Kurt_Woloch Posted June 13, 2018 Share Posted June 13, 2018 I'd have a suggestion concerning the steering of the vid part... regarding diagonals. I know the player can't really go diagonally, but you could make it so that a diagonal means that both directions should be considered, such as... if you steer up and right, and Baby faces right, it will continue to go right as long as the path is free, but if the path is blocked it will turn upward. Quote Link to comment Share on other sites More sharing options...
+Defender_2600 Posted June 13, 2018 Share Posted June 13, 2018 Antialiasing is a nice option, it requires an exclusive palette for the flippers. Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted June 13, 2018 Author Share Posted June 13, 2018 Hi Guys - Thanks for the compliments... I'm already using all palettes, there are a lot of color changes on this playfield. I'm going with the playfield / flippers Marco posted in post #268. Thanks, guys! Bob 7 Quote Link to comment Share on other sites More sharing options...
maxdrive Posted June 13, 2018 Share Posted June 13, 2018 This will be a have to buy for me. Baby Pac-Man is up there for me as one of my favs as well as Super Pac-man which I already own. Bob you are the King of homebrews 1 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted June 13, 2018 Author Share Posted June 13, 2018 (edited) Thank you... If you notice, there are a few small places where I had to 'fudge' the colors. I ran out of tiles. Edited June 13, 2018 by PacManPlus 13 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted June 13, 2018 Author Share Posted June 13, 2018 Side Note update: Just got a call. I have a job again. I start Wednesday. 38 Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted June 13, 2018 Share Posted June 13, 2018 Congrats Bob!!!! 1 Quote Link to comment Share on other sites More sharing options...
Albert Posted June 13, 2018 Share Posted June 13, 2018 Side Note update: Just got a call. I have a job again. I start Wednesday. Congratulations, that's great news! 1 Quote Link to comment Share on other sites More sharing options...
Inky Posted June 13, 2018 Share Posted June 13, 2018 Congrats, Bob! 1 Quote Link to comment Share on other sites More sharing options...
maxdrive Posted June 13, 2018 Share Posted June 13, 2018 Side Note update: Just got a call. I have a job again. I start Wednesday. Way to go 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted June 13, 2018 Share Posted June 13, 2018 Congratulations, Bob! That's the best news posted in this thread so far. Obviously, it is a sign...Developing 7800 games brings good luck and prosperity to you. 9 Quote Link to comment Share on other sites More sharing options...
+Defender_2600 Posted June 13, 2018 Share Posted June 13, 2018 Great news! Congratulations, Bob! 1 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted June 13, 2018 Share Posted June 13, 2018 Congrats on the job and keep First things First. I’m sure we’ll all have money in hand, when the game becomes available for sale. 1 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted June 13, 2018 Share Posted June 13, 2018 Congratulations on the new job, Bob! Fantastic news! 1 Quote Link to comment Share on other sites More sharing options...
GaryH917 Posted June 13, 2018 Share Posted June 13, 2018 Congrats on the new job! Game looks amazing Bob! 1 Quote Link to comment Share on other sites More sharing options...
NIKON Posted June 13, 2018 Share Posted June 13, 2018 Side Note update: Just got a call. I have a job again. I start Wednesday. I am sooo happy for you!!!! 1 Quote Link to comment Share on other sites More sharing options...
Dauber Posted June 14, 2018 Share Posted June 14, 2018 Bob, congratulations on the new job! I don't know about everybody else, but I can wait as long as necessary for this so you can focus on your new work. 6 Quote Link to comment Share on other sites More sharing options...
+swlovinist Posted June 14, 2018 Share Posted June 14, 2018 Game is looking great and congrats on employment! 1 Quote Link to comment Share on other sites More sharing options...
Shawn Posted June 14, 2018 Share Posted June 14, 2018 Side Note update: Just got a call. I have a job again. I start Wednesday. I'm gonna call them to say you had second thoughts and just wish to stay home unemployed to program Atari games instead 1 Quote Link to comment Share on other sites More sharing options...
