Swami Posted January 29, 2019 Share Posted January 29, 2019 Hmmm... that makes me ciurious how you wired the game up this way. I mean, even if it played itself flawlessly in a proper way, I can't imagine it would be able to amass this kind of score in only 40 minutes. So there must be something going on where some high-scoring item is triggered much more often than would normally be possible... Ah, wait... so you didn't only change the game to play itself, but you also changed the scoring of the items... that explains a lot. 100,000 points for everything and it doesnt take too long. ? 1 Quote Link to comment Share on other sites More sharing options...
SoundGammon Posted January 29, 2019 Share Posted January 29, 2019 (edited) Saw this on E-Bay: Edited January 29, 2019 by SoundGammon 4 Quote Link to comment Share on other sites More sharing options...
SoundGammon Posted January 29, 2019 Share Posted January 29, 2019 Saw this on E-Bay: 2 Quote Link to comment Share on other sites More sharing options...
imstarryeyed Posted January 29, 2019 Share Posted January 29, 2019 @SoundGammon That pic of the Baby Pac control panel needs a tiny bit of explanation to those who have never played one and may wonder what a real one looks like. 1) The player one and player 2 buttons, the ones Baby is pointing to with 1 or 2 fingers, should be black volcano buttons ( not those red generic ones 2) The two yellow arcade buttons are the flipper buttons in the game, and yes they are never used haha.. as it feels really weird to play with those. 3) The machine also has 2 more buttons on the side of the cabinet, where you would expect buttons to be for flippers. These ones get all of the use. haha 4) The joystick is a classic pac man leaf style joystick that works only 4 ways so playing is very accurate and no clicky when moving. The machine is great, I use mine whenever I can as it's in storage until I move and can get a place that can house my games and arcades and pins.. Oy I need a house! 3 Quote Link to comment Share on other sites More sharing options...
Kurt_Woloch Posted January 29, 2019 Share Posted January 29, 2019 Yeah, you can see that this game was not made by Atari. Atari was always keen on saving buttons, so they probably would have had the flipper buttons on the side only, and they also would have used them as start buttons (as they always did if a machine had ANY kind of buttons). Just a little side note... 2 Quote Link to comment Share on other sites More sharing options...
CaptainBreakout Posted January 30, 2019 Share Posted January 30, 2019 Just a fun note for anyone else who's got the arcade game... Coleco Pac-Man and Ms Pac-Man tabletop games make excellent "toppers". Can't wait to get mine working. 2 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted January 30, 2019 Share Posted January 30, 2019 Saw this on E-Bay:What a waste. Gutting machines to sell them piecewise because the sum of the parts are worth more than the whole, uggg... Quote Link to comment Share on other sites More sharing options...
Shawn Posted January 30, 2019 Share Posted January 30, 2019 What a waste. Gutting machines to sell them piecewise because the sum of the parts are worth more than the whole, uggg... Or a great save cause the rest of the machine was trashed? 4 Quote Link to comment Share on other sites More sharing options...
edweird13 Posted January 30, 2019 Share Posted January 30, 2019 Please. This is AA not KLOV. 3 Quote Link to comment Share on other sites More sharing options...
Jinks Posted January 30, 2019 Share Posted January 30, 2019 What a waste. Gutting machines to sell them piecewise because the sum of the parts are worth more than the whole, uggg... Maybe buy it as a controller for this game. 4 Quote Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted January 30, 2019 Share Posted January 30, 2019 What a waste. Gutting machines to sell them piecewise because the sum of the parts are worth more than the whole, uggg... Some cabinets are too far gone to save. Parting them out is always better than tossing them; I've been in that position myself several times. And yes - let's not let this derail into becoming a KLOV thread. That's what they're there for; we're here for 7800 Baby Pac-Man. 4 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted January 30, 2019 Author Share Posted January 30, 2019 (edited) Back to working on the manual tonight. I'll be doing some screenshots, to put them in as well. Then after that is complete, all that's left is the box... Haven't seen Marc on here is a while... hope all is ok by him. Marc, your boxes are a work of art. I need to send Atariboy2600 a cart for doing the artwork. I REALLY wish I knew someone in the retail business of that area; I would recommend him a million times over. The work he does is nothing short of amazing. You guys all do such wonderful work. It is an honor and a pleasure to be a part of this community. Edited January 30, 2019 by PacManPlus 23 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted January 31, 2019 Author Share Posted January 31, 2019 Last (hopefully) binary. RC9. Small dots, energizer changed, some small things here and there. BabyPac.A78 BabyPac.BIN 12 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted January 31, 2019 Share Posted January 31, 2019 Hi Bob although i do not like the high difficulty... i am a champ made it till 3rd maze. 4 Quote Link to comment Share on other sites More sharing options...
