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arcadeshopper

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I wanted to try my hand at porting this version of AD&D a few years ago but could not decide how to manage the control situation. For example, with the Intellivision controller you can run one direction and fire in another using the disc and keypad. A keyboard-only approach did not appeal to me. Maybe something like this becomes more a reality with the Rpi / TIPI interface.

 

http://www.intellivision.us/intvgames/interface/interface.php

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I wanted to try my hand at porting this version of AD&D a few years ago but could not decide how to manage the control situation. For example, with the Intellivision controller you can run one direction and fire in another using the disc and keypad. A keyboard-only approach did not appeal to me. Maybe something like this becomes more a reality with the Rpi / TIPI interface.

 

http://www.intellivision.us/intvgames/interface/interface.php

What you don't want to make a custom controller? :)

 

Sent from my LG-H872 using Tapatalk

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I wanted to try my hand at porting this version of AD&D a few years ago but could not decide how to manage the control situation. For example, with the Intellivision controller you can run one direction and fire in another using the disc and keypad. A keyboard-only approach did not appeal to me. Maybe something like this becomes more a reality with the Rpi / TIPI interface.

 

http://www.intellivision.us/intvgames/interface/interface.php

 

I played the hell out of that game as a kid, but I wouldn't want to make it.

 

Because of the way the joystick interface was matrixed, the intellivision would not let you move and fire at the same time, unless you used both controllers at the same time and the game allowed that.

 

So for the most part the game was designed for you to stop before firing.

 

But it could get messy because you need to pick up items, check arrow count, go up the ladder and the side buttons allowed you to run. Some sort of joystick keyboard combo would be necessary regardless if you removed the aiming aspect.

 

Could be fun problems to solve........ for someone else. :-D

Edited by LASooner
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Because of the way the joystick interface was matrixed, the intellivision would not let you move and fire at the same time, unless you used both controllers at the same time and the game allowed that.

 

So for the most part the game was designed for you to stop before firing.

 

Could be fun problems to solve........ for someone else. :-D

I went through a few controllers myself back in the day. I could have sworn you could fire while moving; maybe it was just a timed thing where you had to stop and quickly fire. All I know is that being chased by anything on the hardest level was a real bear. I'll have to power the Intellivision up this weekend to refresh my memory. When my brother visited a few months ago we played a lot of Sea Battle and Tron's deadly discs, didn't do much with AD&D. Those controllers certainly are thumb wreckers...

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