procyon Posted June 14, 2018 Share Posted June 14, 2018 (edited) Hi Bob, been following the thread with great interest. I understand your desire to implement the pinball controls based on Video Pinball, but please allow me to provide some arguments for at least giving players another option. One problem with the Video Pinball setup is that it makes it rather difficult to flip one flipper, and then another start the other flipper going up before the first flipper finishes going down, and that becomes integral to some pinball strategies. To do this with the Video Pinball controls, you have to quickly rock the joystick from one direction to the other. It's possible, but it doesn't feel nearly as natural as tapping one button, and quickly tapping the other button in rapid succession. One reason Video Pinball has the controls that it has is because the Atari 2600 only had one button. The 7800 has two. It would be unfortunate not to leverage that fact. Additionally, some players like to play with a Genesis controller, or they emulate the 7800 where a traditional gamepad is an option. That gives you the possibility of using the NES Pinball control scheme, where any direction on the d-pad flips the left flipper, and any button flips the right flipper. This scheme also allows for easier "multi-flipping" where both flippers are going, but slightly off-timed from one another. I'm not saying I couldn't play the game with the Video Pinball scheme. I would just enjoy it much more if I had the option to use either 7800 button, or something akin to the NES Pinball controls. Ultimately, either way, I will be grateful for your efforts. Thanks for listening. Edited June 14, 2018 by procyon 3 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted June 14, 2018 Author Share Posted June 14, 2018 (edited) Thanks for the well wishes and the compliments, guys. Here is a small update. I wrote all of the routines to update the 'lights' and drop targets, and I'm just incrementing the values just to test them all... It almost looks like the 'attract mode' on the real thing. No flipper movement yet, that's next on my list. Anyway, I'm looking forward to working on the physics, as I've never done anything like that before. I hope I can do it. If anyone has any pointers who has done this, I am all ears. I did download the source that Trebor and SpiceWare pointed to, so I'll have a look at that when I'm done with the flippers. Speaking of the flippers, this is my plan: - Autodetect the type of controller (CX-40 or ProLine) - For the CX-40, implement the same controls as Video Pinball for the 2600: Joystick left is the left flipper, joystick right is the right flipper, up is both. Pulling down will launch the ball. Holding the button while moving the joystick 'bumps' the table. - For the ProLine, the 'Left' and 'Right' buttons will be the flippers. Moving the joystick in any direction 'bumps' the table in that direction, except for down, which also launches the ball. Once in 'Pinball' mode, you will need to reset or select to get out of it (for now). BabyPac.A78 BabyPac.BIN Edited June 14, 2018 by PacManPlus 15 Quote Link to comment Share on other sites More sharing options...
Trebor Posted June 15, 2018 Share Posted June 15, 2018 The artwork we saw looks excellent (Awesome job, legeek & Defender_2600). Bob putting the wheels in motions really makes it incredible to witness... https://www.youtube.com/watch?v=4RhhhsUiXMU This already looks fantastic. I can hardly wait to see the flippers and ball in action. 11 Quote Link to comment Share on other sites More sharing options...
Atari PAC-MAN Fan Posted June 15, 2018 Share Posted June 15, 2018 (edited) Thanks for the well wishes and the compliments, guys. Here is a small update. I wrote all of the routines to update the 'lights' and drop targets, and I'm just incrementing the values just to test them all... It almost looks like the 'attract mode' on the real thing. No flipper movement yet, that's next on my list. Anyway, I'm looking forward to working on the physics, as I've never done anything like that before. I hope I can do it. If anyone has any pointers who has done this, I am all ears. I did download the source that Trebor and SpiceWare pointed to, so I'll have a look at that when I'm done with the flippers. Speaking of the flippers, this is my plan: - Autodetect the type of controller (CX-40 or ProLine) - For the CX-40, implement the same controls as Video Pinball for the 2600: Joystick left is the left flipper, joystick right is the right flipper, up is both. Pulling down will launch the ball. Holding the button while moving the joystick 'bumps' the table. - For the ProLine, the 'Left' and 'Right' buttons will be the flippers. Moving the joystick in any direction 'bumps' the table in that direction, except for down, which also launches the ball. Once in 'Pinball' mode, you will need to reset or select to get out of it (for now). This looks amazing, Bob! The sound effects are surprisingly accurate! I only played Baby Pac-Man one time at Level 257 a couple of years ago. When I played your game, I was caught off guard at first because I forgot how relentless the ghosts were! This game makes all the other Pac-Man arcade games look downright easy! Also, congrats on your employment. Edited June 15, 2018 by Atari PAC-MAN Fan 2 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted June 15, 2018 Share Posted June 15, 2018 I'm gonna call them to say you had second thoughts and just wish to stay home unemployed to program Atari games instead But if he can't pay the bills, he'll lose his home, games, pc, and internet access, and that means no new games, ever... Congrats, BOB! 1 Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted June 15, 2018 Share Posted June 15, 2018 I'm gonna call them to say you had second thoughts and just wish to stay home unemployed to program Atari games instead I already did, I hacked his gmail account. 4 Quote Link to comment Share on other sites More sharing options...
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