Kurt_Woloch Posted January 31, 2019 Share Posted January 31, 2019 Thank you for posting RC9! Sorry about spoiling your release candidate, but I'm afraid I just found another difference from your version to the arcade... In the arcade, the even-up rollover lights come on as soon as you hit the hole above it. However, in your version, the player has to hit the hole with a power pill earned so that the hole takes him to the maze in order for the rollover light to come on. If the hole is hit, but doesn't result in a transition to the maze, the rollover light doesn't come on, which it does do in the arcade version. 1 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted January 31, 2019 Author Share Posted January 31, 2019 (edited) Holy crap... Looks like we both missed something... Not only does the 'even up' light come on with just the hole only, it CHANGES SIDES when you hit the bumper. Watch this video at 2:05 on... and watch both the yellow 'even up' lights (for those who don't know, they are the yellow lights directly above and slightly over from the apex of the bumper). I *really* wish there was some complete documentation of what this thing does... It's murder trying to figure it all out piece by piece. Edited January 31, 2019 by PacManPlus 1 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted February 1, 2019 Author Share Posted February 1, 2019 RC10 Attached. 'Even Up' light (and red spinner light) now light when the ball is hit into the saucer, regardless if an energizer is earned or not. If there is only one 'Even Up' light lit, it changes sides when a bumper is hit (doesn't matter which one). The red spinner light stays put. BabyPac.A78 BabyPac.BIN 19 Quote Link to comment Share on other sites More sharing options...
Kurt_Woloch Posted February 1, 2019 Share Posted February 1, 2019 Thank you for posting RC10! I think those are nice changes... the changed behavior of the even-up lights facilitates getting the first power pellets a bit, but the difficulty ramps up faster by the shortened blue time. 2 Quote Link to comment Share on other sites More sharing options...
louisg Posted February 2, 2019 Share Posted February 2, 2019 (edited) This is really impressive. I know you're busy making a game, but.. would you ever consider writing about implementing pinball physics on an 8-bit console? I think those 8-bit video pins are fascinating, and I'd love to read about all the hurdles you overcame when figuring it all out. There's not much on the Internet about that kind of thing yet, aside from papers about proper physics for powerful computers. I'm going to play the heck out of this when I can get a cart on my real 7800 Edited February 2, 2019 by louisg 3 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted February 3, 2019 Share Posted February 3, 2019 RC10 Attached. 'Even Up' light (and red spinner light) now light when the ball is hit into the saucer, regardless if an energizer is earned or not. If there is only one 'Even Up' light lit, it changes sides when a bumper is hit (doesn't matter which one). The red spinner light stays put. Hi Bob it is damn heavy to Play....but the more i Play....the more i like this damn game....excellent port. 3 Quote Link to comment Share on other sites More sharing options...
Greg2600 Posted February 3, 2019 Share Posted February 3, 2019 (edited) Finally tried it out. I thought the game, even in its more nascent version awhile back was top-notch, but now it's really solid. The sound effects and tilting are just really neat, hadn't heard them before. The ball physics/movement is really life-like. Is there any way to have a "sissy" AI so that someone as terrible as me can get passed level 1? HA HA. No, sadly I'm serious Edited February 3, 2019 by Greg2600 2 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted February 4, 2019 Author Share Posted February 4, 2019 (edited) Hey All - I just changed the bumper points to 10, and the spinner value to 10, unless the red arrow is lit (then it's 100 again). It was bugging me that that part of it wasn't like the arcade, and it wasn't as time consuming as I thought it would be. Bob Edited February 4, 2019 by PacManPlus 14 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted February 4, 2019 Share Posted February 4, 2019 love, Love, LOVE the attention to detail Bob and your diligence to see stuff like this through! 5 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted February 4, 2019 Author Share Posted February 4, 2019 Thanks, guys for all the kind words. Also added the 'bonus player at 10,000,000 points'. I meant to write that earlier but I forgot. 8 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted February 5, 2019 Author Share Posted February 5, 2019 Hey Guys Ok here's RC11. This is what changed: - Added 10,000,000 bonus baby - Changed bumper to 10 points, and spinner to 10 points unless red arrow is lit, then it is 100 - Fixed the 'Remember Energizers: No' option. It actually works now. Also, I have completed the first draft of the manual. Any errors or omissions, please let me know. Thanks, guys Bob Baby Pac-Man Manual.pdf BabyPac.A78 BabyPac.BIN 16 Quote Link to comment Share on other sites More sharing options...
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