical sound you associate with a slot machine paying off. But in general I think you have the basics of a good game, look forward to seeing the next version. Cheers, Steve Edited April 4, 2018 by Steve Jones Quote Link to comment Share on other sites More sharing options...
Blimpers Posted April 4, 2018 Share Posted April 4, 2018 Maybe you can scan the logo from a LV Poker & BJ box or google images. Quote Link to comment Share on other sites More sharing options...
mthompson Posted April 4, 2018 Share Posted April 4, 2018 Here's a scan from the box: The logos from the manuals are a bit nicer and might be more useful. 1 Quote Link to comment Share on other sites More sharing options...
decle Posted April 4, 2018 Share Posted April 4, 2018 (edited) Here you go: lasVegas.svg.txt <--- remove .txt to get scalable vector graphic The process to create it was: Google search for large images "Intellivision Las Vegas" which pointed me to this image: http://www.retro-daze.org/Game%20Box%20Art/Intellivision/Las%20Vegas%20Roulette.jpg Download it to Gimp and crop the logo, giving an image of approximately 550x320 pixels Copy the resulting bitmap to Inkscape, convert it to a path using Path->Trace Bitmap->Mutliple Scans->Colours (aka the magic bit ) Ungroup and remove the light grey background, then regroup and save it as SVG giving a scalable vector image Fiddle about with name so that AtariAge will allow it to be uploaded (grrr). Job done Now as for feedback, firstly I don't know what the brotherhood is doing! Daniel Bass (author of Loco-Motion) has shown us the proper Mattel way to do this just yesterday, with headings, and a worked example, and everything: http://atariage.com/forums/gallery/image/26948-loco-review5/ And henceforth the disc shall be known as "the wheel". By the way who is on the Software Support Group for this title? http://atariage.com/forums/gallery/image/26952-loco-review8/ But seriously, great start Chris As people suggest no software is ever perfect, there are always things that can be tweaked. Perhaps have a look at some videos of one arm bandits in action on YouTube to get some inspiration as to what the priorities should be? I like the animation, wheel symbols and music. One thing, it took me a bit of keyboard pounding to find how to move from the title screen in JzIntv, perhaps it is just me, but I don't instinctively go for the action buttons. I understand your dilema about where to post. The choice between the quiet backwater of the programming forum or the churning rapids of the main forum is not an easy one Edited April 4, 2018 by decle 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 4, 2018 Author Share Posted April 4, 2018 Thanks for all the input. I will add a feature with the number keys for a double or triple bet. Also, you only need to get three icons in a row to win something, since, as mentioned, getting all five would be really hard. It took me a while to figure out that the top button key is left shift in jzINTV too. The title screen already looks better than my attempt at it. slotmachineintv201820180404v2.zip Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 5, 2018 Author Share Posted April 5, 2018 (edited) Redesigned slot machine. Edited April 5, 2018 by atari2600land 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 5, 2018 Author Share Posted April 5, 2018 Help. I tried to redo the score so it's one number instead of two. I initially had it at one number, but it did this stupidity. When I added the line print at 227 color $1202,"$",<4>#money It did this stupidity: What am I doing wrong?! slotmachine.bas Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 5, 2018 Author Share Posted April 5, 2018 Found the problem. Apparently it was in the make batch file. I deleted --jlp from it and it works okay now. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 5, 2018 Author Share Posted April 5, 2018 Perhaps not. slotmachine.bas Quote Link to comment Share on other sites More sharing options...
carlsson Posted April 5, 2018 Share Posted April 5, 2018 Did you break the bank there, i.e. getting more than $9999? I am getting the $Gxxx display if I set #money to 23000 or higher, compared to the default 1100 in your code. Given that a 16-bit value by default is signed in the range -32768 to +32767 (or if you define it as unsigned, in the range 0 to 65535), you might want to use <5> to get a five digit display. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 5, 2018 Author Share Posted April 5, 2018 No, I got about $1100 and it just started putting a G instead of a 1. This happened a couple of times. Quote Link to comment Share on other sites More sharing options...
carlsson Posted April 5, 2018 Share Posted April 5, 2018 Something else must've happened to the variable, making the program treat it as a larger number than it is. Try to increase the display to 5 digits to see if the bug disappears, even if you later go back to 4 digits once you have tracked it down. (I realize you have a thread in the programming section, I'll continue the discussion there) Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 6, 2018 Author Share Posted April 6, 2018 I think I might have fixed it. Let me know if it gives you a G and take a picture of it and post it. (F11 in jzINTV) If you can remember, tell me the dollar amount you had right before it happened. slotmachineintv20180406.zip Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 7, 2018 Author Share Posted April 7, 2018 I added three more icons for a total of six. However this made it more difficult to get three in a row. I played it for like ten minutes and only did it thrice. slotmachine.rom Quote Link to comment Share on other sites More sharing options...
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